Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
Wwise Unity 集成
See 在 Inspector 中使用 AkEnvironment 和 AkEnvironmentPortal  CAkEnvironment_CompareByPrioritySorts AkEnvironments based on their priorities  CAkEnvironment_CompareBySelectionAlgorithmSorts AkEnvironments based on the selection algorithm. The selection algorithm is as follows:  ▼CAkEnvironmentPortalUse this component to define an area that straddles two different AkEnvironment's zones and allow mixing ...
AkEnvironment
Wwise Unity 集成
Wwise Unity Integration Documentation 类 | 所有成员列表 AkEnvironment类 参考 Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See 在 Inspector 中使用 AkEnvironment 和 AkEnvironmentPortal. 更多... 继承自 MonoBehaviour , 以及 AK.Wwise.IMigratable . 类 class  AkEnvironment_CompareByPriority  Sorts AkEnvironments based on their priorities. 更多...   class ...
类继承关系
Wwise Unity 集成
See 在 Inspector 中使用 AkEnvironment 和 AkEnvironmentPortal  ▼CAkEnvironment.AkEnvironment_CompareByPrioritySorts AkEnvironments based on their priorities  CAkEnvironment.AkEnvironment_CompareBySelectionAlgorithmSorts AkEnvironments based on the selection algorithm. The selection algorithm is as follows:  CAkEnvironmentPortalUse this component to define an area that straddles two different AkEnvironment's ...
Low-Level I/O 时,应保证它能够快速执行,以使存储设备吞吐量最大化。 默认值:针对平台的默认线程属性(由 AKPLATFORM::AkGetDefaultThreadProperties() 返回)的优先级等于 AK_THREAD_PRIORITY_ABOVE_NORMAL(在 AkPlatformFuncs.h 中定义)。 目标缓冲长度 AkDeviceSettings::fTargetAutoStmBufferLength 是设备 I/O 调度程度的启发式算法,仅适用于自动流。它为每个流指定了应该达到的理想缓冲时间,单位:毫秒。Stream Manager 为指定流执行 I/O,直至达到该缓冲长度。会使用流的吞吐量启发式算法,将时间值转换成缓冲区大小。例如,以 44.1 KHz 采样的 16 位立体声需要 172.3 KB/s 的吞吐量。如果目标缓冲长度设为 380 毫秒,则该流的目标缓冲大小约为 ...
Monitor
Wwise SDK
ErrorCode_TooManyChildren,   ErrorCode_BankContainUneditableEffect, ErrorCode_MemoryAllocationFailed, ErrorCode_InvalidFloatPriority, ErrorCode_SoundLoadFailedInsufficientMemory,   ErrorCode_NXDeviceRegistrationFailed, ErrorCode_MixPluginOnObjectBus, ErrorCode_MissingMusicNodeParent, ErrorCode_HardwareOpusDecoderError,   ErrorCode_SetGeometryTooManyTriangleConnected, ErrorCode_SetGeometryTriangleTooLarge ...
AKPLATFORM
Wwise SDK
AkForceInline void AkMemMove (void *pDest, const void *pSrc, AkUInt32 uSize)   AkForceInline void AkMemSet (void *pDest, AkInt32 iVal, AkUInt32 uSize)   void AkGetDefaultHighPriorityThreadProperties (AkThreadProperties &out_threadProperties)   AkForceInline void AkForceCrash ()   AkForceInline void * AllocSpan (size_t size, size_t *out_userData)   AkForceInline void FreeSpan (void *address, size_t ...
a
Wwise SDK
AKPLATFORM AkDeviceStatusCallbackFunc : AK AkForceCrash() : AKPLATFORM AkGameObjectsList : AK::SoundEngine::Query AkGetDefaultHighPriorityThreadProperties() : AKPLATFORM AkGetDefaultThreadProperties() : AKPLATFORM AkIsValidThread() : AKPLATFORM AkLanguageChangeHandler : AK::StreamMgr AkLimitedSpinForZero() : AKPLATFORM AkLimitedSpinToAcquire() : AKPLATFORM AkMacConvertString() : AKPLATFORM AkMemCpy() ...
