Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
“内部错误,请将该信息提供给技术支持部门。”声音引擎内出现无法预料的错误。该情况须由 Audiokinetic 的工程师加以调查。请联系 Audiokinetic 技术支持部门。
  Contact us At Audiokinetic, we value your input. To contact any one of our departments, please use this Contact Form. Looking to contact our Support team? Please submit a support ticket. ...
I'm learning Wwise/Unity integration, and building a small demo scene. For part of the scene, the player moves from an exterior area, through a metal corridor, and finally into a large metal room. I have an AkEnvironment component and relevant AuxBus set up for both the exterior, and the large metal room. The exterior AuxBus has a very subtle, dry, reverb, and the metal room's reverb is very reflective ...
I'm needing help in adjusting my license to support Xbox One and PS4 and I contacted sales through the form about a week ago and have not heard anything back. How long do I have to wait to get a response? I understand that I'm but a small indie dev but this is frustrating and honestly I'm considering just removing wwise from my project as I can't proceed with my project while I'm not able to build ...
Events like GameSoundCon are also a great option for folks in game audio.If you have any questions about this list, feel free to contact me through the school’s email on our site, SoVGA.com. Our Discord is also a great spot to connect with around 900 folks part of the SoVGA community: Discord.com/invite/K36rCekacM 1) Prepare If you're planning to go to GDC talks, a good way to get ready for them is ...
If you have any questions, contact me at any time via the email on our School of Video Game Audio  site, and I'll do my best to help out!  1. Prepare If you're planning to go to GDC talks then a good way to get ready for them is by watching free GDC vault videos from last year and earlier. It'll just give a good idea of what type of presentations you like and can also give you an idea of which ones ...
SDK 的一部分,以选项的方式提供给您。如果您决定使用这些选项之一,则必须遵守相关开源授权的条件,一并复制于下文。 Libzip Copyright (C) 1999-2014 Dieter Baron and Thomas Klausner The authors can be contacted at <libzip@nih.at> Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list ...
To follow IAM on social media: Twitter : https://twitter.com/IAM_MTL FB : https://www.facebook.com/InteractiveAudioMontreal/ Contact : info@interactiveaudiomontreal.com
Series #12 February 13, 2020 Fanny Rebillard and David Viens at IAM-CIRMMT explore what archiving means and it's role in keeping record of video game sound. For more information about IAM events: http://www.interactiveaudiomontreal.com/ To follow IAM on social media: Twitter : https://twitter.com/IAM_MTL FB : https://www.facebook.com/InteractiveAudioMontreal/ Contact : info@interactiveaudiomontreal.
Designed Element Considerations 01:13:35 Tale of the Red Deer & Sound Stories 01:19:22 Metal Bending Strategy 01:25:46 Contact Microphones 01:33:34 Creative Applications of Physics Sounds 01:35:37 UCS Naming Standardizations 01:41:43 The Power of Reaper 01:44:15 Community Contributions 01:45:00 Strata, Free Samples, Physics Hands-On 01:47:18 Wrap Up and Thanks! Audiokinetic: https://www.audiokinetic.
If you’ve talked with any of the Licensing team here at AK, choose them from the ‘Audiokinetic Contact’ list.  This way, we don’t assign your project to someone else, if you already know one of my team here.5. Project Description is a required field, but it’s VERY vague.  We’ve had folks type ‘it’s a game’.  Technically legit, but… come on now :).  We’ve also had folks literally paste their giant ...
Programmers, Sound Designers, Composers, Audio Programmers, Producers, even Exec Producers and other business contacts on your end. The more information we have about who’s doing what on your project, the better we can work with you. Far too often, we have projects with a single user in our system, then that user leaves and the rest of the team has no idea how to update their license key, for example.
In a vacuum, there is no air or medium for sound waves to travel; therefore, the only way to hear anything is either through direct impact or via vibrations when in contact with a solid object. Even like this, properties of the original sound change drastically until the vibrations finally reach the enclosed atmosphere of the space suit. The effect is similar to listening underwater, but much more ...
Parasite  We started to record lots of source material such as piano string scrap or underwater movements with the great custom contact mic and hydrophone from Jez Ryley. Contact mic was very convenient for what we were looking for because we do not need to cheat with plug-in to make the sound feel “inner”. Then we only did layer with the raw material and add an LFO to create the rhythm that would ...
Andy Martin
音频人脉网
Seattle video game companies, he can be found out in the woods, patiently listening for birds and insects, stalking railways for excellent train pass-bys, and putting contact microphones on weird sounding objects. Lately, he can be found way out in the wilderness of the Pacific Northwest, recording for The Northwest Soundscapes Project.
El Zorro Azul
音频人脉网
Our team works composition, sound design, audio implementation, foley, field recording, dynamic mixing, dialogue recording and audio programming. We are innovative team from Argentina that is working in the industry for years now. Dont doubt in contact us.
Joe Hudson Sound Design
音频人脉网
We provide sound design and Implementation services for video games to meet the demands of any project. contact me to say hi! JoeHudsonSoundDesign@gmail.com
Mourad Bennacer
音频人脉网
Contact : wave@embody.audio - Audio director // Sound designer // Music Composer - Based in Montréal - Specialities : 3D Audio electronic music, immersive installations, interactive projects, AR / VR - Directeur audio // Concepteur sonore // Compositeur - Basé à Montréal - Spécialisation : Audio immersif, installations interactives, RA / RV
Sweet Justice Sound
音频人脉网
Sweet Justice is an interactive audio production studio founded by industry veterans. We take the time to get to know our clients and their projects. Based in the sound of England, we have many decades of experience on the front line of the games industry. We have also won multiple awards for our work within interactive audio. Please contact us through our website our one of our social media links ...
World Class Mastering, LLC.
音频人脉网
World Class Mastering, LLC is a top-tier audio facility that provides high-end audio processing, sound design, and interactive audio implementation. For more information please contact: www.worldclassmastering.com info@worlclassmastering.com