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00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 /// \file 00029 /// Spatial audio data type definitions. 00030 00031 #pragma once 00032 00033 #include <AK/Tools/Common/AkKeyArray.h> 00034 #include <AK/Tools/Common/AkSet.h> 00035 #include <AK/Tools/Common/AkString.h> 00036 00037 class AkAcousticRoom; 00038 class AkAcousticPortal; 00039 class AkImageSourceTriangle; 00040 class AkImageSourcePlane; 00041 00042 #define AK_MAX_REFLECT_ORDER 4 00043 00044 const AkReal32 kDefaultMaxPathLength = 100.f; 00045 00046 extern AkMemPoolId g_SpatialAudioPoolId; 00047 00048 AK_DEFINE_ARRAY_POOL(_ArrayPoolSpatialAudio, g_SpatialAudioPoolId); 00049 typedef AkArrayAllocatorNoAlign<_ArrayPoolSpatialAudio> ArrayPoolSpatialAudio; 00050 typedef AkArrayAllocatorAlignedSimd<_ArrayPoolSpatialAudio> ArrayPoolSpatialAudioSIMD; 00051 00052 namespace AK 00053 { 00054 namespace SpatialAudio 00055 { 00056 typedef AkString<ArrayPoolSpatialAudio, wchar_t> WString; ///< Wide string type for use in Wwise Spatial Audio 00057 typedef AkString<ArrayPoolSpatialAudio, AkOSChar> OsString; ///< OS string type for use in Wwise Spatial Audio 00058 typedef AkString<ArrayPoolSpatialAudio, char> String; ///< String type for use in Wwise Spatial Audio 00059 } 00060 } 00061 00062 /// Base type for ID's used by Wwise spatial audio. 00063 struct AkSpatialAudioID 00064 { 00065 /// Default constructor. Creates an invalid ID. 00066 AkSpatialAudioID() : id((AkUInt64)-1) {} 00067 00068 /// Construct from a 64-bit int. 00069 AkSpatialAudioID(AkUInt64 _id) : id(_id) {} 00070 00071 /// Conversion from a pointer to a AkSpatialAudioID 00072 explicit AkSpatialAudioID(const void * ptr) : id(reinterpret_cast<AkUInt64>(ptr)) {} 00073 00074 bool operator == (AkSpatialAudioID rhs) const { return id == rhs.id; } 00075 bool operator != (AkSpatialAudioID rhs) const { return id != rhs.id; } 00076 bool operator < (AkSpatialAudioID rhs) const { return id < rhs.id; } 00077 bool operator > (AkSpatialAudioID rhs) const { return id > rhs.id; } 00078 bool operator <= (AkSpatialAudioID rhs) const { return id <= rhs.id; } 00079 bool operator >= (AkSpatialAudioID rhs) const { return id >= rhs.id; } 00080 00081 /// Determine if this ID is valid. 00082 bool IsValid() const { return id != (AkUInt64)-1; } 00083 00084 /// Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. 00085 AkGameObjectID AsGameObjectID() const { return (AkGameObjectID)id; } 00086 00087 AkUInt64 id; 00088 }; 00089 00090 /// Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's 00091 /// that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that 00092 /// represent rooms using AkRoomID's provided by the client; AkRoomID's are convertied to AkGameObjectID's by calling AsGameObjectID(). 00093 /// \sa 00094 /// - \ref AK::SpatialAudio::AddRoom 00095 /// - \ref AK::SpatialAudio::RemoveRoom 00096 struct AkRoomID : public AkSpatialAudioID 00097 { 00098 /// A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room. 00099 static const AkGameObjectID OutdoorsGameObjID = (AkGameObjectID)-4; 00100 00101 /// Default constructor. Creates an invalid ID. 00102 AkRoomID() : AkSpatialAudioID() {} 00103 00104 /// Construct from a 64-bit int. 00105 AkRoomID(AkUInt64 _id) : AkSpatialAudioID(_id) {} 00106 00107 /// Conversion from a pointer to a AkRoomID 00108 explicit AkRoomID(const void * ptr) : AkSpatialAudioID(ptr) {} 00109 00110 /// Conversion function used internally to convert AkRoomID's to AkGameObjectIDs. 00111 AkGameObjectID AsGameObjectID() const { return IsValid() ? (AkGameObjectID)id : OutdoorsGameObjID; } 00112 }; 00113 00114 ///< Unique ID for portals. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing portal ID's 00115 /// that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that 00116 /// represent portals using AkPortalID's provided by the client; AkPortalID's are convertied to AkGameObjectID's by calling AsGameObjectID(). 00117 /// \sa 00118 /// - \ref AK::SpatialAudio::AddPortal 00119 /// - \ref AK::SpatialAudio::RemovePortal 00120 typedef AkSpatialAudioID AkPortalID; 00121 00122 ///< Unique ID for identifying geometry sets. Chosen by the client using any means desired. 00123 /// \sa 00124 /// - \ref AK::SpatialAudio::AddGeometrySet 00125 /// - \ref AK::SpatialAudio::RemoveGeometrySet 00126 typedef AkSpatialAudioID AkGeometrySetID;
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