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Loading audio files dynamically at runtime

0 投票
Is there any possible way to dynamically load audio files into a soundbank?

We are allowing customization of our product that gives users the ability to add their own audio to be heard in the game, but we want to get the full power of Wwise behind them all. Likely we would be hitting our API and plugging in an array of audio files to events at runtime.

Any way to do this?

Thanks!
最新提问 1月 25, 2017 分类:General Discussion | 用户: Evan B. (160 分)

1个回答

0 投票
Did you find a solution to this problem?
最新回答 8月 2, 2018 用户: Agneya K. (150 分)
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