I'm using states in my game to modify the soundscape on an island. So if you go to the mountain, it becomes windier and so on.
I've set up the fades between the states and the transitions sound excellent for normal navigation on the island.
However, if you warp from one place to another, they don't sound so good. In that case, I'd prefer, not to have the transitions and just to make a sudden shift instead (combined with warp-soundeffect).
So is it possible to set a new state without having the transition triggered?
I'm working in Unity and using the AkSoundEngine.SetState(string in_pszStateGroup, string in_pszState) to trigger the state change.
Any help would be very valued!