在 Audiokinetic 社区问答论坛上,用户可对 Wwise 和 Strata 相关问题进行提问和解答。如需从 Audiokinetic 技术支持团队获取答复,请务必使用技术支持申请单页面。

Failed To Load Sound Bank in UE4

0 投票
So i have Wwise integrated with UE4...

But It keeps telling me "failed to load bank" in Wwise's capture log. I googled and googled and googled.... Where is it??

Once we get the sound banks loaded, how do i get the sounds in? Via blueprint? I'm not that good at coding, i'm strictly audio so any help or step by step walkthrough would be appreciated!
最新提问 7月 15, 2014 分类:General Discussion | 用户: Andrew K. (100 分)
Same problem here. Compiled latest integration at the time of writing (4.9), using Wwise SDK v2015.1.4 and I have no sound whatsoever in the WwiseDemoGame. Unreal reports 'failed to load sound band' for everything.
https://gyazo.com/c82b5f68719f092f8a16f22b2cf297d4

@Andrew did you ever find a solution for that problem?

1个回答

+2 投票
Found the problem - you need to generate the sound banks, which is done on the Unreal side: https://gyazo.com/dbe2f1e71bb29dc65ea8d57a3b9369c2
最新回答 12月 6, 2015 用户: Timothee B. (180 分)
Nice, it worked, thanks! I've been struggling with this "issue" for a while ^^
...