在 Audiokinetic 社区问答论坛上,用户可对 Wwise 和 Strata 相关问题进行提问和解答。如需从 Audiokinetic 技术支持团队获取答复,请务必使用技术支持申请单页面。

Unreal Wwise Integration plays duplicated sound in all PIE.

0 投票
In unreal engine 4, when i test my game in 2 or more PIE, every single camera gets sound of other pie's sound events.

So, if I test with 2 PIE, every sound's volume is doubled (TwT).

If I test with 4 Pie, its' quadrupled!!!!!!

How can I handle this issue?
最新提问 7月 14, 2020 分类:General Discussion | 用户: 태한 (170 分)

1个回答

0 投票
Remove connection to other PIE's listner -

Default Listner is automatically bind to all PIE's camera, so you have to remove it and make new one.

Mute volume on lost focus -

override  UGameViewportClient::ReceivedFocus and
SetOutputBusVolume(0.f) for all AkComponent which set as listner.
最新回答 8月 7, 2020 用户: 태한 (170 分)
...