e
Wwise SDK
AK::Monitor ErrorCode_InvalidFileSize : AK::Monitor ErrorCode_InvalidFloatInFunction : AK::Monitor ErrorCode_InvalidFloatPriority : AK::Monitor ErrorCode_InvalidGroupID : AK::Monitor ErrorCode_InvalidParameter : AK::Monitor ErrorCode_IODevice : AK::Monitor ErrorCode_IODeviceInitFailed : AK::Monitor ErrorCode_IODeviceStr : AK::Monitor ErrorCode_JobMgrOutOfMemory : AK::Monitor ErrorCode_JobWorkerFuncCallMismatch ...
p
Wwise SDK
AK::Wwise::Plugin PluginInfo : AK::Wwise::Plugin PluginServiceType_AudioObjectAttenuation : AK PluginServiceType_AudioObjectPriority : AK PluginServiceType_HashTable : AK PluginServiceType_Markers : AK PluginServiceType_MAX : AK PluginServiceType_Mixer : AK PluginServiceType_RNG : AK PluginServiceType_TempAlloc : AK PopTimerFunc : AK::Instrument PostCode() : AK::Monitor PostCodeVaList() : AK::Monitor ...
e
Wwise SDK
AK::Monitor ErrorCode_InvalidFileSize : AK::Monitor ErrorCode_InvalidFloatInFunction : AK::Monitor ErrorCode_InvalidFloatPriority : AK::Monitor ErrorCode_InvalidGroupID : AK::Monitor ErrorCode_InvalidParameter : AK::Monitor ErrorCode_IODevice : AK::Monitor ErrorCode_IODeviceInitFailed : AK::Monitor ErrorCode_IODeviceStr : AK::Monitor ErrorCode_JobMgrOutOfMemory : AK::Monitor ErrorCode_JobWorkerFuncCallMismatch ...
p
Wwise SDK
Wwise SDK 2024.1.8   - p - PipelineID : AK::ProfilingID PluginServiceType_AudioObjectAttenuation : AK PluginServiceType_AudioObjectPriority : AK PluginServiceType_HashTable : AK PluginServiceType_Markers : AK PluginServiceType_MAX : AK PluginServiceType_Mixer : AK PluginServiceType_RNG : AK PluginServiceType_TempAlloc : AK Preparation_Last : AK::SoundEngine Preparation_Load : AK::SoundEngine ...
c
Wwise SDK
ComputePositioning() : AK::IAkAudioDeviceEffectPluginContext , AK::IAkMixerPluginContext , AK::IAkSinkPluginContext ComputePriorityWithDistance() : AK::IAkVoicePluginInfo ComputeSpeakerVolumesDirect() : AK::IAkMixerPluginContext ComputeSpeakerVolumesPanner() : AK::IAkMixerPluginContext ComputeSphericalCoordinates() : AK::IAkGlobalPluginContext ComputeSphericalVBAPGains() : AK::IAkMixerPluginContext ...
~
Wwise SDK
AK::IAkPluginService ~IAkPluginServiceAudioObjectAttenuation() : AK::IAkPluginServiceAudioObjectAttenuation ~IAkPluginServiceAudioObjectPriority() : AK::IAkPluginServiceAudioObjectPriority ~IAkPluginServiceHashTable() : AK::IAkPluginServiceHashTable ~IAkPluginServiceMarkers() : AK::IAkPluginServiceMarkers ~IAkPluginServiceMixer() : AK::IAkPluginServiceMixer ~IAkPluginServiceRNG() : AK::IAkPluginServiceRNG ...
