Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
Please contact sales@audiokinetic.com to obtain a license. Windows WAG_Desert, Init [Missing]11:55:51 - No license for 'Wwise Convolution Reverb' plug-in. Please contact sales@audiokinetic.com to obtain a license. Windows WAG_DLC_Room, Init [Missing]11:55:51 - Trial mode: Maximum number of media items exceeded (471 out of the 200 permitted). To unlock this limitation, ensure that you have registered ...
Hi everyone, we are using a text-to-speech program in Unity and would like to pipe it into Wwise on a bus or something. The voice would be coming from an in-game simulated computer monitor ( a sort of AI ), and would play as 3D audio, and perhaps some effects on it. But I am not really sure on my end how to do it. My programmer says I need to provide a bus ID number but I cannot find any numbers with ...
This is a question sent to us from elsewhere and shared here to benefit everyone.   If you have correctly obtained a license (like the academic license needed for Wwise 251 and 301) but you are still getting the following error... "No license for ____ plugin. Please contact sales@audiokinetic.com to obtain a license." ... when generating SoundBanks from Unity, please try the following.
For Xbox One, it is a manual process where we contact our representative there, and get the go-ahead directly from them. For WiiU (especially for Unity), we require that the user visit the WiiU Unity forums and either send me a DM there (AKMikeD) or post in the Audio/Wwise forum. If you have a project ID in our system, then include that in the DM (not in the public post). Unfortunately, because each ...
License Key to your Wwise project. https://audiokinetic.com/faq/apply_license_key Need help? https://audiokinetic.com/faq/contact_sales_rep Mac I have a valid license for Windows as far as I know. The error almost makes me think it is trying to generate Mac sound banks? My commandline looks like this: 'C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\ue4editor.exe' C:\MyProject\MyProject.