Wwise 版本
- Sample Project
- Wwise SDK
- Wwise Unity 集成
- Wwise Unreal Integration
- Wwise 基础知识
- Wwise 帮助文档
其他文档
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
认证课程
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
其他资源
- 网站
- 视频
- 插件
- 音频人脉网
- 问答
- 博客
I'm trying to start Wwise 101 training. Whenever I open the Profiler to find my computer, nothing is appearing. I'm currently on Wwise 2022.1.9. I've tried with Wwise 2023.1.0 and it doesn't work either. I've tried other suggestions on the forum (turn firewall off, move installation to different drive, etc.) Nothing is working. I've checked to make sure Wwise has Full Disk Access as well. I'm not ...
Command failed: sh -c 'mkdir -p "/Library/Application Support/Audiokinetic/Wwise2023.1.6.8555";chown wonyena "/Library/Application Support/Audiokinetic/Wwise2023.1.6.8555";mkdir -p "/Library/Application Support/Audiokinetic";chown :_wwise_launcher "/Library/Application Support/Audiokinetic";chown -R wonyena "/Library/Application Support/Audiokinetic/Wwise 2023.1.6.8555";chmod -R ug+rwx,o+rx "/Library/Application ...
Wwise Version: 2019.2.13 Build 7577 Unity Version: 2020.3.38 Crash statck: Operating system: Android 0.0.0 Linux 4.19.191-00966-g6a3c1de60761-dirty #1 SMP PREEMPT Tue Feb 14 18:08:13 CST 2023 aarch64 CPU: arm64 8 CPUs GPU: UNKNOWN Crash reason: SIGSEGV /SEGV_MAPERR Crash address: 0x6ad7dd0050 Process uptime: not available Thread 122 (crashed) 0 libAkSoundEngine.so!__cxa_current_exception_type ...
The Wwise Sound Engine will introduce official support for the OpenHarmony platform in the 2022.1.15 and 2023.1.6 minor versions, scheduled for release during the week of August 12th, 2024. A Wwise Tuanjie integration for these versions will also introduce support for OpenHarmony. Contact your Audiokinetic Representative to get access to the necessary files. The Wwise Unreal Engine ...
This is a followup for WebGL + Wwise Addressables – SoundbanksInfo.xml Not Generated (Unity 2023.2.20f1 + Wwise 2024.3.8749).Thanks for the help Philippe! That actually solved it - the SoundbanksInfo.xml is now being created properly and the addressable groups are generated automatically.(Side note: using Wwise Picker > Generate SoundBanks in Unity didn't generate the SoundbanksInfo.xml for ...
I am on 2023.1.0 after a recent upgrade from 2019.2.12 and some of my local audio assets will not convert. No matter what I do I can't convert them and change from blue to white. The window quickly flashes and closes when I try. My Play event will only audition the asset if I set the transport to Originals. Any ideas I should try? 2023.1.7 Hello, I also encountered the same issue. Has a solution been ...
Using Wwise 2023.1.7.I'm heavily confused with the signal flow of spacial audio. I've watched the Wwise On Airs, looked through the documentation (especially: Obstruction and Occlusion and Voice Pipeline) and tried out a lot, but I seem to be too stupid... I hope, that someone can shed some light onto this.Just to be clear:When I speak about spatial audio, I mean all the spatial attenuation ...
I recently updated wwise (to 2023.1.6.8555), unity (to 2022.3.42f1) and my mac os (to 14.6.1) and now unity is crashing every time i try to open my project file. i'm posting here because the main dev pointed out something in the error log that is related to wwise. any thoughts? ***Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'required condition is false: IsFormatSampleRateAnd ...
Hey, I'm integrating the Wwise SDK in a demo Xcode project to load soundbanks and post events. The base path I set does not hit asserts anymore - so my soundbank is found successfully but I hit this run time error on AK::SoundEngine::RenderAudio();- 2023-03-21 16:30:54.832810+0000 WwiseTestIntegration[77664:2216842] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x600000230920> ...
