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UE4 Integration - Volume Settings On Actor-Mixers Not Reflecting In-Game

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Hi AK Folks!

I have a pair of Sound Objects in Wwise that live underneath an Actor-Mixer. The play events I've created reference those Sound Objects directly. I've set the playback volume for these sounds at the Actor-Mixer level. When I test in Unreal 4 (PIE), the sounds seem to ignore this mix setting and play back at full volume. If I connect Wwise to Unreal, and then click on the Actor-Mixer, the volume setting updates and the sounds play back at the intended volume. If I instead set mix levels on the Sound Objects themselves, rebuild, and test in Editor, they play back at the appropriate volume.
asked Oct 12, 2021 in General Discussion by Frank P. (130 points)

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