Wwise 版本
- Sample Project
- Wwise SDK
- Wwise Unity 集成
- Wwise Unreal Integration
- Wwise 基础知识
- Wwise 帮助文档
其他文档
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
认证课程
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
其他资源
- 网站
- 视频
- 插件
- 音频人脉网
- 问答
- 博客
Is there a file in Unity (once Wwise has been integrated) that will show you the Wwise editor version that was integrated? E.G. 2023.1.?
AkSoundEngineController.Init (AkInitializer akInitializer) [0x0001c] in :0 at AkInitializer.OnEnable () [0x00013] in :0 Wwise version is 2023.1.0.8367 Unity version is 2022.3 Also running into this. Unity 6000.0.43f1 & Wwise 2023.1.11
Fairly new to WWise, I can't seem to get my Switch Container Event to play in the script. In WWise 2023.1.7.8574. Hello, Can you give more details?
Hi ! UE: 5.3.2 Wwise: V2023.1.0.8365 Just to warn people. We updated Wwise to V2023.1.0.8365 and we have a crash inside AkComponent.cpp. This variable: /** Room the AkComponent is currently in. nullptr if none */ class UAkRoomComponent* CurrentRoom; Is garbage collected while the component may still be ticking, resulting in a crash when calling GetSpatialAudioRoom with a dangling ptr later here: if ...
CommunicationCentral.lib is configured to be linked when Configuration != Shipping, so for Test configuration it will try to look for it (WwiseSoundEngine_2023_1_OptionalModule.Build.cs@113) However, Test configuration is now (2023.1) configured to use Release libs and release version of this lib does not exist because it most likely is only for debugging/dev tools. It was not like that in previous ...
I am using Wwise 2023.1.6, but am also having this same problem on Wwise 2023.1.1 I am trying to generate a SoundBank with everything in my Wwise project including events, audio files, and game syncs such as associated States and RTPCs. The events and audio files were all included successfully, but the game syncs tab for the SoundBank is completely empty (and I cannot drag and drop or copy and paste ...
Hello! I novice at Wwise, I use Wwise 2023.1.0.8367 version. I saw video "Wwise-101 - Lesson 4 - Understanding 3D Position Automation" but I have a problem with automation paths. Program play my first path at list but don't play another paths. What is it and how can I solve this problem? Thanks!
Title says it all. We get this error code when trying to build our game using UE 5.3 and Wwise 2022.1.8, and we cannot figure out why! We've dumped the audio file cache, removed all the factory plugins, re-added the start events for the unreal engine bank, and many more methods Any help would be greatly appreciated! Same here in UE5.3 and Wwise2023.1.0. Everything works and builds correctly if I'm ...
Removed an error that was in the project by removed a package with a missing link; - Stashed all changes under source control; - Tried upgrading to Wwise 2023.1.also, with the same result. Anyone have had this issue while updating the Wwise integration? Thanks! Try deleting the Library folder, it helped when we upgraded to 23 as well.
We recently updated Wwise in our Unity project to v2023.1.5 and started experiencing many crashes, especially on Mac but also on iOS. The crash we can reproduce more or less reliably happens when a user closes the app on Mac. The stack trace looks like this: Thread 7 Crashed: 0 AkSoundEngine 0x13d49b2c0 AK::JobMgr::Internal::JobManager_dispatchMultiple(AK::JobMgr::DispatchableJobHandle*, unsigned ...
I'm guessing you'd have to manually edit an xml somewhere to do this? Hello! The problem will be fixed in Wwise 2023.1. In the meantime, if you are confortable with C++: You need to modify ReaWwise (https://github.com/audiokinetic/ReaWwise) so: it calls WAAPI ak.wwise.debug.enableAutomationMode with true before importing it calls WAAPI ak.wwise.debug.enableAutomationMode with false after importing ...
Launching WWISE 2023.1.0 does work, but due to compatibility reasons, I need to use 2019.2.15. My personal M1 computer, running MacOS Ventura 13.5.1, is able to launch WWISE 2019.2.15 without issue, so I'm curious if something about 13.6 created specific compatibility issues, or if there is something else at play I'm not looking at. EDIT/UPDATE: It appears that the cause might be due to a peripheral ...
I´m using MAC OS Monterrey on a M1 Pro Macbook Pro, and I´m using WWISE 2023.1.0 It´s a little bit confusing and weird that sometimes when I save, close Wwise and try again something, suddenly it works, but not this time with the sound inside Cube. Please, I´d like to learn the app but there isn´t a "common errors" or something like that to check
Why does LoadBankAsync not have the 'decodebanks' and 'save' options? When I load the banks async, wwise creates an empty DecodedBanks folder in Unity but if I use the LoadBank function with decodebanks set to false, it does not create the empty folder. I use Wwise 2023.1.0 with Unity 2022.3.6.
I've never used the wwise before and as I downloaded it and I found that I cannot open it. I installed two versions of Wwise, which are 2023.1.6 and 2022.1.15., and they are both cannot open. It opened for a while with nothing shows then quit itself. My macOS version is Ventura 13.5. I tried restart the mac, reinstalled the Wwise and open Wwise from the finder. These methods still don't work. Hopefully ...
We got this warning in Unity that Wwise sound engine doesn't support 16KB page size on Android platform. Do we know when it will support 16KB page size?Thanks! Hello Stefani,Support for 16 KiB memory pages on Android was introduced in Wwise 2023.1.7. You can find the relevant change in the Android 2023.1.7 Release Notes.,Hello Stefani,Support for 16 KiB memory pages on Android was introduced in Wwise ...
I placed a Ak Timeline Event Playable on the Timeline. I noticed when `Application.targetFrameRate` is low, event posting will be unstable, no matter how long the playable is. Does anyone encountered similar issue? How do you resolve this problem? I'm using Unity 2022.3.23f1, Wwise 2023.1.4.
Need help? https://audiokinetic.com/faq/contact_sales_rep Mac Message 00:23:25 ExternalSourcesOutputPath External Sources output path: Z:\Applications\Audiokinetic\Wwise 2023.1.0.8367\Cube\Wwise-101_v2021\Lesson 1\Wwise - 101 Lesson 1\GeneratedSoundBanks\Mac Mac Message 00:23:25 SoundBanksOutputPath SoundBanks output path: \\ Mac Fatal Error 00:23:25 WritingBankFileFailed Can't write bank ...
Thanks in advance Wwise Version: 2023.1.6.8555 Game Engine: Unity Engine Unity Version: 2022.3.24f1
Hello, I've recently been attempting to package my game using Unreal 4.27 and with wwise integration 2022.1.4.8202.2651. I've noticed some sounds are not working correctly in the packaged build, and the log states that the bnk files are failing to load or open. [2023.11.19-10.55.37:193][ 0]LogWwiseFileHandler: Error: FWwiseInMemorySoundBankFileState::OpenFile 852598580 (BNK_Locomotion): ...