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Editor-time sound engine in Unity

+2 投票
It was posted in august 2015 that a editor-time version of Wwise was on the roadmap for Wwise. Is there a ny update for that?
 

If it's still far on the roadmap, is there any not-so-subtle restrictions that I would hit if I try to implement this feature by manually initializing and maintaining the engine in the editor?
最新提问 11月 24, 2016 分类:General Discussion | 用户: Pier-Luc G. (180 分)
I would also love to hear more from the Wwise team on this topic.

2 个回答

0 投票
We needed to play audio files from the Wwise project in one of our Unity Editor tools. We got it working by using NAudio to play the audio files.

https://naudio.codeplex.com/

https://code.google.com/archive/p/naudio-with-unity3d/
最新回答 1月 26, 2017 用户: Cristinel P. (230 分)
0 投票
In case someone will be looking here for solution in future (like I did this morning ;-)), here's a simple way to make this work I've come up with: https://gist.github.com/zedarus/aeb36c59c5269df4bc991aebc70db95f

Let me know if you have any questions!
最新回答 2月 9, 2017 用户: Kostya S. (160 分)
Unity in Editor Integration issue
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