Hi,
My problem is simple to explain :
Using Unity, I have two scenes (A and B) in my project. Each scene starts one different bank (bank_A and bank_B) and I generate windows and android banks through Wwise.
When I build only scene A for android, the build includes all banks I previously generated, that is to say bank_A windows + bank_A android + bank_B windows + bank_B android ... so it s sized really heavy compared to what it should size...
When I delete all banks in the asset folder except the one I need, The size of the build is what it should be.
Any ideas ?
Thanks