Wwise 版本
- Sample Project
- Wwise SDK
- Wwise Unity 集成
- Wwise Unreal Integration
- Wwise 基础知识
- Wwise 帮助文档
其他文档
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
认证课程
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
其他资源
- 网站
- 视频
- 插件
- 音频人脉网
- 问答
- 博客
Hello, I'm using Win11, WWise 2023.1.4, and Unity 2022.3.28f1. When I try to generate my soundbanks, WWise freezes and can only be closed via the task manager. I use five soundbanks with more or less 50 sounds in each. I also tried to debug it and generate the soundbanks in other projects, but it did not work. I also used a registry cleaner to uninstall all WWise-related files and reinstalled it, ...
Hi, I'm currently trying to upgrade my project to Wwise 2022.1.2 and UE5.1 but am having issues it seems with a never-ending loop of the message: [2023.03.16-01.20.20:873][ 0]LogWwiseMonitor: Voice Starvation [Debugger]) I get this on a timer it seems after changing the 'GeneratedSoundbanks' folder in the Unreal Project Settings to match the Wwise Project's 'GeneratedSoundbanks' folder as mentioned ...
I would like to use PostAudioInputEvent to pass the Unity audio source to Wwise and play it back with spatial audio. However, the only way I know of to do ambient playback in Unity is to use the AkAmbient component, which drowns out the AudioInputEvent when I play the above source. Do you know of a solution? Unity 2022.3.11f1 Wwise 2023.1.0.8367.2953
PS5 controller does indeed connect to my PC properly; I know this because I can use it to play games on Steam. • I am running Wwise 2023.1.0, with a trial license installation of the Motion plug-in. • I have my motion and controller speaker Buses assigned as Auxiliary Buses 0 and 1, respectively. • I can see the device output for each working just fine in the Meter. Same here, but in 2024. And also ...
Hello, I noticed that Wwise 2023.4 IO on causes Unreal engine 5.2 to spam errors about alignment issues. LogTemp: FMicrosoftReadRequest request was not aligned. This is expected with loose files, but not a pak file. A example callstack when the warning occurs: > Game.exe!FMicrosoftReadRequest::FMicrosoftReadRequest(FMicrosoftAsyncReadFileHandle * InOwner, TFunction<void __cdecl(bool ...
I was able to help with the process for the 2023 version and we did get it working. But then we got a sound designer very familiar with FMOD and other sound tools. They were interested in using the up to date version of Wwise just to be sure they had access to all the latest changes. And to top things off, cant even attach images here to share whats going on. Lets add another step to this grueling ...
Hi, We are trying to abstract and modularize integration of Wwise in our Unreal project therefore have a plugin called OurGameAudio plugin which relies on Wwise plugin. And we added WwiseAudio folder in that plugin and importing generated bank uassets there, including InitBank. In PIE everything works as expected. However, in a cooked build we run into this following error : [2023.11.27-08.
New project created successfully. 2023-03-20T12:12:48.245Z: Game integration: Pushing progress: Removing previous integration... 70%. 2023-03-20T12:12:48.247Z: Game integration: Pushing progress: Writing configuration... 75%. 2023-03-20T12:12:48.366Z: Game integration: Pushing progress: You do not have the required permissions to perform the operation. 100%. 2023-03-20T12:12:48.366Z: Tracking: launcher/unreal/in ...
Hello. I had an enquiry regarding the time frame for adding support for PS5 SDK 11.00.Our project is currently using version 2023.1.8.8601 and I can see that the latest minor version upgrade is 2023.1.11.8682 which doesn't appear to provide Prospero SDK 11 libs at this point. https://www.audiokinetic.com/en/library/2023.1.11_8682/?source=SDK&id=ps5_releasenotes_2023_1 ...
In Launcher I have "No versions available" information. Launcher log shows: 2023-03-24T09:46:08.315Z: GET (22): https://blob-api.gowwise.com/products/versions/?category=wwise error 502: 2023-03-24T09:46:08.316Z: REQUEST_SIGNED: GET https://blob-api.gowwise.com/products/versions/?category=wwise error from server: Error 2023-03-24T09:46:08.316Z: Error loading bundles of type wwise; 2023-03-24T09:46:08.
I got the latest Wwise version installed on my M1 MacBook Air (12.3) and when i try to launch it immediately crashes. I tried uninstalling and installing previous versions but none of them worked. I wasn't able to run it a single time. Does Wwise actually runs on M1 machines? Does anyone was able to open it on M1? Thanks This is an issue that appears as a result of the Python framework being removed ...
We just updated our project to "2023.1.11.8682.3392" from "2023.1.3.8471.2970" in Unreal Engine 5.3, and we encountered this error after loading our Game level, from our Main Menu level.We have some Actors in our MainMenu level to play some ambient sounds, these actors have an UAkComponent which references a UAkAudioEvent asset, on BeginPlay, we call UAkComponent::PostAkEvent to play these ...
This issue has been addressed in Launcher versions >2023.2.4.3909 The launcher now downloads directly to the selected drive to a hidden (Temporary) folder before extracting to the selected destination folder. The (Temporary) folder is deleted after the collection installation is complete.
im getting this error on my connect to remote platform window Name Platform Base Platform Status IP Address / Device ID Application Name Port Ping VIVIANJOSHUA Windows Windows® Different version ( 2023.1.1 v7 : Wwise expects version: 2023.1.1 v6 ) Local host 0 16 where should i download the specific version cant find it in the audiokinetic launcher too
Using the latest version of Wwise: 2023.1.0.8367 and working on a Windows desktop.
Can't install Wwise on my laptop. I've tried different filepaths, different visions and offline Install. Nothing works. Installation failed. Error installing prerequisites: "Error: Can't set enviromnent variables: Command failed: %windir%/system32/setx "WWISEROOT" "C:\Audiokinetic\Wwise 2023.1.0.8367" 'C:\WINDOWS/system32/setx' �����ڲ����ⲿ���Ҳ���ǿ����еij��� ���������ļ��� "
Returning to wwise after a while so could be user error here, but some settings seemed to break during a project move to 2024: In v2023 I recently created a very simple 24hr city ambience - a switch group switches between different district blends (park, commercial etc). Switch Container Blend Container A (Park) Blend Container B (Commercial) The switch container had fade-in and fade-out times of ...
i integrate wwise 2022.1.2.8150 to unreal5.1 project. when i use: UAkGameplayStatics::LoadBankByName(FString("UI.bnk")); FOnAkPostEventCallback nullcallback; UAkGameplayStatics::PostEvent(nullptr, GetOwner(), int32(0), nullcallback, false, "fire"); the error message is: [2023.03.06-07.50.20:640][207]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: UI.bnk [2023.03.06-07.50.20:640][207]LogWwis ...
Updated to the latest version Audiokinetic Launch (2023.2.1.3402). Now I am not able to launch any Wwise session, I tried version 2022.1.7.8290, 2022.1.8.8316 and 2023.1.0.8256(Beta). Also tried to reinstall them but still not working. Anybody knows what is going on? I'm working on macOS 13.5.2
Please assist.. we hope this is part of some setting we're not aware about. ```Wwise Unity Integration Version Info:Based on Wwise SDK: 2023.1.2 Build 8444Unity Integration Bundle: 2023.1.2.3033Unity Integration Version: 19```