Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
RegisterAnonymousConfig 和 UnregisterAnonymousConfig 方法,以便在 ComputePositioning 中自定义扬声器配置。 WG-74721 (Spatial Audio) 将 AkRoomParams::RoomPriority 由 AkUInt32 改为了 AkReal32。 行为改进 WG-61023 PrepareEvent() 现在可为 Actor-Mixer Hierarchy 和 Interactive Music Hierarchy 中的对象预备插件媒体。 WG-62679 对 Game Object 3D Viewer 中的摄像机导航控件做了改进。透视摄像机现在支持使用 WSAD 或箭头键实施第一人称导航。为此,弃用了第一人称摄像机以及听者摄像机。 WG-66102 无论是将 Ambisonics 音频源摆位到多声道目标,还是将多声道声源摆位到 ...
Object 自动更新 Room。在此之后,可调用 AK::SpatialAudio::UnsetGameObjectInRoom 来恢复内部 Room 几何包含关系检测计算。同时,向 AkRoomParams 添加了新的成员:AkRoomParams::RoomPriority。在 Game Object 实际处于两个 Room 内时(比如某个 Room 处在另一 Room 内),内部 Room 几何包含关系检测算法会使用其来决定要向哪个 Room 指派 Game Object。在这种情况下,会指派给具有更高优先级的 Room。 WG-59684 现在单击 Capture Log、Audio Object 3D Viewer 和 Game Object 3D Viewer 中的 Display options 按钮会在单独的视图中打开选项。 WG-60166 (WAAPI) 在返回选项中添加了相应支持,以便联用数个返 ...
ErrorCode
Wwise SDK
ErrorCode_TooManyChildren  ErrorCode_BankContainUneditableEffect  ErrorCode_MemoryAllocationFailed  ErrorCode_InvalidFloatPriority  ErrorCode_SoundLoadFailedInsufficientMemory  ErrorCode_NXDeviceRegistrationFailed  ErrorCode_MixPluginOnObjectBus  ErrorCode_MissingMusicNodeParent  ErrorCode_HardwareOpusDecoderError  ErrorCode_SetGeometryTooManyTriangleConnected  ErrorCode_SetGeometryTriangleTooLarge  ...
Wwise SDK 2024.1.8 AK ◆ AkPluginServiceType enum AK::AkPluginServiceType 枚举值PluginServiceType_Mixer  PluginServiceType_RNG  PluginServiceType_AudioObjectAttenuation  PluginServiceType_AudioObjectPriority  PluginServiceType_HashTable  PluginServiceType_Markers  PluginServiceType_TempAlloc  PluginServiceType_MAX  在文件 IAkPlugin.h 第 1343 行定义.
a
Wwise SDK
AK::MemoryMgr AkDestroyEvent() : AKPLATFORM AkDestroySemaphore() : AKPLATFORM AkForceCrash() : AKPLATFORM AkGetDefaultHighPriorityThreadProperties() : AKPLATFORM AkGetDefaultThreadProperties() : AKPLATFORM AkIsValidThread() : AKPLATFORM AkLimitedSpinForZero() : AKPLATFORM AkLimitedSpinToAcquire() : AKPLATFORM AkMacConvertString() : AKPLATFORM AkMemCpy() : AKPLATFORM AkMemDebugToolFree() : AK::MemoryMgr ...
AkRoomParams
Wwise SDK
AkReal32 RoomGameObj_AuxSendLevelToSelf   bool RoomGameObj_KeepRegistered   AkGeometrySetID GeometryInstanceID   AkReal32 RoomPriority   详细描述 Parameters passed to SetRoom 在文件 AkSpatialAudio.h 第 407 行定义.
类索引
Wwise SDK
AkCommSettings::Ports    ak_wwise_plugin_host_instance_v1    AkGraphPointBase    AkXMLErrorMessageTranslator    IAkPluginServiceAudioObjectPriority (AK)    PropertyDisplayName (AK::Wwise::Plugin::V1)    ak_wwise_plugin_host_object_media_instance_v1    AkGrowByPolicy_Hybrid    AkAudioObject::ArrayCustomMetadata    IAkPluginServiceHashTable (AK)    PropertySet (AK::Wwise::Plugin::V2)    ak_wwise_plugin_host_object ...
n
Wwise SDK
Wwise::Plugin::V1::Notifications::ObjectMedia_ , ak_wwise_plugin_notifications_object_media_v1 NotifyProgress() : AK.Wwise::Plugin::IProgress nPriority : AkThreadProperties nSamplesPerSec : WaveFormatEx NumChannels() : AkAudioBuffer numPathPoints : AkReflectionPathInfo numReflections : AkReflectionPathInfo NumSurfaces : AkGeometryParams NumTriangles : AkGeometryParams NumVertices : AkGeometryParams ...
