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include/AK/SoundEngine/Common/AkSpeakerVolumes.h

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00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
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00027 
00028 // AkSpeakerVolumes.h
00029 
00030 /// \file 
00031 /// Multi-channel volume definitions and services.
00032 /// Always associated with an AkChannelConfig. In the case of standard configurations, the volume items ordering
00033 /// match the bit ordering in the channel mask, except for the LFE which is skipped and placed at the end of the
00034 /// volume array.
00035 /// Refer to \ref goingfurther_speakermatrixcallback for an example of how to manipulate speaker volume vectors/matrices.
00036 
00037 #ifndef _AK_SPEAKER_VOLUMES_H_
00038 #define _AK_SPEAKER_VOLUMES_H_
00039 
00040 #include <AK/SoundEngine/Common/AkTypes.h>
00041 #include <AK/Tools/Common/AkPlatformFuncs.h>
00042 #include <AK/SoundEngine/Platforms/Generic/AkSpeakerVolumes.h>
00043 
00044 namespace AK
00045 {
00046 /// Multi-channel volume definitions and services.
00047 namespace SpeakerVolumes
00048 {
00049     typedef AkReal32 * VectorPtr;               ///< Volume vector. Access each element with the standard bracket [] operator.
00050     typedef AkReal32 * MatrixPtr;               ///< Volume matrix. Access each input channel vector with AK::SpeakerVolumes::Matrix::GetChannel().
00051     typedef const AkReal32 * ConstVectorPtr;    ///< Constant volume vector. Access each element with the standard bracket [] operator.
00052     typedef const AkReal32 * ConstMatrixPtr;    ///< Constant volume matrix. Access each input channel vector with AK::SpeakerVolumes::Matrix::GetChannel().
00053 
00054     /// Volume vector services.
00055     namespace Vector
00056     {
00057         /// Copy volumes.
00058         AkForceInline void Copy( VectorPtr in_pVolumesDst, ConstVectorPtr in_pVolumesSrc, AkUInt32 in_uNumChannels )
00059         {
00060             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00061             if ( in_uNumChannels )
00062                 memcpy( in_pVolumesDst, in_pVolumesSrc, in_uNumChannels * sizeof( AkReal32 ) );
00063         }
00064 
00065         /// Copy volumes with gain.
00066         AkForceInline void Copy( VectorPtr in_pVolumesDst, ConstVectorPtr in_pVolumesSrc, AkUInt32 in_uNumChannels, AkReal32 in_fGain )
00067         {
00068             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00069             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00070             {
00071                 in_pVolumesDst[uChan] = in_pVolumesSrc[uChan] * in_fGain;
00072             }
00073         }
00074 
00075         /// Clear volumes.
00076         AkForceInline void Zero( VectorPtr in_pVolumes, AkUInt32 in_uNumChannels )
00077         {
00078             AKASSERT( in_pVolumes || in_uNumChannels == 0 );
00079             if ( in_uNumChannels )
00080                 memset( in_pVolumes, 0, in_uNumChannels * sizeof( AkReal32 ) );
00081         }
00082 
00083         /// Accumulate two volume vectors.
00084         AkForceInline void Add( VectorPtr in_pVolumesDst, ConstVectorPtr in_pVolumesSrc, AkUInt32 in_uNumChannels )
00085         {
00086             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00087             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00088             {
00089                 in_pVolumesDst[uChan] += in_pVolumesSrc[uChan];
00090             }
00091         }
00092 
00093         /// Compute the sum of all components of a volume vector.
00094         AkForceInline AkReal32 L1Norm(ConstVectorPtr io_pVolumes, AkUInt32 in_uNumChannels)
00095         {
00096             AkReal32 total = 0;
00097             AKASSERT((io_pVolumes) || in_uNumChannels == 0);
00098             for (AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++)
00099             {
00100                 total += io_pVolumes[uChan];
00101             }
00102 
00103             return total;
00104         }
00105 
00106         /// Multiply volume vector with a scalar.
00107         AkForceInline void Mul( VectorPtr in_pVolumesDst, const AkReal32 in_fVol, AkUInt32 in_uNumChannels )
00108         {
00109             AKASSERT( in_pVolumesDst || in_uNumChannels == 0 );
00110             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00111             {
00112                 in_pVolumesDst[uChan] *= in_fVol;
00113             }
00114         }
00115 
00116         /// Multiply two volume vectors.
00117         AkForceInline void Mul( VectorPtr in_pVolumesDst, ConstVectorPtr in_pVolumesSrc, AkUInt32 in_uNumChannels )
00118         {
00119             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00120             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00121             {
00122                 in_pVolumesDst[uChan] *= in_pVolumesSrc[uChan];
00123             }
00124         }
00125 
00126         /// Get max for all elements of two volume vectors, independently.
00127         AkForceInline void Max( AkReal32 * in_pVolumesDst, const AkReal32 * in_pVolumesSrc, AkUInt32 in_uNumChannels )
00128         {
00129             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00130             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00131             {
00132                 in_pVolumesDst[uChan] = AkMax( in_pVolumesDst[uChan], in_pVolumesSrc[uChan] );
00133             }
00134         }
00135         
00136         /// Get min for all elements of two volume vectors, independently.
