Wwise 版本
- Sample Project
- Wwise SDK
- Wwise Unity 集成
- Wwise Unreal Integration
- Wwise 基础知识
- Wwise 帮助文档
其他文档
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
认证课程
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
其他资源
- 网站
- 视频
- 插件
- 音频人脉网
- 问答
- 博客
AUDIOKINETIC - Terms of Use Last Updated December 1, 2023. PLEASE REVIEW BEFORE USING THIS SITE Audiokinetic Inc. (“Audiokinetic”) provides this Web site (the “Site”) for your use as a customer or member of the media industry. By using the Site, you agree to be bound by these Terms of Use. IF YOU DO NOT AGREE TO THESE TERMS OF USE, DO NOT USE THE SITE. These Terms of ...
Wwise versions I tried: 2024.1.0, 2023.1.8
This is still an issue in Wwise 2023.1.9.8471.3062 and Unity 2022.3.21f1. It happens sometimes for some developers (and then it happens a lot) It also happens when entering Play-mode Stack trace AkSoundEngine.ClearBanks() AkSoundEngineInitialization.ClearBanks() AkSoundEngineInitialization.ResetSoundEngine() AkSoundEngineController.Init() AkInitializer.OnEnable(),Can confirm this is still happening.
WAQL 2.0
博客
It's already been a couple of years since the first version of the Wwise Authoring Query Language (WAQL) was released. It has been pretty much unchanged since the first version. The most notable change since the introduction was the integration of WAQL in the Project Explorer Search for Wwise 2022.1. Now with the upcoming release of 2023.1, we will discuss here how we are bringing the query language ...
WAQL 2.0
博客
自 Wwise Authoring Query Language (WAQL) 的第一个版本发布以来已经有几年了。在此之后,几乎没什么改动。最大的改动就是把 WAQL 集成到了 Wwise 2022.1 的 Project Explorer Search。在 2023.1 版本即将发布之际,我们在此说说对查询语言所做的优化。 如果不知道什么是 WAQL,建议先阅读另一篇博文:https://blog.audiokinetic.com/zh/introducing-waql/ 在深入探讨之前,我们先来总结一下为 Wwise 2023.1 所做的一些努力。在过去几年里,我们一直在设法将 Wwise 设计工具中的一些陈旧数据模型转换为所谓的“通用对象模型”。简单来说,藉此可采用相同的方式来处理 Wwise 中的所有对象。比方说,每个对象都有属性(如 volume)或对其他对象的引用(如 output ...
Hi, game audio noob here, the transport control bar is greyed out for me in wwise and it also shows this "Failed to connect to local sound engine. Wwise will be silent" message. Could anyone help with how to fix this? Thanks in advance. Wwise version 2023.1.2.8444
Join us as we go hand's on with Refelct, the early reflections plug-in for Wwise to illustrate the natural phenomenon of phasing and the tools in Wwise 2023.1 to help mitigate phasing. 00:00:00 Start 00:05:00 Introduction 00:09:25 First Question from the Chat: How many Delay Lines? 00:11:07 Agenda 00:12:20 What does phasing sound like? 00:17:55 Technical Difficulties Part 1 00:19:09 What is phasing ...
Running Tests 00:37:35 Demo: Live media Transfer (Experimental) 00:40:55 Feedback Channels 00:42:41 Future: Niagara Support (2023.1.1) 00:43:44 Future: Auto Defined Soundbanks Unity (2024.1) 00:45:41 Future: Unity Wwise Browser (2024.1) 00:46:20 Future: Unreal Asset Management (2024.1) 00:47:51 Past Resources: Spatial Audio Acoustics,WAAPI/ WAQL/ Strata 00:51:30 Wrap Up Combining Unreal 5 and Wwise ...
Today, Audiokinetic Wwise Experience Director Bernard Rodrigue will be going through the extensive WAAPI & WAQL updates for Wwise 2023.1. Jump here for the continued livestream: https://www.youtube.com/watch?v=Opxn0I9eyUI 00:00:00 Start 00:05:48 Introduction 00:07:15 Introduction - WAAPI 00:09:25 Overview of Livestream 00:10:51 WAAPI Setup 00:13:29 Hello.py - WAAPI Client 00:14:20 Technical Difficulties ...
Wwise 2024.1 00:13:20 Wwise Expo Online 2024 00:13:32 The Road to Center Focus 00:13:52 2018 Editing Workflow Mockup 00:16:40 Wwise 2022.1/ 2023.1 Editing Workflow 00:19:24 Wwise 2024.1 Editing Workflow 00:20:57 2024.1 Summer of Beta 00:21:15 User Testing Methodology 00:24:40 2024.1 Applied Feedback 00:27:57 Disable Opening of New Tabs on Double-click 00:29:16 Wwise 2005 Throwback 00:31:26 DEMO - ...