WwiseUnity: SoundBanks generation error: Wwise | v2022.1.2 | Build no.8150 | (C) 2006-2023. Audiokinetic Inc. All rights reserved. *** Loading Project *** *** Bank Generation *** SoundBankGeneration Fatal Error None Trial mode: Maximum number of media items exceeded (865 out of the 200 permitted). To unlock this limitation, ensure that you have registered this project https://audiokinetic.com/faq/register_pro ...
Please check if any custom code is trying to import them: Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkSoundEngine.bundle(modified date 2023-04-26T22:57:30.5809107Z) Assets/Wwise/MonoBehaviour/Runtime/AkSwitch.cs(modified date 2023-04-26T22:56:17.3488657Z) Assets/Wwise/MonoBehaviour/Runtime/AkAudioListener.cs(modified date 2023-04-26T22:56:17.3078658Z) Assets/Wwise/MonoBehaviour/Runtime/AkGameObj.
Hello, I'm using Win11, WWise 2023.1.4, and Unity 2022.3.28f1. When I try to generate my soundbanks, WWise freezes and can only be closed via the task manager. I use five soundbanks with more or less 50 sounds in each. I also tried to debug it and generate the soundbanks in other projects, but it did not work. I also used a registry cleaner to uninstall all WWise-related files and reinstalled it, ...
Hi, I'm currently trying to upgrade my project to Wwise 2022.1.2 and UE5.1 but am having issues it seems with a never-ending loop of the message: [2023.03.16-01.20.20:873][ 0]LogWwiseMonitor: Voice Starvation [Debugger]) I get this on a timer it seems after changing the 'GeneratedSoundbanks' folder in the Unreal Project Settings to match the Wwise Project's 'GeneratedSoundbanks' folder as mentioned ...
I would like to use PostAudioInputEvent to pass the Unity audio source to Wwise and play it back with spatial audio. However, the only way I know of to do ambient playback in Unity is to use the AkAmbient component, which drowns out the AudioInputEvent when I play the above source. Do you know of a solution? Unity 2022.3.11f1 Wwise 2023.1.0.8367.2953
Hello, I noticed that Wwise 2023.4 IO on causes Unreal engine 5.2 to spam errors about alignment issues. LogTemp: FMicrosoftReadRequest request was not aligned. This is expected with loose files, but not a pak file. A example callstack when the warning occurs: > Game.exe!FMicrosoftReadRequest::FMicrosoftReadRequest(FMicrosoftAsyncReadFileHandle * InOwner, TFunction<void __cdecl(bool ...
PS5 controller does indeed connect to my PC properly; I know this because I can use it to play games on Steam. • I am running Wwise 2023.1.0, with a trial license installation of the Motion plug-in. • I have my motion and controller speaker Buses assigned as Auxiliary Buses 0 and 1, respectively. • I can see the device output for each working just fine in the Meter. Same here, but in 2024. And also ...
I was able to help with the process for the 2023 version and we did get it working. But then we got a sound designer very familiar with FMOD and other sound tools. They were interested in using the up to date version of Wwise just to be sure they had access to all the latest changes. And to top things off, cant even attach images here to share whats going on. Lets add another step to this grueling ...
Hi, We are trying to abstract and modularize integration of Wwise in our Unreal project therefore have a plugin called OurGameAudio plugin which relies on Wwise plugin. And we added WwiseAudio folder in that plugin and importing generated bank uassets there, including InitBank. In PIE everything works as expected. However, in a cooked build we run into this following error : [2023.11.27-08.
New project created successfully. 2023-03-20T12:12:48.245Z: Game integration: Pushing progress: Removing previous integration... 70%. 2023-03-20T12:12:48.247Z: Game integration: Pushing progress: Writing configuration... 75%. 2023-03-20T12:12:48.366Z: Game integration: Pushing progress: You do not have the required permissions to perform the operation. 100%. 2023-03-20T12:12:48.366Z: Tracking: launcher/unreal/in ...
Hello. I had an enquiry regarding the time frame for adding support for PS5 SDK 11.00.Our project is currently using version 2023.1.8.8601 and I can see that the latest minor version upgrade is 2023.1.11.8682 which doesn't appear to provide Prospero SDK 11 libs at this point. https://www.audiokinetic.com/en/library/2023.1.11_8682/?source=SDK&id=ps5_releasenotes_2023_1 ...