Wwise 版本
- Sample Project
- Wwise SDK
- Wwise Unity 集成
- Wwise Unreal Integration
- Wwise 基础知识
- Wwise 帮助文档
其他文档
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
认证课程
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
其他资源
- 网站
- 视频
- 插件
- 音频人脉网
- 问答
- 博客
Wwise SDK 2024.1.7 AKIAkMixerInputContext AK::IAkMixerInputContext 成员列表 成员的完整列表,这些成员属于 AK::IAkMixerInputContext,包括所有继承而来的类成员 Get3DPosition(AkUInt32 in_uIndex, AkEmitterListenerPair &out_soundPosition)=0AK::IAkMixerInputContextpure virtual Get3DPositionType()=0AK::IAkMixerInputContextpure virtual Get3DSpatializationMode()=0AK::IAkMixerInputContextpure virtual GetCenterPerc()=0AK::IAkMixerIn ...
Wwise SDK 2024.1.7 AKIAkMixerPluginContext AK::IAkMixerPluginContext 成员列表 成员的完整列表,这些成员属于 AK::IAkMixerPluginContext,包括所有继承而来的类成员 CanPostMonitorData()=0AK::IAkPluginContextBasepure virtual Compute3DPositioning(AkReal32 in_fAngle, AkReal32 in_fElevation, AkReal32 in_fSpread, AkReal32 in_fFocus, AkChannelConfig in_inputConfig, AkChannelMask in_uInputChanSel, AkChannelConfig in_outputConfig ...
Wwise SDK 2024.1.7 AKIAkPluginServiceMixer AK::IAkPluginServiceMixer 成员列表 成员的完整列表,这些成员属于 AK::IAkPluginServiceMixer,包括所有继承而来的类成员 ApplyGain(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pOutputBuffer, AkRamp in_gain, bool in_convertToInt16) const =0AK::IAkPluginServiceMixerpure virtual ApplyGainAndInterleave(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pOutputBuffer, AkRamp ...
Wwise SDK 2024.1.7 AKPlugin Ak3DAudioBedMixerFXFactory.h 浏览该文件的文档. 1 /******************************************************************************* 2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 3 released in source code form as part of the SDK installer package. 4 5 Commercial License Usage 6 7 Licensees holding valid commercial licenses ...
_ak_mixer_input_map_8h_source
Wwise SDK
Wwise SDK 2024.1.7 AKPluginPluginServices AkMixerInputMap.h 浏览该文件的文档. 1 /******************************************************************************* 2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 3 released in source code form as part of the SDK installer package. 4 5 Commercial License Usage 6 7 Licensees holding valid commercial ...
_ak_mixer_types_8h_source
Wwise SDK
Wwise SDK 2024.1.7 AKSoundEngineCommon AkMixerTypes.h 浏览该文件的文档. 1 /*********************************************************************** 2 The content of this file includes source code for the sound engine 3 portion of the AUDIOKINETIC Wwise Technology and constitutes "Level 4 Two Source Code" as defined in the Source Code Addendum attached 5 with this file. Any use of ...
Using the AkAudioMixer Module
Wwise Unreal Integration
Wwise Unreal Integration Documentation Using the AkAudioMixer Module 目录 简要说明主混音 (FAkMixerPlatform) 组件子混音 (UAkSubmixInputComponent) 初始化 轮询顺序 音频缓冲 FAkMixerPlatform 设置Setting up the Wwise Project Setting up the Unreal Project FAkMixerPlatform 限制 UAkSubmixInputComponent 设置Setting up the Wwise Project Setting up the Unreal Project’s AudioCreating the Master Submix 捕获子混音 将自定义子混音指派给 Master ...
Hi folks, This question is essentially in 2 parts, but both relate to the audio options available to the user from within the settings/options menu. The first relates to Speaker Configuration/Audio Output, the second is regarding user selectable mix presets, both of which are often seen in the Audio Options menu of most AA-AAA titles. Although always slightly different, most titles offer a multitude ...
