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include/AK/SoundEngine/Common/IAkPlugin.h

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00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
00003 released in source code form as part of the SDK installer package.
00004 
00005 Commercial License Usage
00006 
00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
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00009 with the software or, alternatively, in accordance with the terms contained in a
00010 written agreement between you and Audiokinetic Inc.
00011 
00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
00016 Apache License. You may obtain a copy of the Apache License at 
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00019 Unless required by applicable law or agreed to in writing, software distributed
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00023 
00024   Version: <VERSION>  Build: <BUILDNUMBER>
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00027 
00028 /// \file
00029 /// Software source plug-in and effect plug-in interfaces.
00030 
00031 #ifndef _IAK_PLUGIN_H_
00032 #define _IAK_PLUGIN_H_
00033 
00034 #include <AK/SoundEngine/Common/AkCommonDefs.h>
00035 #include <AK/SoundEngine/Common/IAkRTPCSubscriber.h>
00036 #include <AK/SoundEngine/Common/IAkPluginMemAlloc.h>
00037 #include <AK/SoundEngine/Common/AkFPUtilities.h>
00038 #include <AK/Tools/Common/AkLock.h>
00039 #include <AK/Tools/Common/AkPlatformFuncs.h>
00040 #include <AK/Tools/Common/AkMonitorError.h>
00041 #include <AK/SoundEngine/Common/AkSoundEngineExport.h>
00042 #include <AK/SoundEngine/Common/IAkProcessorFeatures.h>
00043 #include <AK/SoundEngine/Common/AkMidiTypes.h>
00044 #include <AK/SoundEngine/Common/AkCallback.h>
00045 #include <AK/AkWwiseSDKVersion.h>
00046 
00047 #include <math.h>
00048 
00049 #if defined AK_CPU_X86  || defined AK_CPU_X86_64
00050 #include <xmmintrin.h>
00051 #endif
00052 
00053 #ifdef AK_VITA_HW
00054 #include <ngs.h>
00055 #endif
00056 
00057 
00058 #define AK_OLDEST_SUPPORTED_WWISESDK_VERSION ((2017<<8) | 1)
00059 
00060 /// Plug-in information structure.
00061 /// \remarks The bIsInPlace field is only relevant for effect plug-ins.
00062 /// \sa
00063 /// - \ref iakeffect_geteffectinfo
00064 struct AkPluginInfo
00065 {
00066     /// Constructor for default values
00067     AkPluginInfo()
00068         : eType(AkPluginTypeNone)
00069         , uBuildVersion( 0 )
00070         , bIsInPlace(true)
00071         , bCanChangeRate(false)
00072         , bReserved(false)
00073     {}
00074 
00075     AkPluginType eType;            ///< Plug-in type
00076     AkUInt32     uBuildVersion;    ///< Plugin build version, must match the AK_WWISESDK_VERSION_COMBINED macro from AkWwiseSDKVersion.h.  Prevents usage of plugins compiled for other versions, avoiding crashes or data issues.
00077     bool         bIsInPlace;       ///< Buffer usage (in-place or not)
00078     bool         bCanChangeRate;   ///< True for effects whose sample throughput is different between input and output. Effects that can change rate need to be out-of-place (!bIsInPlace), and cannot exist on busses.
00079     bool         bReserved;        ///< Legacy bIsAsynchronous plug-in flag, now unused. Preserved for plug-in backward compatibility. bReserved should be false for all plug-in.
00080 };
00081 
00082 //Forward declarations.
00083 namespace AK
00084 {
00085     class PluginRegistration;
00086 }
00087 extern "C" AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList;
00088 
00089 struct AkAcousticTexture;
00090 
00091 namespace AK
00092 {
00093     class IAkStreamMgr;
00094     class IAkGlobalPluginContext;
00095 
00096     /// Game object information available to plugins.
00097     class IAkGameObjectPluginInfo
00098     {
00099     protected:
00100         /// Virtual destructor on interface to avoid warnings.
00101         virtual ~IAkGameObjectPluginInfo(){}
00102 
00103     public:
00104 
00105         /// Get the ID of the game object.
00106         virtual AkGameObjectID GetGameObjectID() const = 0;
00107 
00108         /// Retrieve the number of emitter-listener pairs (rays) of the game object.
