在 Audiokinetic 社区问答论坛上,用户可对 Wwise 和 Strata 相关问题进行提问和解答。如需从 Audiokinetic 技术支持团队获取答复,请务必使用技术支持申请单页面。

Is it possible to use the remote profiler feature of wwise with a ps4 build ?

0 投票
Hi there,

We are building a ps4 scene from unity, with the ps4 unity integration. Profile plugin is activated, the sound is working, but I'm trying to mix at runtime as we used to do with "Remote" for pc, mac, android ... but Wwise can't find the game running.

I'm a bit confused on how to mix my sound in real time on a ps4 build.

What is the best way to do it ?

Thanks !
最新提问 10月 24, 2016 分类:General Discussion | 用户: Florent D. (470 分)

2 个回答

0 投票

We've had problems before doing this. We got it working, maybe this can help you:

  • Make sure you disable the firewall for wwise else it won't be able to find your console. You can do this in the windows firewall settings. 
  • Make sure you use the Debug or Profile version of the DLLs
Good luck!
最新回答 10月 24, 2016 用户: Nam H. (380 分)
0 投票
 
已采纳

Ok we resolved it.

As it is recommanded in the unity manual for unity profiler : 

  • "For profiling, we strongly recommend using wired network cables to BOTH of your PS4 devkit network ports (DEV & LAN)."

So :

  • Unlock Wwise in the firewall
  • Make sure you are in Debug or Profile version of the wwise plugs in unity
  • Make sure both DEV/LAN and LAN RJ45 ports are connected to your local network

 

最新回答 10月 25, 2016 用户: Florent D. (470 分)
...