Wwise 版本
- Sample Project
- Wwise SDK
- Wwise Unity 集成
- Wwise Unreal Integration
- Wwise 基础知识
- Wwise 帮助文档
其他文档
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
认证课程
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
其他资源
- 网站
- 视频
- 插件
- 音频人脉网
- 问答
- 博客
Jaime Botella Bellido
音频人脉网
Sound Designer, Music Producer, Postproduction & Mixing for Music & Film
Jeffrey Pereira
音频人脉网
Member of the Music Producers Guild (MPG) with over 5+ years of experience as a Sound Engineer. Strong technical skills in mixing, producing, recording and live events.
/qa/1300/real-4-issue-with-master- er-changes/
Hi, We're using Unreal 4.7.4 with integration 2014.1.3 (latest) and Authoring build 5219 and are experiencing a strange issue. When connecting Wwise in real time (remote connection) with Unreal everything sounds great. However, when playing the game without using remote connection (e.g. Standalone Game), changes to bus volume or anything in the master-mixer hierarchy have no effect whatsoever. But ...
/qa/3518/ise-101-lesson-7- ing-desk-not-adapting-to-states/
I've been working through the Wwise 101 course. In lesson 7 you add a player life (alive/dead) state into a bus on the mixing desk layout. After this, on the mixing desk, your told to change the state to dead, make some changes to the bus volume and LPF on that bus, then change to alive where those changes will not have been made. However any changes I am making are just globally to that bus, and ...
Is it worth integrating this free open-source tech into Wwise? I can see loads of great uses for it, even if it's limited only to one stereo instance this would still be game changing.
Nathanael Poirier
音频人脉网
Lucas Lescano
音频人脉网
Argentine/Italian with more than 4 year of experience in sound design for short films, documentaries and advertising. I am familiar with programs like Pro Tools, Ableton Live, Adobe Audition, Audacity, Sound Forge, Logic X, Midis libraries, plugins like Waves, and FabFilter, audio editing, mixing and mastering.
Ezio Spadafina
音频人脉网
is a highly accomplished music producer, performer, and educator with over 15 years of experience in the electronic music scene. Having traveled the world, honing his skills and immersing himself in diverse musical cultures, Ezio has developed a unique genre known as "Techno-Opera." Driven by his passion for sharing knowledge, he transitioned into a successful music teacher, inspiring countless aspiring ...
Harry Alvarez
音频人脉网
Audio professional with a strong musical background and management experience in fast-paced environments. I specialize in sound design, ADR, editing, mixing, and field recording for film, television, and commercials. I also produce original music and lead projects from composition to final master. Skilled in dialogue cleanup, audio restoration, and syncing sound to picture, I deliver polished audio ...
Rick Kwan
音频人脉网
Audio Engineer for Podcasts and Record projects. Editing/Mixing/Sound Design.
/qa/3216/nnot-insert-auro-plug-project-bus-effect- er-plug-ideas/
I tried also the way the Auro-3D manual shows, which is to add the plug-in as a Mixer Plug-in, but when I try to do that, no plug-in show itself available there. Does anyone have any experience with the Auro-3D plug-in that might be able to lend a hand? Thanks in advance! PS: I don't think the problem is connected with that, but I'm working with Unity as a Game Engine. Auro-3D isn't supported by all ...
Alexander Gustafson
音频人脉网
Hey there! My name is Alex Gus and I'm from Springfield, Illinois. --Based in Chicago-- I've had a passion for music and fun sounds for as long as I can remember. I've performed on stages and sang in choirs & bands in high school and college. That's what led me to audio production. I studied recording techniques and DSP at Belmont University in Nashville, Tennessee. Lets capture the wonder.
Callum McIlwaine
音频人脉网
With over a decade of diverse experience in audio production specialising in post-production, music composition, mixing/mastering, and session playing, I am passionate about bringing auditory visions to life, from indie film sound to orchestral scores to crafting radio packages for national broadcast and sculpting diverse musical genres, my passion lies in every audible creation.
xihao wang
音频人脉网
I also have hands-on experience in sound design, Foley, field recording, and mixing, and I’m currently studying immersive audio technologies such as Dolby Atmos at university. Besides technical audio, I compose music for film, theatre, and songs. I'm passionate about the future of music — especially AI-assisted creation and immersive experiences — and I’m always exploring new ways to merge technology ...
Maria Kelly
音频人脉网
Hi! I'm an Emmy nominated freelance Dialogue Editor and ADR Supervisor based in London. I started out recording GCSE and A-Level music performances for schools in my hometown of Derry, before discovering that you can work on games and films as a full time job. Mind blowing. I’ve had the privilege of working on some amazing films such as 1917, Rocketman and The Northman along with some incredible ...
Pierre Ghanem
音频人脉网
Sound designer with an extensive musical background. I do freelance mixing and sound design for local radios, TV stations, and produce sonic branding for regional and Arab Gulf countries.
Bertrand Van breemaat
音频人脉网
Je suis un artiste independant. Mon projet PLEDGEPOINT est un projet de musique electronique hybride. Son orientation: l'image, le clubbing underground. Lien soundcloud: https://soundcloud.com/user-545704583/tracks
/qa/1096/w-to-output-2-different-parallel- es-5-1-stereo/
HI, This is for PC only, I'm trying to output 2 different sound mix from wwise : - One surround 5.1 mix for ambiance and SFX - one stereo mix which would output only Radio Comm from the game. The setup would allow sim nuts builders to receive radio comm in headphones.End users would use an 8 outputs home studio sound cards in order to route easily the radio comm to heaphone and suround mixdirectly ...
Hi! I'm working on a crossplatform game and we were wondering if it's doable to create a surround (5.1) mix for TVOS. I saw in the documentation that only stereo output are supported on iOS and that TVOS must use iOS for their base platform. Is it possible to bypassed it like we can on Windows or Mac ? Here's the documentation : https://www.audiokinetic.com/fr/library/edge/?source=SDK&id=audio_output_platform.
Hi, Whats the best way for setting up different mixes for headphone and speaker? What can you include in a sub-mix? Bus-volume, attenuation? Do you use states for this? Is there any other way? I know there is a AK::SoundEngine::SetPanningRule in the sound engine for panning. If you want different panning for headphones and speakers. Cheers, //David.