Support (Experimental) 00:46:40 - 2024.1 Wwise Engine Platform Support 00:47:52 - Powerful Runtime Performance Profiling 00:48:07 - 2023.1 CPU Timeline 00:48:38 - 2024.1 Memory Allocator 00:49:47 - Feedback is an Artform 00:50:25 - Strata Overview 00:59:17 - Strata Update: Audiokinetic Launcher Install 00:59:57 - Strata Update: ReaWwise Network Transfer 01:00:37 - Strata Update: New Scripts 01:01:32 ...
Hello, I've been adding an installation of Wwise in the Wwise Launcher via the Add Existing button, but I get the following error.Could not add existing installEACCES: permission denied, open '/Applications/Audiokinetic/Wwise2023.1.8.8601/install-entry.json'n'Any advice to how to solve it?Best,Balandino.Here is the log:2024-11-29T09:49:40.401Z: ====== System Data ======2024-11-29T09:49:40.401Z: ...
Specific versi I am having the same issue using the latest version of Wwise 2023.1.1.8417.However, I am working on Windows. If you look at your soundbank output path it doesn't look right. It seems that using the override project soundbank paths causes the path for one platform to be copied over to the other. When I do not check this box and instead alter the paths at the project settings level, this ...
Mac Specs: 2023 Macbook Pro Apple M2 Max Ventura 13.4 macOS Troubleshooting Steps I Have Tried Using older and newer versions of the Wwise software. Uninstalling and re-installing both the Launcher and the Wwise software. Restarting my computer both before and after re-installing. Killing all Wine processes and/or re-starting to make sure none remained. Delete the hidden folder. Relevant ...
Have fun reverberating! - pdx Join us at GameSoundCon 2023! Catch pdx at GameSoundCon on Wednesday, October 18th, where he'll be giving the talk "Spatial Audio: Acoustics - Techniques in Wwise & Unreal". This presentation will describe and demonstrate a variety of techniques available in Wwise for creating diverse acoustic environments in Unreal. New features in the Wwise 2023 Beta will be ...
We’re excited to be back on the Expo floor at GDC 2024, taking place March 20-22 at the Moscone Center in San Francisco! We have some exciting presentations happening at our booth space & an incredible team for you to meet on the ground.{{cta('c149f7f8-9e50-4fc0-909f-93b130d3b4e1')}} Visit us at Expo booth S1541 to discover how Wwise 2023.1 and Strata simplify the work of programmers and empower ...
They were created on the occasion of PS5 compatibility with Dolby Atmos and are available in Wwise 2023.1.1.The presets were created using a number of different titles and are aimed at different audio settings in your game. You will inevitably need to fine-tune each parameter, but hopefully, you won’t have to reconfigure each module to reach your objective.The presets are optimized to process a raw ...
在本系列博文的第 1 部分,我们介绍了如何为游戏制作母带。在本部分,我们将探讨如何以及何时使用 Mastering Suite 中包含的不同预设。“母带制作预设”的概念可能稍微有那么一点误导性,因为任何预设都无法完全满足为游戏制作母带的需求。不过,跟全部重置相比,至少以此为起点要来得更加简单和便捷。本文中所讨论的预设正是如此。我们要以此为起点来完成最终配置。这些预设在 PS5 兼容 Dolby Atmos 之际创建并可在 Wwise 2023.1.1 中使用。这些预设是基于很多不同的游戏创建的,旨在满足游戏中对不同音频设置的需求。您稍后将不可避免地要对各项参数进行微调,但希望不必为达成目标而重新配置每个模块。这些预设经优化可处理原始混音,无需母带处理即可达到 -24 LUFS 的综合响度,处理之后仍应达到 -24 LUFS (±2) 左右。这是压缩和限幅等各种非线性处理的一个重要考量因素。
Wwise. (Ultimate and penultimate mean the latest and previous-latest versions, in case you are wondering.)At the time of writing this post, the actively supported major versions are Wwise 2022.1.x and 2023.1.x. Starting with the release of Wwise 2022.1.10 and 2023.1.1, we have worked on both branches simultaneously to prepare them for a concurrent release. We are calling this the first Sim-Patch release ...
这篇博文旨在跟各位分享我们在过去几个月里对开发流程所做的一些改进。这些改进是根据 Wwise 社区用户的反馈做出的,目的是更频繁地发布 Wwise 以缩短获取下一小版本的间隔。除此之外,我们还改变了对 Unreal Engine Preview 版本的支持立场以减少引擎更新可能造成的冲突。 同时发布两个小版本 正如 Audiokinetic 技术支持策略所述,我们会定期发布最后一个和倒数第二个 Wwise 版本的小版本(最后一个和倒数第二个版本是指当前最新版本和上一最新版本)。在撰写本文时,积极支持的大版本为 Wwise 2022.1.x 和 2023.1.x。从 Wwise 2022.1.10 和 2023.1.1 版本开始,我们改为了同时对两个分支进行开发以为并行发布做好准备。我们称之为 Wwise 的第一次 Sim-Patch 发布。目前,我们正在为第四次 Sim-Patch 发布做最后的准备。