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Is there anyway to get a 3D sound to play completely through the center channel?

0 votes
I have the center % set to 100 when you get close to an object using the built-in distance. I have the attenuation spread set to 0 when you get close to the object. The result is that it still plays through the FL and FR.

Is there anyway to get a 3D object to go through the center channel when close, but the farther away you move from the object the more it will play in the FL and FR (and RL/RR depending on where you are facing)?

 The manual seems to say that this is possible, but it is written in sort of nebulous way.
asked Sep 1, 2016 in General Discussion by Christopher O. (140 points)

2 Answers

0 votes
What you can always do is have two copies of the same sound, one is set to 3D w/o spatialization and the other with. The one that is not being spatialized would have it's own attenuation that would be smaller than the the regular one. For example the one with spatialization would have a range of 1000 and w/o would have a range of ~150. When you are up close to it, the sound should come evenly through the speakers. Hope this helps!

 

-Rob
answered Sep 7, 2016 by Robert M. (4,640 points)
0 votes
Hello.

Try to not check the selection "Enable spatialization" in 3D positioning.
answered Sep 6, 2017 by Zhu Ziqiu (140 points)
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