Coming from Unity, I'm used to having a listener script attached to my camera.
After integrating Wwise into my Unreal Project, I have this issue where only non-positional sounds work.
If I check the 3D/Camera mode in the WWise profiler, I can see that the listener is stuck somewhere way off, and not attached to my Camera object. This object is named WorldSettings_1.AkListener_NewScene(Editor).
Am I missing something here or did something go wrong with my integration? I can't find any listener components or blueprint methods of any kind.
WWise version: 2019.2.1
Unreal version: 4.25.0