Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
sceAudioOut2UserCreate failed.
Wwise 帮助文档
This is an internal error of the Mastering Suite functionality on PS5. Contact Audiokinetic Support for help to resolve this.
sceAudioOut2UserDestroy failed.
Wwise 帮助文档
This is an internal error of the Mastering Suite functionality on PS5. Contact Audiokinetic Support for help to resolve this.
Pertains to the Soundseed Grain plug-in. An error occurred during plug-in execution. One of the Grains attempted to seek past the end of the file. The Grain is destroyed.Recommended resolution steps:Contact Audiokinetic Support if the error persists.
Verify if there is any additional information printed in the Debug log.Identify which plug-in is used in the related ShareSet passed to AK::SoundEngine::AddOutput() and contact the plug-in vendor.
This error can occur as a followup to a previous error, such as an Insufficient Memory error. It means that the Game Object does exist, but its initialization was incomplete.Recommended resolution steps:Inspect the Capture Log for other errors pertaining to the same Game Object and correct those errors first.Contact Audiokinetic Support if the error persists.
The hardware subsystem responsible for decoding certain audio formats is not available. The Sound Engine cannot start.This indicates a serious problem with the hardware or operating system. You should contact the manufacturer for more information.
This error can only occur during a sample-accurate transition involving a hardware-accelerated codec. This is a catch-all error message indicating the situation was probably unexpected.Recommended resolution steps:Identify the sounds involved and change their Conversion Settings to another codec.Contact Audiokinetic Support to investigate the issue.
Recommended resolution steps:Delete all .bnk files from the test console.Change the name of the reported object in the Wwise Project, and regenerate the SoundBanks.Contact Audiokinetic Support since this could also be an internal bug.
The Mastering Suite plug-in encountered an unexpected error during processing.Recommended resolution steps:If this problem persists, contact Audiokinetic Support.
These messages provide information on how a Wwise Motion Audio Device is being initialized, and what it is being initialized as. The messages provide diagnostics on possible errors, and are not of concern if Wwise Motion is operating as expected.If additional support is required to interpret the nature of an error, contact Audiokinetic support with information on your issue, including the associated ...
Soundseed Air Wind
Wwise 帮助文档
For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. For each source, a Soundseed Wind scene is created. Each scene consists of the wind itself and one or more deflector objects. The actual wind movement is created by defining values for a variety of different properties, such as direction, speed, and gustiness. Deflector objects are created and then placed throughout ...
Soundseed Air Woosh
Wwise 帮助文档
For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. The Soundseed Woosh scene differs from the Soundseed Wind scene in that it consists of a trajectory or path that describes the motion of the object through the scene. The traveling object is made up of one or more groups of deflector objects. Each group that is created has its own set of properties, including ...
OpenSSL
Wwise 帮助文档
For written permission, please contact openssl-core@openssl.org. 5. Products derived from this software may not be called "OpenSSL" nor may "OpenSSL" appear in their names without prior written permission of the OpenSSL Project. 6. Redistributions of any form whatsoever must retain the following acknowledgment: "This product includes software developed by the OpenSSL Project for use in the OpenSSL ...
Will print error messages in the log if invalid values are found at various point in the pipeline. Contact AK Support with the new error messages for more information. 在文件 AkSoundEngine.h 第 266 行定义.
AKTEXT("No audio device found on system.")), 269  270  ERROR_CODE_DEF(AKTEXT("ErrorCode_Support"), AKTEXT("Internal error, contact Support with this information: %s")), 271  ERROR_CODE_DEF(AKTEXT("ErrorCode_ReplayMessage"), AKTEXT("Replay: %s")), 272  ERROR_CODE_DEF(AKTEXT("ErrorCode_GameMessage"), AKTEXT("%s (Game Message)")), 273  ERROR_CODE_DEF(AKTEXT("ErrorCode_TestMessage") ...
Will print error messages in the log if invalid values are found at various point in the pipeline. Contact AK Support with the new error messages for more information. 267  268  bool bOfflineRendering; ///< Enables/disables offline rendering. \ref goingfurther_offlinerendering 269  270  AkProfilerPushTimerFunc fnProfilerPushTimer; ///< External (optional) function for tracking ...
Release Notes 2019.1.4.7065.1430
Wwise Unreal Integration
Engine 4 features. Unreal Engine 4.21/4.22/4.23 - Wwise 2019.1.4.7065.1430 WG-43178 Added preliminary support for Stadia (please contact Audiokinetic support for access). WG-44197 Added support for Unreal 4.23. WG-44645 Fixed: Unknown listener ID error message printed when playing sounds with rooms and portals. WG-44675 Reduced log spam when WAAPI in unavailable. WG-44783 Fixed migration of Wwise ...
OpenSSL or SSLeay
Meta XR Audio 插件
For written permission, please contact * openssl-core@openssl.org. * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following * acknowledgment: * "This product includes software developed by the OpenSSL Project ...
OpenSSL or SSLeay
Meta XR Audio 插件
For written permission, please contact * openssl-core@openssl.org. * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following * acknowledgment: * "This product includes software developed by the OpenSSL Project ...
Cloud account and provides you with a valid authentication key through the Audiokinetic customer portal, as shown in the following image.If your project does not display the authentication key, contact WwiseGME@audiokinetic.com.A trial-only authentication key is provided in the Integration Demo project. This is in the samples folder of Wwise after the GME plug-in has been installed.