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Does anyone have an example of Unity Callbacks I can use to trigger one event after another?

0 votes
I'm new to C# and was looking to trigger an event on object b after a different event completes on object A. Like an explosion sound triggering on a cube after a line of dialog on a player. Any help would be appreciated!

 

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asked Mar 2, 2017 in General Discussion by Chris F. (100 points)

2 Answers

0 votes
I would also like to know how this works. Please let me know if you have figured this out!
answered Jun 25, 2017 by Aaron I. (220 points)
0 votes
Something like this could work for you:

public void EventWithCallback(string eventName)

{

AkSoundEngine.PostEvent(eventName, gameObject, (uint)AkCallbackType.AK_EndOfEvent, EventCallback, this);

}

 

private void EventCallback(object in_cookie, AkCallbackType in_type, object in_callbackInfo)

{

if (in_type == AkCallbackType.AK_EndOfEvent)

{

// trigger second event here

}

}
answered Feb 20, 2019 by Alexander H. (300 points)
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