00109         /// A game object may have more than one position, and be listened to more than one listener.
00110         /// The returned value is the product of these two numbers. Use the returned value as a higher
00111         /// bound for the index of GetEmitterListenerPair().
00112         /// Note that rays whose listener is irrelevant to the current context are ignored. For example,
00113         /// if the calling plug-in exists on a bus, only listeners that are routed to the end point's
00114         /// device are considered.
00115         /// \sa
00116         /// - AK::SoundEngine::SetPosition()
00117         /// - AK::SoundEngine::SetMultiplePositions()
00118         /// - AK::SoundEngine::SetListeners()
00119         /// - AK::IAkGameObjectPluginInfo::GetEmitterListenerPair()
00120         /// - AK::SoundEngine::AddSecondaryOutput()
00121         virtual AkUInt32 GetNumEmitterListenerPairs() const = 0;
00122 
00123         /// Retrieve the emitter-listener pair (ray) of the game object at index in_uIndex.
00124         /// Call GetNumEmitterListenerPairs() prior to this function to get the total number of
00125         /// emitter-listener pairs of the game object.
00126         /// The emitter-listener pair is expressed as the game object's position relative to the
00127         /// listener, in spherical coordinates.
00128         /// \note
00129         /// - The distance takes game object and listener scaling factors into account.
00130         /// - Returned distance and angles are those of the game object, and do not necessarily correspond
00131         /// to any sound's positioning data.
00132         /// \return AK_Fail if the index is invalid, AK_Success otherwise.
00133         /// \sa
00134         /// - AK::SoundEngine::SetAttenuationScalingFactor()
00135         /// - AK::SoundEngine::SetScalingFactor()
00136         /// - AK::IAkGameObjectPluginInfo::GetNumEmitterListenerPairs()
00137         virtual AKRESULT GetEmitterListenerPair(
00138             AkUInt32 in_uIndex,             ///< Index of the pair, [0, GetNumEmitterListenerPairs()[
00139             AkEmitterListenerPair & out_emitterListenerPair ///< Returned relative source position in spherical coordinates.
00140             ) const = 0;
00141 
00142         /// Get the number of positions of the game object. Use this value to determine the indices to be
00143         /// passed to GetGameObjectPosition().
00144         /// \sa
00145         /// - AK::SoundEngine::SetPosition()
00146         /// - AK::SoundEngine::SetMultiplePositions()
00147         /// - AK::IAkGameObjectPluginInfo::GetGameObjectPosition();
00148         virtual AkUInt32 GetNumGameObjectPositions() const = 0;
00149 
00150         /// Get the raw position of the game object at index in_uIndex.
00151         /// Use GetNumGameObjectPositions() prior to this function to get the total number of positions
00152         /// of that game object.
00153         /// \return AK_Fail if the index is out of bounds, AK_Success otherwise.
00154         /// \sa
00155         /// - AK::SoundEngine::SetPosition()
00156         /// - AK::SoundEngine::SetMultiplePositions()
00157         /// - AK::IAkGameObjectPluginInfo::GetNumGameObjectPositions()
00158         virtual AKRESULT GetGameObjectPosition(
00159             AkUInt32 in_uIndex,             ///< Index of the position, [0, GetNumGameObjectPositions()[
00160             AkSoundPosition & out_position  ///< Returned raw position info.
00161             ) const = 0;
00162 
00163         /// Get the multi-position type assigned to the game object.
00164         /// \return MultiPositionType_MultiSources when the effect is instantiated on a bus.
00165         /// \sa
00166         /// - AK::SoundEngine::SetPosition()
00167         /// - AK::SoundEngine::SetMultiplePositions()
00168         virtual SoundEngine::MultiPositionType GetGameObjectMultiPositionType() const = 0;
00169 
00170         /// Get the distance scaling factor of the associated game object.
00171         /// \sa
00172         /// - AK::SoundEngine::SetAttenuationScalingFactor()
00173         virtual AkReal32 GetGameObjectScaling() const = 0;
00174 
00175         /// Get the game object IDs of listener game objects that are listening to the emitter game object.
00176         /// Note that only listeners relevant to the current context are considered. For example,
00177         /// if the calling plug-in exists on a bus, only listeners that are routed to the end point's
00178         /// device are added to the returned array.
