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Play a sound, no matter what

0 votes
I have the priority of a sound set to 100, but if the CPU is already at it's limit due to other sounds it occasionally will not play. The priority seems to help when picking which sound to play, but is there any way to have the engine kill lower priority sounds when a higher priority sound is triggered and the engine is at it's limit? I really need this 100pri sound to play, no matter what.
asked Dec 2, 2014 in General Discussion by @RJMattingly (200 points)

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