I am using Unreal 4.19 (a custom engine branch), Visual Studio 2017 and Wwise 2017.2.6636. I tried to integrate Resonance within Unreal by:
- Installing Wwise authoring tools (said installation contain Resonance plugin)
- Installing Wwise Unreal Engine integration files as a project plugin (said installation contain Resonance plugin)
- Follow instructions found at https://developers.google.com/resonance-audio/develop/wwise/game-engine-integration
- Linking ResonanceAudioFX fails (not finding ResonanceAudioFX.lib).
When not doing step 4, I noticed that Resonance plugin can still be enabled. Platforms can set Resonance as a spatializer/reverb plugin but not as occlusion plugin. My questions are:
- How one properly integrates Resonance?
- How one properly use Resonance through Unreal and Wwise?
- Why occlusion plugin cannot be set to Resonance?