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Having trouble initialising the sound engine? Urgent!

0 votes

I'm working with Unreal engine 4.14 and Wwise 2016.2.1.5995.

I have Wwise working with Unreal, it's building the banks perfect. 

I got a temp license to use REV for a project I'm working on, the license works in Wwise, but doesn't work in Unreal engine. I had a look at the "Initializing the SoundEngine" document where it says:

To use a licensed plug-in, uncomment the corresponding line of code right after the call to AK::SoundEngine::RegisterAllBuiltInPlugins()."

However "AK::SoundEngine::RegisterAllBuiltInPlugins()" doesn't exist. it must have been updated and not we cannot license the plugin. Does anyone know how I can get the plugins working?

Any help would be appreciated.

Thanks

asked Mar 28, 2017 in General Discussion by James Denholm (100 points)

2 Answers

0 votes

Have you tried to include the plugin factory headers?

#include <AK/Plugin/AllPluginsFactories.h>
answered Apr 5, 2017 by tomasito665 (220 points)
0 votes

Hi, 

I am working with UE4.15 and Wwise 2016.2.2.6022. 

I think the function AK::SoundEngine::RegisterAllBuiltInPlugins() is deprecated. 

In the file AllPluginsRegistrationHelpers.h, 

    #include <AK/Plugin/AllPluginsFactories.h>

    namespace AK
    {
        namespace SoundEngine
        {
            /// This function is deprecated.  All registration is automatic now.  Kept for backward compatibility.
            static AKRESULT RegisterAllPlugins()
            {
                return AK_Success;
            }
        }
    }

RegisterAllBuiltInPlugins() is renamed as RegisterAllPlugins(), I think... 

 

However, I still wonder how can I use the licensed plug-in. 

 

Any help would be appreciated :)

answered May 7, 2017 by MR H. (270 points)
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