00137         AkForceInline void Min( AkReal32 * in_pVolumesDst, const AkReal32 * in_pVolumesSrc, AkUInt32 in_uNumChannels )
00138         {
00139             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00140             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00141             {
00142                 in_pVolumesDst[uChan] = AkMin( in_pVolumesDst[uChan], in_pVolumesSrc[uChan] );
00143             }
00144         }
00145     }
00146 
00147     /// Volume matrix (multi-in/multi-out channel configurations) services.
00148     namespace Matrix
00149     {
00150         /// Compute size (in bytes) required for given channel configurations.
00151         AkForceInline AkUInt32 GetRequiredSize( AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut ) 
00152         {
00153             return in_uNumChannelsIn * Vector::GetRequiredSize( in_uNumChannelsOut );
00154         }
00155 
00156         /// Compute size (in number of elements) required for given channel configurations.
00157         AkForceInline AkUInt32 GetNumElements( AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut ) 
00158         {
00159             return in_uNumChannelsIn * Vector::GetNumElements( in_uNumChannelsOut );
00160         }
00161         
00162         /// Get pointer to volume distribution for input channel in_uIdxChannelIn.
00163         AkForceInline VectorPtr GetChannel( MatrixPtr in_pVolumeMx, AkUInt32 in_uIdxChannelIn, AkUInt32 in_uNumChannelsOut ) 
00164         {
00165             AKASSERT( in_pVolumeMx );
00166             return in_pVolumeMx + in_uIdxChannelIn * Vector::GetNumElements( in_uNumChannelsOut );
00167         }
00168 
00169         /// Get pointer to volume distribution for input channel in_uIdxChannelIn.
00170         AkForceInline ConstVectorPtr GetChannel( ConstMatrixPtr in_pVolumeMx, AkUInt32 in_uIdxChannelIn, AkUInt32 in_uNumChannelsOut ) 
00171         {
00172             AKASSERT( in_pVolumeMx );
00173             return in_pVolumeMx + in_uIdxChannelIn * Vector::GetNumElements( in_uNumChannelsOut );
00174         }
00175 
00176         /// Copy matrix.
00177         AkForceInline void Copy( MatrixPtr in_pVolumesDst, ConstMatrixPtr in_pVolumesSrc, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut )
00178         {
00179             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00180             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || uNumElements == 0 );
00181             if ( uNumElements )
00182                 memcpy( in_pVolumesDst, in_pVolumesSrc, uNumElements * sizeof( AkReal32 ) );
00183         }
00184 
00185         /// Copy matrix with gain.
00186         AkForceInline void Copy( MatrixPtr in_pVolumesDst, ConstMatrixPtr in_pVolumesSrc, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut, AkReal32 in_fGain )
00187         {
00188             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00189             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || uNumElements == 0 );
00190             for ( AkUInt32 uChan = 0; uChan < uNumElements; uChan++ )
00191             {
00192                 in_pVolumesDst[uChan] = in_pVolumesSrc[uChan] * in_fGain;
00193             }
00194         }
00195 
00196         /// Clear matrix.
00197         AkForceInline void Zero( MatrixPtr in_pVolumes, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut )
00198         {
00199             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00200             AKASSERT( in_pVolumes || uNumElements == 0 );
00201             if ( uNumElements )
00202                 memset( in_pVolumes, 0, uNumElements * sizeof( AkReal32 ) );
00203         }
00204 
00205         /// Multiply a matrix with a scalar.
00206         AkForceInline void Mul( MatrixPtr in_pVolumesDst, const AkReal32 in_fVol, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut )
00207         {
00208             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00209             AKASSERT( in_pVolumesDst || uNumElements == 0 );
00210             for ( AkUInt32 uChan = 0; uChan < uNumElements; uChan++ )
00211             {
00212                 in_pVolumesDst[uChan] *= in_fVol;
00213             }
00214         }
00215 
00216         /// Add all elements of two volume matrices, independently.
00217         AkForceInline void Add(MatrixPtr in_pVolumesDst, ConstMatrixPtr in_pVolumesSrc, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut)
00218         {
00219             AkUInt32 uNumElements = Matrix::GetNumElements(in_uNumChannelsIn, in_uNumChannelsOut);
00220             AKASSERT((in_pVolumesDst && in_pVolumesSrc) || uNumElements == 0);
00221             for (AkUInt32 uChan = 0; uChan < uNumElements; uChan++)
00222             {
00223                 in_pVolumesDst[uChan] += in_pVolumesSrc[uChan];
00224             }
00225         }
00226         
00227         /// Get absolute max for all elements of two volume matrices, independently.
00228         AkForceInline void AbsMax(MatrixPtr in_pVolumesDst, ConstMatrixPtr in_pVolumesSrc, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut)
00229         {
00230             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00231             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || uNumElements == 0 );
00232             for ( AkUInt32 uChan = 0; uChan < uNumElements; uChan++ )
00233             {
00234                 in_pVolumesDst[uChan] = ((in_pVolumesDst[uChan] * in_pVolumesDst[uChan]) > (in_pVolumesSrc[uChan] * in_pVolumesSrc[uChan])) ? in_pVolumesDst[uChan] : in_pVolumesSrc[uChan];
00235             }
00236         }
00237     }
00238 }
00239 }
00240 
00241 #endif  //_AK_SPEAKER_VOLUMES_H_

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