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Crash in Unreal 4.25 when closing a level / leaving a game

+2 votes
Anyone know what could cause this?  Maybe a callback being called on an object that has been destroyed?  But I don't think we are using any callbacks in this case.

 

Exception thrown: read access violation.
this->m_pOggPacketData was 0x1A7BCD2D019.

 

>  Win64-DebugGame.exe!CAkSrcFileVorbis::GetNextPacket() Line 692    C++
    Win64-DebugGame.exe!CAkSrcFileVorbis::GetBuffer(AkVPLState & io_state) Line 64    C++
    Win64-DebugGame.exe!CAkVPLSrcCbxNode::GetOneSourceBuffer(AkVPLState & io_state) Line 534    C++
    Win64-DebugGame.exe!CAkVPLSrcCbxNode::GetBuffer(AkVPLState & io_state) Line 592    C++
    Win64-DebugGame.exe!CAkLEngine::RunVPL(CAkVPLSrcCbxNode * in_pCbx, AkVPLState & io_state) Line 2175    C++
     [Inline Frame] Win64-DebugGame.exe!CAkLEngine::ProcessSources(bool) Line 2512    C++
     Win64-DebugGame.exe!CAkLEngine::SoftwarePerform() Line 2273    C++
     Win64-DebugGame.exe!CAkLEngine::Perform() Line 835    C++
     Win64-DebugGame.exe!CAkAudioMgr::Perform() Line 576    C++
     Win64-DebugGame.exe!CAkAudioThread::EventMgrThreadFunc(void * lpParameter) Line 74    C++
asked Oct 7, 2020 in General Discussion by Bob S. (210 points)

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