Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
As with the camera, it was essential to give the player as much freedom as possible with its use. To achieve this, three different states influence the real-time game’s mix and focus in relation to the use of the recorder. Recorder off: normal gameplay Recorder in hand: monitoring Recorder in hand: recording in progress State 1: normal gameplayIn this state, the focus on 3D elements emanating from ...
Busters we had to account for the noise of the “venue” as well as what was happening in game.  Using the Wwise meter and auto ducking features, we were able to help the dinosaurs pop out of the mix more at key moments by turning down ambiences and less important SFX.   RICHARD:Jim wanted the stampede scene to be epic - a big action sequence where you are surrounded by rampaging dinosaurs. The sound ...
Wwise 2024.1 对实时编辑功能做了进一步的扩展:解除了部分属性编辑限制并添加了新的选项(包括实时编辑 RTPC 曲线、效果器等)。 现在会在运行时将实施性能分析时所做的更改应用到游戏中而无需重新生成 SoundBank。支持的更改操作包括: 创建和移除 Actor-Mixer Hierarchy(声音、容器等)、Interactive Music Hierarchy(音轨、播放列表等)、ShareSet 以及 Event 中的各类对象。 对容器或播放列表的子对象重新排序或更改其父对象。 更改对象的输出总线。 重命名对象。 一些之前不可实时更改(显示为灰色)的次要属性现在也可以实时更改了。 由于这些改进,现在可在分析游戏性能的同时构建整个音频系统而无需生成或重新加载 SoundBank。 虽然大部分更改在游戏中都是无缝切换的的,但是如果会影响到当前在播放的音频结构,实时编辑时就可能会出现可辨的毛刺噪声。
So for our example, that would look something like this: { "objects": [ { "object": "\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1", "notes": "Hello!", "@Volume": 15.7, "@LowPass": 25 } ], "onNameConflict": "merge" } We have two options, we can either directly use the above as a raw or literal string on the WAAPI call or we can construct the JSON object the ...
VR projects - including launch titles - to life, while building up the spatial audio toolset within Wwise. Eve: Valkyrie With its mixer plugin API, Wwise 2014.1 opened up the ability for developers to create their custom mix by having direct access to the sound engine’s internal data, such as 3D object positioning and individual source audio. For Wwise 2015.1, Audiokinetic partnered with Oculus to ...
It is incredible how much a real strings section can add life to a song. Mix in a few subtle synths here and there, light percussions, some bells and whistles (literally), and the sonic foundations for Zia’s trek around Mystralia were set.   Spellcraft In Mages of Mystralia, the player gets to spend a lot of time in an elaborate menu, switching runes and essences around to find the perfect spell to ...
It of course provides live mixing and tweaking. Unity allows live mixing but not changing values or other parameters affecting audio during run time. The profiler displays advanced data to optimize CPU and memory usage in the end. Wwise not only allows fancy mechanics and better sounding systems without the need of coding,  but also facilitates optimization.  1) To save memory, compressing audio is ...
The voice graph reads from left to right, with each node representing an audio buffer that is mixed together, after applying filtering, attenuation, panning/spatialization where appropriate on the connection between nodes on its way to the Master Audio Bus. To understand what happens at each step, we refer to the contribution list on the right, which reads from bottom to top, and shows the volume ...
Through the process you’ll see how interactive music impacts: Compositional process Song structure and organization within a DAW Mixing considerations File delivery Integrating music assets into the game Game play Seeing this demonstration will help you better understand a game studio’s needs and help you make better decisions during the earliest phases of the creative process. 2:45 PM – 3:45 PM ...
Artistic approach      Music mechanics      Synchronization of sound with cutscenes and cinematics      SoundFX component      Mix tweaks for Veil degradation effectsConclusions The Sound Design of Rogue Trader Artistic approach In the universe of Warhammer 40,000, Humanity has entered a dark age. Most of its technologies have been lost, and the gods of Chaos, along with the many perfidious Xenos ...
It also requires good planning and communication among the sound team to ensure that the final mix is not cluttered, and allows for important UI sounds to be heard when they need to be. As an example, let’s say our project is an online first-person shooter. These games tend to require constant attention, so we want to avoid breaking the player’s focus as much as possible. In this case, for some behaviors ...
Happy May from Audiokinetic! Inside this month's highlights, you'll find everything we published recently, including deep dives into surgical dialogue mixing, the intricate audio of Marvel’s Spider-Man 2, and much more! Let's get started. Blog Highlights Managing Complexity: How External Sources Could Benefit Your VO and Mix By Charles PatemanExploring the pros & cons of using External Sources ...
This technique is somewhat representative of how old films were mixed. Back in the day, only a limited amount of audio tracks were available to the sound designer, so they were forced to decide at every instance what objects would trigger a sound. How did using Wwise help you to achieve your creative vision? The versatility of Wwise allowed me to take a rather generative approach to sound structuring.
If you didn't get the chance to see the first set of videos, we recommend that you check out Overwatch - Game Audio Using Wwise (part 1/2) .   Pinpoint Accuracy  While the previous video, A Clear Mix, focused on showcasing how they helped the player indentify "what" and "who" their threats were, here, the challenge evolves to integrate into the equation a way for the player to easily locate "where" ...
Can you elaborate on how you leveraged object based vs. ambisonics towards creating a cohesive spatial mix for this experience? Richard: This game is really an experience that takes you and three friends and throws you into a fast-paced VR world on an actual moving simulator. It goes by quick, and there’s so much going on and stimulating the players that we really didn’t have a need to use ambisonics ...
Solutions Follow the Sony (–18 LUFS) and Google Developers (–16 LUFS) recommendations for the mix level. However, this is general advice. Unlike the PlayStation or Xbox, neither the App Store nor Google Play has a loudness certification. If you do not meet the proposed standards, there will be no problems with validation.Create two mixes, one for headphones and one for speakers, with dynamic state ...
C# anonymous types var testObj = await client.Call( ak.wwise.core.@object.create, new { name = "WaapiObject", parent = @"\Actor-Mixer Hierarchy\Default Work Unit", type = "ActorMixer", onNameConflict = "rename" }, null); Thanks a lot! The manual of 2019 version has a greatful upgrade from the 2018, it's became more useful.
WAAPI Transfer features Export large number of audio assets directly to Wwise Export items, regions, stems and master mixes Export sound effects, sound voices and music tracks Export from multiple projects at the same time Open Source (free) Limitations No MIDI support Poor Interactive Music Hierarchy support Minor bugs Primitive UI/UX Installing WAAPI Transfer NOTE: In order to use this ...
Spatial Audio Research team at Audiokinetic sat down with Simon Ashby, Head of Product to learn about his experience in re-mixing the Wwise Audio Lab using the new features. To our delight, he was quite enthusiastic and said, “It provides the listener with a world that is dynamic and contrasted. A world that is alive! That is what spatial audio promises.” Interestingly, as he described his workflow ...
They are not just used to mix audio at playback. We have seen projects with hundreds of tracks, where the mute and solo buttons were used to focus on certain parts of the project.Render Settings: While the render settings of REAPER might be a little intimidating at first, the render engine is one of the differentiating features of REAPER. The wildcard system makes the render engine very powerful. ...