Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
AUDIOKINETIC Wwise Technology. If you believe the production of the Project will go beyond its Expiration Date, you may contact Sales at any time to request an extension. Terms specific to Projects for students: Each time students in a course begin a Project, they must register and create a specific Project associated with a course. The Expiration Date for your Project will be the earlier ...
You’ll need to provide: Valid name and email address (we need to know how to contact you!) The text description of your project, with your artistic vision, etc. The link to your video (YouTube, Vimeo, etc.) The link to your Wwise project (we recommend a free upload service like Dropbox, Box, SkyDrive, Google Drive, etc.) ...
Creating a Custom State Group
Wwise Interactive Music
This is because the need to transition between the Combat and Explore music will occur frequently, based on enemy contact during the game. A special approach to handling this Transition will be needed. For this lesson you’ll be associating Gameplay with the Combat music. In Lesson 7, you’ll learn an advanced approach to integrating the Explore and Combat music so that they ...
Installing Plug-ins
Audiokinetic Launcher
The plug-in is installed.NoteIf any errors occur during the plug-in extraction process, contact the vendor. Support links are available either on the plug-in page on the Audiokinetic website or on the third-party website, depending on the plug-in.
OpenSSL or SSLeay
Meta XR Audio 插件
For written permission, please contact * openssl-core@openssl.org. * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following * acknowledgment: * "This product includes software developed by the OpenSSL Project ...
OpenSSL or SSLeay
Meta XR Audio 插件
For written permission, please contact * openssl-core@openssl.org. * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following * acknowledgment: * "This product includes software developed by the OpenSSL Project ...
Cloud account and provides you with a valid authentication key through the Audiokinetic customer portal, as shown in the following image.If your project does not display the authentication key, contact WwiseGME@audiokinetic.com.A trial-only authentication key is provided in the Integration Demo project. This is in the samples folder of Wwise after the GME plug-in has been installed.
It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades.Cinematic LayerThe Cinematic Layer contains elements that you can use for dramatic cinematic moments when the weapon is the center of attention. All Cinematic Layer tracks use purple custom colors, alternating ...
It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades. Custom Layer Metal DetailsThe Custom Layer, when present, is typically an emphasis of an action of a weapon. For example, in the case of an axe, it might be a metal ...
Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Audioplugins Copyright (C) 2017 Daniel Rudrich This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain ...
Could not initialize 3D audio.
Wwise 帮助文档
An operating system error has prevented initialization of the binauralization subsystem.推荐的解决步骤:Configure the Audio Device to use a different hardware device using AkOutputSettings::idDevice.Contact Audiokinetic Support if you expect the current hardware device to support binauralization.另请参阅:“了解基于对象的音频”一节“System Audio Device 的作用”一节
Device to be able to consume microphone input.可能的原因:The hardware device that is configured for audio input cannot emit a mono signal.推荐的解决步骤:Configure a different audio input device in the iOS system settings.If this error persists with multiple input devices, contact Audiokinetic Support.
Pertains to AK Convolution Reverb. An unexpected error occurred while processing.推荐的解决步骤:重新生成 SoundBank 和媒体。If the problem persists, it might be caused by faulty hardware, a bug in the game, or Wwise itself. In this case, contact Audiokinetic Support.
“无法创建启用了硬件加速的声部。”若声音采用了硬件加速的音频格式,而其又无法从平台操作系统获取相应的资源来启动解码,则会出现此错误。这时将无法播放该声音。可能的原因:SoundBank 或媒体损坏可能会导致出现此问题。超出声部数限值或为硬件操作预留的内存量。推荐的解决步骤:重新生成 SoundBank 和媒体。If the problem persists, it might be caused by faulty hardware, a bug in the game, or Wwise itself. In this case, contact Audiokinetic Support.
“未知 IO 设备错误”。此错误表示在 I/O 设备上执行 Read(读取)或 Write(写入)操作时出现错误。The actual error is device-specific and reported in the message. 若游戏运用自行实现的 I/O 挂钩,则可能出现此错误。推荐的解决步骤:将调试程序连接至 I/O 挂钩代码。If you do not have a custom I/O hook, contact Audiokinetic Support.
OpenSSL
Wwise 帮助文档
For written permission, please contact openssl-core@openssl.org. 5. Products derived from this software may not be called "OpenSSL" nor may "OpenSSL" appear in their names without prior written permission of the OpenSSL Project. 6. Redistributions of any form whatsoever must retain the following acknowledgment: "This product includes software developed by the OpenSSL Project for use in the OpenSSL ...
Get the latest version of the project files from the depot and save them in your client workspace.Select and configure your Source Control plug-in in Wwise.For more information on installing and configuring Perforce, contact your system administrator, or consult the Perforce documentation.You can select and configure the Source Control plug-in in the Project Settings dialog. For more information, ...
Creating sources using plug-ins
Wwise 帮助文档
For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. To add a source plug-in:Load an object into the Property Editor. In the Contents Editor, click Add Source. The Source menu is displayed with a list of source plug-ins that are available.NoteSource plug-ins that were created for a specific platform will be unavailable in the source plug-in list for all ...
For example, in a fighting match, you might not want the commentator to say something each time contact is made. To avoid the over-triggering of audio in this type of scenario, you can reduce the probability setting for the Dialogue Event.The Mode setting gives you additional control over the behavior of the Dialogue Event in situations where several paths match the current condition of the game. ...
If this is the case, contact Audiokinetic Support.Increase command queue memory size, see AkInitSettings::uCommandQueueSize .See also: Monitoring and troubleshooting with the Performance Monitor Profiler Settings