/qa/6799/plicate-constantpowerchannel down-libaksoundengine/
We have updated the Facebook SDK to v7.16.1 and are getting an error in the Xcode linking about duplicate symbol 'DSP::ConstantPowerChannelMixdown(AkAudioBuffer*, unsigned int, unsigned int, float*, float, float)' in libAkSoundEngine.a(ConstantPowerChannelMixdown.o). We were not getting that when using an earlier FacebookSDK. Is this a known issue? We are currently using Unity 2017.4.16f1 and Wwise ...
/qa/5055/ops-virtual-voices- er-plugins/
I'd like to use Playback Priority to allow only 20 loops (infinite continuous random containers) at a time. So, low priority loops stop playing, but once their priority climbs up they start playing again. Main question here: Can this be done without using Virtual Voices? My problem is, that some HRTF Mixer Plugins don't have a priority system, e.g. they don't exclude Virtual Voices from their ...
Simon-Melesse RELAVE
音频人脉网
I am an autodidactic music composer since more than 10 years, I create immersives soundscapes and I also do foleys & Sound design. I am Currently creating original music with computer assisted music, i am confirmed as a record engineer, mix engineer and sound design for synchro work (short films, Interactive apps & more), My wide range of experience in the audio domain gives me a powerful ...
Juan Salazar
音频人脉网
Highly skilled sound editor with over 15 years of experience in television, social media, commercials, and sports broadcasting. Proven ability to deliver exceptional audio quality in fast-paced environments, ensuring an engaging and immersive viewer experience. Proficient in operating a wide range of audio consoles, mixing live events, and utilizing various audio software and plugins. Two-time Emmy ...
Arturo C. Vera
音频人脉网
Music Composer SFX & Foley Audio Programmer - Wwise Integrarton Sound Engineer: Sound Recoding, Editig, Mixing & mastering.
Matthias Köhler
音频人脉网
I am an experienced Audio Engineer and Game Audio Designer with a fully equipped studio, featuring over 100 iconic synthesizers from the last 50 years and a comprehensive analog modular system. My expertise spans music composition, sound design and production, from recording to mixing and mastering, using top-tier analog & digital equipment. I’ve worked with numerous artists, released many tracks ...
/qa/8691/-it-possible-to-up- -in-vr-contents/
HelloI'm a beginner!1. Does Wwise or any other program have the ability to automatically up-mix the sounds of existing VR contents? I'd like to upgrade from the Streo format to the 5.1 surround format.2. Is there a delay that gives a reverberation effect using HRTF? (I want to give a reverberation effect to the speaker.)
Why won't Editing States change in the Mixer Desk like in the Wwise 101-14 | Mixing Desk tutorial?
问答
/qa/8657/nt-editing-states-change- er-desk-wwise- ing-tutorial/
https://www.youtube.com/watch?v=m3fj82wmCN0&list=PLXMeprTk4ORPcG9rd_lilElZERqhtcEFU&index=14I was following the Mixing Desk tutorial above while using Wwise 2019, but when the Master Audio Bus objects are moved into the new "Busses" mixing desk (at around timestamp 4:52). When it's done in the video, the "Editing States" box on the top of the mixing desk window becomes inhabited with "PlayerLife.
Krishanu Moitra
音频人脉网
I am an Award Winning Sound Designer based in Mumbai, Maharashtra, India. I have a total of 6 to 7 years of working experience. I specialize in Film & Game Sound Post Production. My expertise lies in verticals such as Dialogue Editing, Sound FX Editing, Foley Recording & Editing, Re-recording Mixing and ADR Recording.
James Pennington
音频人脉网
I chose to be credited as my online name, Bytemixer.
Jake Wellborn
音频人脉网
Hello! I am a sound designer, sound mixer, and music composer from Anchorage, Alaska. I have been working in the audio and music field since 2017 with networks such as ABC, Hulu, HBO Max, Amazon Prime, and more!
/qa/4831/ulus-spatializer- er-plugin-showing-wwise-property-editor/
Project}\Assets\Wwise\Deployment\Plugins\Windows\x86_64\DSP\ folder. I've installed both the xlm and dll files in the folder directed but I'm still not getting the spatializer plug in in the mixer plug in the menu under the audio bus property editor. And ideas on what I could do next? I've updated wwise and my computer just in case it was the issue with no success. in the Audio Bus Property Editor ...