r
Wwise SDK
AkRoomParams rms : AK::AkMetering RoomGameObj_AuxSendLevelToSelf : AkRoomParams RoomGameObj_KeepRegistered : AkRoomParams RoomPriority : AkRoomParams rooms : AkDiffractionPathInfo Rotate180X_90Y() : T3DVector< TDataType > RotateVector() : AkQuaternion Rotation() : AkMatrix3x3
s
Wwise SDK
AkWorldTransform SetPreferredNumberOfOutputChannels() : AK::IAkiOSContext SetPriorities() : AK::IAkPluginServiceAudioObjectPriority SetRampCount() : AK::CAkValueRamp SetRange() : AK.Wwise::Plugin::IProgress SetReflection() : AkPlane SetRTPCValue() : AK::IAkGlobalPluginContext SetSameAsMainMix() : AkChannelConfig SetSameAsPassthrough() : AkChannelConfig SetSinkInitialized() : AK::IAkLinuxContext SetStandard() ...
s
Wwise SDK
AkWorldTransform SetPreferredNumberOfOutputChannels() : AK::IAkiOSContext SetPriorities() : AK::IAkPluginServiceAudioObjectPriority SetRampCount() : AK::CAkValueRamp SetRange() : AK.Wwise::Plugin::IProgress SetReflection() : AkPlane SetRTPCValue() : AK::IAkGlobalPluginContext SetSameAsMainMix() : AkChannelConfig SetSameAsPassthrough() : AkChannelConfig SetSinkInitialized() : AK::IAkLinuxContext SetStandard() ...
n
Wwise SDK
NotifyMonitorData : ak_wwise_plugin_notifications_monitor_v1 NotifyPluginMediaChanged : ak_wwise_plugin_notifications_object_media_v1 nPriority : AkThreadProperties nSamplesPerSec : WaveFormatEx numPathPoints : AkReflectionPathInfo numReflections : AkReflectionPathInfo NumSurfaces : AkGeometryParams NumTriangles : AkGeometryParams NumVertices : AkGeometryParams
r
Wwise SDK
AkRoomParams rms : AK::AkMetering RoomGameObj_AuxSendLevelToSelf : AkRoomParams RoomGameObj_KeepRegistered : AkRoomParams RoomPriority : AkRoomParams rooms : AkDiffractionPathInfo
类型定义
Wwise SDK
AkTypes.h AkPluginID : AkTypes.h AkPluginParamID : AkTypes.h AkPortalID : AkSpatialAudioTypes.h AkPortNumber : AkTypes.h AkPriority : AkTypes.h AkProfilerPopTimerFunc : AkSoundEngine.h AkProfilerPostMarkerFunc : AkSoundEngine.h AkProfilerPushTimerFunc : AkSoundEngine.h AkRayID : AkTypes.h AkReal32 : AkNumeralTypes.h AkReal64 : AkNumeralTypes.h AkResourceMonitorCallbackFunc : AkCallback.h AkRingBufferAllocatorDef ...
Wwise SDK 2024.1.8 AkRoomParams 成员列表 成员的完整列表,这些成员属于 AkRoomParams,包括所有继承而来的类成员 AkRoomParams()AkRoomParamsinline FrontAkRoomParams GeometryInstanceIDAkRoomParams ReverbAuxBusAkRoomParams ReverbLevelAkRoomParams RoomGameObj_AuxSendLevelToSelfAkRoomParams RoomGameObj_KeepRegisteredAkRoomParams RoomPriorityAkRoomParams TransmissionLossAkRoomParams UpAkRoomParams
Wwise SDK 2024.1.8 AkStreamData 成员列表 成员的完整列表,这些成员属于 AkStreamData,包括所有继承而来的类成员 bActiveAkStreamData fEstimatedThroughputAkStreamData uBufferedSizeAkStreamData uFilePositionAkStreamData uMemoryReferencedAkStreamData uNumBytesTransferedAkStreamData uNumBytesTransferedLowLevelAkStreamData uPriorityAkStreamData uStreamIDAkStreamData uTargetBufferingSizeAkStreamData uVirtualBufferingSizeAkStreamD ...
Now that you’ve completed the certification, you can use the knowledge from it and apply it to your own game productions. If you’re not familiar with game design or programming, you’re more than welcome to take the WAG project and make your own version of it. Every small piece of code, every graphical mesh of objects, every audio source is there for you to use, and we highly recommend you to continue ...
Parameter reference
Meta XR Audio 插件
This section lists and describes various parameters.Global parametersThe parameters for the sink plug-in are global simulation parameters and affect all audio streams routed to the plug-in.PropertyDescriptionSpatialized Voice LimitWhen using Wwise Authoring, use this parameter to limit the maximum number of objects the endpoint sink can support if you want to experiment with ...
New Features
Wwise SDK
Wwise SDK 2024.1.8 New Features MIDI Music segments now support MIDI files and play virtual instruments created using standard container hierarchies and source synthesizers. Feature overview: Music Segments can contain a mix of audio and MIDI contents. MIDI clips target sampled instruments or source plug-in instruments, created at the Actor-Mixer level. Container hierarchies become samplers ...
The Monitor Queue, used by the Wwise Profiler, is full and could not contain one message. The only side effect of this error is a missing message in the Wwise Profiler.Probable causes:When using API profiling, this can occur if there is a burst of API calls in a very short period.The monitoring thread could not be run in time due to thread priorities on the same CPU core.Recommended resolution steps:Increase ...