Table of Contents
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Modules
In this module, you'll start with a project that includes only one audio bus, the default Master Audio Bus. The same way you can nest objects within objects in the Actor-Mixer Hierarchy, you can nest audio busses within audio busses in the Master-Mixer Hierarchy. So you’ll create new busses under the Master Audio Bus. First, an environmental bus that you’ll later assign most of your sound effects to. And then a music bus, that you'll later assign the background music to.
Having a separate bus for environmental sounds allows you to apply Effects, such as reverb, to all of your environmental sounds without affecting any other sounds. Having a separate bus for music makes it possible for the player to adjust the volume of the music without affecting other sounds in the game.
By completing this module, you'll gain the following skills:
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Creating audio busses
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Routing objects to busses
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Using the Multi Editor
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Overriding parent output bus assignments
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Using the Schematic View
Before starting this module, make sure you have completed the following:
Approximate Duration:
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20 minutes