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Generating SoundBanks

SoundBanks are basically the product of all your work and are the final audio package that becomes part of your game. They contain a group of events, Wwise objects, and/or converted audio files that will be loaded into a game's platform memory at a particular point in the game. For the Cube project, the following two SoundBanks were created:

  • Main - Groups all events used in all maps.

  • dcp_the_core - Groups the events for the map "dcp_the_core".


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