00179         /// \return True if the call succeeded, false if all the listeners could not fit into the array,
00180         /// \sa
00181         /// - AK::SoundEngine::SetListeners()
00182         virtual bool GetListeners( 
00183             AkGameObjectID* out_aListenerIDs,   ///< Array of listener IDs to fill, or NULL to query the size needed.
00184             AkUInt32& io_uSize                  ///< In: max size of the array, out: number of valid elements returned in out_aListenerIDs.
00185             ) const = 0;
00186 
00187         /// Get information about a listener. Use GetListeners() prior to this function
00188         /// in order to know which listeners are listening to the associated game object. 
00189         /// \return AK_Fail if the listener ID is invalid. AK_Success otherwise.
00190         /// \sa
00191         /// - AK::SoundEngine::SetListeners()
00192         /// - AK::IAkGameObjectPluginInfo::GetListeners()
00193         virtual AKRESULT GetListenerData(
00194             AkGameObjectID in_uListener,        ///< Bit field identifying the listener for which you desire information.
00195             AkListener & out_listener           ///< Returned listener info.
00196             ) const = 0;
00197     };
00198 
00199     /// Voice-specific information available to plug-ins. The associated game object's information is
00200     /// available through the methods of the base class IAkGameObjectPluginInfo.
00201     class IAkVoicePluginInfo : public IAkGameObjectPluginInfo
00202     {
00203     protected:
00204         /// Virtual destructor on interface to avoid warnings.
00205         virtual ~IAkVoicePluginInfo(){}
00206 
00207     public:
00208 
00209         /// Retrieve the Playing ID of the event corresponding to this voice (if applicable).
00210         virtual AkPlayingID GetPlayingID() const = 0;
00211 
00212         /// Get priority value associated to this voice. When priority voice is modified by distance, the minimum distance among emitter-listener pairs is used.
00213         /// \return The priority between AK_MIN_PRIORITY and AK_MAX_PRIORITY inclusively.
00214         virtual AkPriority GetPriority() const = 0;
00215 
00216         /// Get priority value associated to this voice, for a specified distance, which may differ from the minimum distance that is used by default.
00217         /// \return The priority between AK_MIN_PRIORITY and AK_MAX_PRIORITY inclusively.
00218         virtual AkPriority ComputePriorityWithDistance(
00219             AkReal32 in_fDistance               ///< Distance.
00220             ) const = 0;
00221     };
00222 
00223     /// Interface to retrieve contextual information available to all types of plugins.
00224     class IAkPluginContextBase
00225     {
00226     protected:
00227         /// Virtual destructor on interface to avoid warnings.
00228         virtual ~IAkPluginContextBase(){}
00229 
00230     public:
00231 
00232         /// \return The global sound engine context.
00233         /// \sa IAkGlobalPluginContext
00234         virtual IAkGlobalPluginContext* GlobalContext() const = 0;
00235 
00236         /// Obtain the interface to access the game object on which the plugin is instantiated.
00237         /// \return The interface to GameObject info.
00238         virtual IAkGameObjectPluginInfo * GetGameObjectInfo() = 0;
00239 
00240         /// Identify the mixing graph where the plug-in is instantiated by getting the end-point's
00241         /// output ID and device type that were given to AddSecondaryOutput(). Primary output graph
00242         /// returns out_uOutputID = 0 and out_uDeviceType = (AkUInt32)AkOutput_Main.
00243         /// Applicable to plug-ins instantiated in the Master-Mixer hierarchy only (bus insert, mixer, sink).
00244         /// Plug-ins instantiated in the Actor-Mixer hierarchy (i.e. on voices) return AK_NotCompatible.
00245         /// \sa integrating_secondary_outputs
00246         /// \return The device type and unique identifier. AK_Success if successful, AK_NotCompatible otherwise.
00247         virtual AKRESULT GetOutputID(
00248             AkUInt32 &          out_uOutputID,      ///< Device identifier, when multiple devices of the same type are possible.
00249             AkUInt32 &          out_uDeviceType     ///< Device type, must be one of the currently supported devices types.  Can be casted to platforms-specific AkAudioOutputType.
00250             ) const = 0;
00251 
00252         /// Return the pointer and size of the plug-in media corresponding to the specified index.
