Setting up a AAA Wwise project - part 1: THE BASICS
Let's make a game in a fictional Wwise environment to eventually have a project that will fully work without a game.
This video shows the basics of how I would start setting up a Wwise project like this.
#gameaudio #wwise #tutorial
Cujo Sound is a video game audio developing company run by Bjørn Jacobsen.
I have sound designed many video games and this channel is my attempt to create all the content that wasn't there when I started myself.
I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.
Support this channel by checking out the links below.
The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound
Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.
Follow me on Twitter: @CujoSound for updates and news on this channel and my occasional opinion on something.
I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/
Help me feed my urge to learn and teach...