c
Wwise SDK
ComputePositioning() : AK::IAkAudioDeviceEffectPluginContext , AK::IAkMixerPluginContext , AK::IAkSinkPluginContext ComputePriorityWithDistance() : AK::IAkVoicePluginInfo ComputeSpeakerVolumesDirect() : AK::IAkMixerPluginContext ComputeSpeakerVolumesPanner() : AK::IAkMixerPluginContext ComputeSphericalCoordinates() : AK::IAkGlobalPluginContext ComputeSphericalVBAPGains() : AK::IAkMixerPluginContext ...
u
Wwise SDK
TReal > UpdateAutoPanningRule() : AK::IAkOunceContext , AK::IAkSwitchContext UpdateBoundingBox() : AkBox UpdateCachingPriority() : AK::IAkStreamMgr UpdateCInterface() : AK.Wwise::Plugin::PluginInfoGenerator< PluginT >::GenerateConstructor< in_interfaceType > , AK.Wwise::Plugin::PluginInfoGenerator< PluginT >::GenerateConstructorArray< in_interfaceType > UpdateLast() : AkLastPolicyNoLas ...
~
Wwise SDK
AK::IAkPluginService ~IAkPluginServiceAudioObjectAttenuation() : AK::IAkPluginServiceAudioObjectAttenuation ~IAkPluginServiceAudioObjectPriority() : AK::IAkPluginServiceAudioObjectPriority ~IAkPluginServiceHashTable() : AK::IAkPluginServiceHashTable ~IAkPluginServiceMarkers() : AK::IAkPluginServiceMarkers ~IAkPluginServiceMixer() : AK::IAkPluginServiceMixer ~IAkPluginServiceRNG() : AK::IAkPluginServiceRNG ...
u
Wwise SDK
AkMusicPlaylistCallbackInfo uPlaylistSelection : AkMusicPlaylistCallbackInfo uPosition : AkFileParser::EnvelopePoint , AkMarkerCallbackInfo uPriority : AkStreamData uRecentBlocksFetched : AK::BookmarkAlloc::Stats uRecentPeakMemUsed : AK::BookmarkAlloc::Stats uRequestedSize : AkIOTransferInfo uReserved : AK::MemoryMgr::GlobalStats uSampleRate : AkAudioFormat , AkPlatformInitSettings uSbaInitSize : ...
AkMonitorError.h
Wwise SDK
AK::Monitor::ErrorCode_TooManyChildren,   AK::Monitor::ErrorCode_BankContainUneditableEffect, AK::Monitor::ErrorCode_MemoryAllocationFailed, AK::Monitor::ErrorCode_InvalidFloatPriority, AK::Monitor::ErrorCode_SoundLoadFailedInsufficientMemory,   AK::Monitor::ErrorCode_NXDeviceRegistrationFailed, AK::Monitor::ErrorCode_MixPluginOnObjectBus, AK::Monitor::ErrorCode_MissingMusicNodeParent, AK::Monitor::ErrorCode_H ...
Wwise SDK 2024.1.8 AkThreadProperties 成员列表 成员的完整列表,这些成员属于 AkThreadProperties,包括所有继承而来的类成员 affinityMaskAkThreadProperties dwAffinityMaskAkThreadProperties dwAffinityMaskAkThreadProperties iIdealCoreAkThreadProperties nPriorityAkThreadProperties nPriorityAkThreadProperties uSchedPolicyAkThreadProperties uStackSizeAkThreadProperties uStackSizeAkThreadProperties
使用 Reverb Zone
Wwise SDK
ReverbAuxBus = AK::SoundEngine::GetIDFromString("Outdoors_Reverb"); // Auxiliary Bus 的名称,在 Wwise 设计工具中定义。 paramsRoom.RoomPriority = 1; // 我们希望 "Outdoors" 具有最低优先级。 AK::SpatialAudio::SetRoom( AK::SpatialAudio::kOutdoorRoomID, // Outdoors 专门预留有 ID。 paramsRoom, "Outdoors"); 定义 Reverb Zone 的形状。在本例中,形状为简单的方框。以下示例代码展示了如何创建定义表面和三角形的 Geometry Set 以及定义森林规模和位置的 Geometry Instance。 AkGeometryParams geometryParams; ...