00253         /// The pointer returned will be NULL if the plug-in media is either not loaded or inexistant.
00254         /// When this function is called and returns a valid data pointer, the data can only be used by this
00255         /// instance of the plugin and is guaranteed to be valid only during the plug-in lifespan.
00256         virtual void GetPluginMedia(
00257             AkUInt32 in_dataIndex,      ///< Index of the plug-in media to be returned.
00258             AkUInt8* &out_rpData,       ///< Pointer to the data
00259             AkUInt32 &out_rDataSize     ///< size of the data returned in bytes.
00260             ) = 0;
00261 
00262         /// Return the pointer and size of the game data corresponding to the specified index, sent by the game using AK::SoundEngine::SendPluginCustomGameData().
00263         /// The pointer returned will be NULL if the game data is inexistent.
00264         /// When this function is called and returns a valid data pointer, the data can only be used by this 
00265         /// instance of the plugin and is guaranteed to be valid only during the frame.
00266         virtual void GetPluginCustomGameData( 
00267             void* &out_rpData,          ///< Pointer to the data
00268             AkUInt32 &out_rDataSize     ///< size of the data returned in bytes.
00269             ) = 0;
00270 
00271         /// Post a custom blob of data to the UI counterpart of this effect plug-in.
00272         /// Data is sent asynchronously through the profiling system.
00273         /// Notes:
00274         /// - It is only possible to post data when the instance of the plug-in is on a bus,
00275         ///     because there is a one-to-one relationship with its effect settings view.
00276         ///     You may call CanPostMonitorData() to determine if your plug-in can send data to the UI.
00277         /// - Data is copied into the communication buffer within this method,
00278         ///     so you may discard it afterwards.
00279         /// - You need to handle byte swapping on one side or the other when sending
00280         ///     data from a big-endian platform.
00281         /// - Sending data to the UI is only possible in Debug and Profile. Thus, you should
00282         ///     enclose your calls to package and send that data within !AK_OPTIMIZED preprocessor flag.
00283         /// \return AK_Success if the plug-in exists on a bus, AK_Fail otherwise.
00284         virtual AKRESULT PostMonitorData(
00285             void *      in_pData,       ///< Blob of data.
00286             AkUInt32    in_uDataSize    ///< Size of data.
00287             ) = 0;
00288 
00289         /// Query the context to know if it is possible to send data to the UI counterpart of this effect plug-in.
00290         /// It is only possible to post data when the instance of the plug-in is on a bus, because there is a
00291         /// one-to-one relationship with its effect settings view.
00292         /// \return True if the instance of the plug-in is on a bus, and the authoring tool is connected and
00293         ///     monitoring the game, false otherwise.
00294         /// \sa PostMonitorData()
00295         virtual bool     CanPostMonitorData() = 0;
00296 
00297         /// Post a monitoring message or error string. This will be displayed in the Wwise capture
00298         /// log.
00299         /// \return AK_Success if successful, AK_Fail if there was a problem posting the message.
00300         ///         In optimized mode, this function returns AK_NotCompatible.
00301         /// \remark This function is provided as a tracking tool only. It does nothing if it is
00302         ///         called in the optimized/release configuration and return AK_NotCompatible.
00303         virtual AKRESULT PostMonitorMessage(
00304             const char* in_pszError,                ///< Message or error string to be displayed
00305             AK::Monitor::ErrorLevel in_eErrorLevel  ///< Specifies whether it should be displayed as a message or an error
00306             ) = 0;
00307 
00308         /// Get the cumulative gain of all mixing stages, from the host audio node down to the device end point.
00309         /// Returns 1.f when the node is an actor-mixer (voice), because a voice may be routed to several mix chains.
00310         /// \return The cumulative downstream gain.
00311         virtual AkReal32 GetDownstreamGain() = 0;
00312 
00313         /// Return the channel configuration of the parent node that this effect will mix into.  GetParentChannelConfig() may be used to set the output configuration of an
00314         /// out-of-place effect to avoid additional up/down mixing stages.  Please note however that it is possible for out-of-place effects later in the chain to change
00315         /// this configuration.
00316         /// Returns !out_channelConfig.IsValid() when the node is an actor-mixer (voice), because a voice may be routed to several mix chains.
00317         /// \return AK_Success if the channel config of the primary, direct parent bus could be determined, AK_Fail otherwise.
