Hi all,
as stated my android build for Gear VR (using Samsung Galaxy S7 edge) crashes as soon as I get past the Unity splash screen, and I don't know why.
Adb logcat gives me this output (after the Wwise sound engine initialization):
(Filename: ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51)
06-25 16:50:34.105 19315-19315/? A/DEBUG: pid: 18749, tid: 19306, name: NativeThread >>> com.oculus.UnitySample <<<
06-25 16:50:34.107 19315-19315/? A/DEBUG: #00 pc 001462f8 /data/app/com.oculus.UnitySample-1/lib/arm/libAkSoundEngine.so
06-25 16:50:36.387 4960-19319/? W/ActivityManager: Force finishing activity com.oculus.UnitySample/com.unity3d.player.UnityPlayerActivity
06-25 16:50:36.479 2859-2872/? E/VRInputService[04/13/2017-04:23:27p.m.][2645264][QD4/1.0.44/44]: at (SamsungVRInputService) [Client died. Removing callback mDeath Uid:10408, PackageName:com.oculus.UnitySample, HashTableSize:2]
06-25 16:50:36.482 4960-23860/? I/WindowManager: WIN DEATH: Window{269c021d0 u0 SurfaceView - com.oculus.UnitySample/com.unity3d.player.UnityPlayerActivity}
Any ideas?
I'm using Wwise v2016.2.4 and Unity 5.6.1f1 on OSX 10.11
Thanks,
Anders