Wwise 版本
- Sample Project
- Wwise SDK
- Wwise Unity 集成
- Wwise Unreal Integration
- Wwise 基础知识
- Wwise 帮助文档
其他文档
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
认证课程
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
其他资源
- 网站
- 视频
- 插件
- 音频人脉网
- 问答
- 博客
Click 01:14:50 Compositional Process: Approaches to Prepared Materials for Recording 01:16:40 Auditioning the Material: Initial Mix, Implementation, and In-Game 01:23:13 Music System: Reducing the Media Footprint 01:25:19 Music System: Pushing towards the limitations of your tools 01:28:56 Music System: Cutscenes and Music Re-use (Wwise) 01:34:52 Expressing what the game is saying with music 01:39:28 ...
Michelle (Hebert) Thomas
音频人脉网
Experienced with integration of Game Audio using Wwise on AAA games. Specialize in Sound Design, Mix, Vocal Process Design, Dialog Editing, and experience with localizing audio.
Vapor Trail Productions
音频人脉网
Audio production company headed by composer/sound designer Tom Zehnder. Specialties include: songwriting, song and music production, score composition linear and interactive, sound design, voice over direction, sound editing, re-record mix, post-production audio.
GCVRS
音频人脉网
Lead for the team, their focus is on delivering high-end spatial sound design with in-depth client creative participation during the mix process, all encapsulated into a seamless and efficient workflow. In October 2017 the company unveiled the world’s first specialist studio for 3D audio featuring an Exigy wide dispersion 56 speaker installation. The studio space is uniquely adaptable to integrate ...
be Blue
音频人脉网
beBlue is a sound and music studio specializing in games, videos, VR (virtual reality), and interactive media. With a THXpm3 certified studio; which corresponds to Dolby Atmos format, we have experience in working on console titles of atmos mix, sound designing, and foley. Also in voice recording for cell phone games, editting, and sound designing for amusement rides and events. We cover formats from ...
DFAD
音频人脉网
Audio Implementation, File Integration (Routing, Systems, Modulations), Parametrization, Acoustics Dynamics, Real Physical Objects Binaural Simulation, Platform Performance Optimization, Mix and Loudness Optimization, Audio Debug Tests. Engines, Middleware and Platforms audio porting: FMOD, Wwise, Unreal 4, CryEngine, Unity, Xbox One, PS4, Wii U, PC, Mac, iOS, Android incl VR/AR/MR platforms, C++ ...
Our services: - SOUNDTRACK - - SOUND DESIGN - - MIX & MASTER - - EXECUTION -
Rev Rooms
音频人脉网
are a game audio co-development studio who create assets, original recordings, mix audio to picture at Hollywood quality, and provide a full integration service into all game engines, including UE4, UE5, Unity and Lumberyard. We are made up of of audio designers and coders with the full skillset to either supplement or completely replace your in house audio team.
Multi-Positioned Audio 01:59:16 (Video) The Machine What Eats Sound 02:01:27 Scalable and Modular Wwise Project 02:18:53 Actor-Based Mix Structure 02:24:58 Q&A Break 02:36:38 (Video) Sidechaining 02:40:00 Flexible Sidechaining 02:48:33 Audio That Adapts 02:49:38 Followup Q&A 03:07:13 Wrap Up --- Audiokinetic: https://www.audiokinetic.com/ Audiokinetic Blog: https://blog.audiokinetic.com/en/ ...
I loop through each of the input channels, grabbing the speaker volume matrix: for( int inputChannelIndex = 0; inputChannelIndex < info->inputConfig.uNumChannels; ++inputChannelIndex ); ... AK::SpeakerVolumes::VectorPtr outputMix = AK::SpeakerVolumes::Matrix::GetChannel( info->pVolumes, inputChannelIndex, outputChannelCount );So my question is how ...
If I do get it to work, then when I drag the event into the mixer as part of a session, then it automatically goes back to playing the full sound file, and not selected part of the file that is associated with the event. If i then go back to the event, the event now also plays the full source file and not the selected part of it that it had been playing prior to being dragged into a session. Please ...
Wwise 2010.1.3 Now Available Wwise 2010.1.3 is now available for download (released on September 14, 2010). It contains a few bug fixes over version 2010.1 which was packed with many new exciting features, including: Mixing Desk (see the new video tutorial) External Sources New “Seek” Event Action Multiple levels of sub-mixing Conversion ...
Wwise 2010.1.2 Now Available Wwise 2010.1.2 is now available for download (released on August 5, 2010). It contains a few bug fixes over version 2010.1 which was packed with many new exciting features, including: Mixing Desk (see the new video tutorial) External Sources New “Seek” Event Action Multiple levels of sub-mixing Conversion ...
Interactive audio is playing a key role in providing added realism and immersion for virtual training solutions, within the virtual, augmented and mixed reality spaces. “We see demand for interactive audio expanding from gaming, to a wide range of other related technologies,” said Martin H. Klein, President and CEO of Audiokinetic. “Simulation and training solutions such as Virtual Attain® are ...
Kristiansson (Audio Programmer), and Anne-Sophie Mongeau (Senior Sound Designer) explore their approach to split screen, the mix, the sound design, the performance, and the music. This interview brings to light the technical solutions that enabled them to deliver a high-quality audio experience while setting new standards for audio in games that fall within the same category. Split Screen Can you ...
ILYA ALIAKSEYEU
音频人脉网
Audio Production Leader with 10+ years delivering immersive sound experiences across mobile apps, TV, film, games and branded content. I specialize in end-to-end sound design, voice-over direction, localization workflows, and cross-functional team leadership.
Kielen King
音频人脉网
Monarkie Music creates Cinematic Hip Hop, Downtempo, & Electronic Hip Hop music — specializing in compositions that are filled with dramatic soundscapes, auditory escapism, and a heavy hip-hop influence. Monarkie Music also provides podcast and audio production services.
Nik Stokes
音频人脉网
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音频人脉网
As a freelancer in the music industry, I've engaged in recording, editing, mixing, mastering, and breathing life into music in live performances with playback engineering. These experiences have provided me with a perspective that bridges the gap between studio work and live artistry. I also worked in post-production. My journey led me to take on roles as a dialogue editor and mixing engineer in a ...
Random containers were duplicated in several structures in the Actor-Mixer Hierarchy. If you wanted to turn down surface sweeteners, you had to look in 17 different places. This allowed us to be very flexible in how they were mixed, but ultimately made mixing efficiently impossible.For Jurassic World Evolution 2 we wanted to have everything in one work unit, which was easy to maintain and less prone ...