00318         virtual AKRESULT GetParentChannelConfig(
00319             AkChannelConfig& out_channelConfig  ///< Channel configuration of parent node (downstream bus).
00320             ) const = 0;
00321 
00322 #if (defined AK_CPU_X86 || defined AK_CPU_X86_64) && !(defined AK_IOS)
00323         /// Return an interface to query processor specific features.
00324         virtual IAkProcessorFeatures * GetProcessorFeatures() = 0;
00325 #endif
00326     };
00327 
00328     /// Interface to retrieve contextual information for an effect plug-in.
00329     /// \sa
00330     /// - \ref iakmonadiceffect_init
00331     class IAkEffectPluginContext : public IAkPluginContextBase
00332     {
00333     protected:
00334         /// Virtual destructor on interface to avoid warnings.
00335         virtual ~IAkEffectPluginContext(){}
00336 
00337     public:
00338 
00339         /// Determine whether the effect is to be used in Send Mode or not.
00340         /// Effects used in auxiliary busses are always used in Send Mode.
00341         /// \return True if the effect is in Send Mode, False otherwise
00342         virtual bool IsSendModeEffect() const = 0;
00343 
00344         /// Obtain the interface to access the voice in which the plugin is inserted.
00345         /// \return The interface to voice info. NULL if the plugin is instantiated on a bus.
00346         virtual IAkVoicePluginInfo * GetVoiceInfo() = 0;
00347 
00348         /// Get internal ID of sound structure (sound object or bus) on which the plug-in is instantiated.
00349         /// In the case of a voice, the ID is internal but corresponds to what you would get from the duration 
00350         /// callback (see AkDurationCallbackInfo::audioNodeID). In the case of a bus, it can be matched with the bus name converted 
00351         /// to a unique ID using AK::SoundEngine::GetIDFromString(). Returns AK_INVALID_UNIQUE_ID in the case of a sink/device.
00352         /// \return ID of structure.
00353         /// \sa 
00354         /// - AkDurationCallbackInfo
00355         /// - AK::SoundEngine::PostEvent()
00356         /// - AK::SoundEngine::GetIDFromString()
00357         virtual AkUniqueID GetNodeID() const = 0;
00358     };
00359 
00360     /// Interface to retrieve contextual information for a source plug-in.
00361     /// \sa
00362     /// - \ref iaksourceeffect_init
00363     class IAkSourcePluginContext : public IAkPluginContextBase
00364     {
00365     protected:
00366         /// Virtual destructor on interface to avoid warnings.
00367         virtual ~IAkSourcePluginContext(){}
00368 
00369     public:
00370 
00371         /// Retrieve the number of loops the source should produce.
00372         /// \return The number of loop iterations the source should produce (0 if infinite looping)
00373         virtual AkUInt16 GetNumLoops() const = 0;
00374 
00375         /// Obtain the interface to access the voice in which the plugin is inserted.
00376         /// \return The interface to voice info.
00377         virtual IAkVoicePluginInfo * GetVoiceInfo() = 0;
00378 
00379         /// Obtain the MIDI event info associated to the source.
00380         /// \return The MIDI event info.
00381         /// 
00382         virtual AkMIDIEvent GetMidiEvent() const = 0;
00383 
00384         /// Get internal ID of sound structure (sound object or bus) on which the plug-in is instantiated.
00385         /// In the case of a voice, the ID is internal but corresponds to what you would get from the duration 
00386         /// callback (see AkDurationCallbackInfo::audioNodeID). In the case of a bus, it can be matched with the bus name converted 
00387         /// to a unique ID using AK::SoundEngine::GetIDFromString(). Returns AK_INVALID_UNIQUE_ID in the case of a sink/device.
00388         /// \return ID of structure.
00389         /// \sa 
00390         /// - AkDurationCallbackInfo
00391         /// - AK::SoundEngine::PostEvent()
00392         /// - AK::SoundEngine::GetIDFromString()
00393         virtual AkUniqueID GetNodeID() const = 0;
00394 
00395         /// Retrieve Cookie information for a Source Plugin
00396         /// \return the void pointer of the Cookie passed to the PostEvent 
00397         virtual void* GetCookie() const = 0;    
00398 
00399     };
00400 
00401     /// Interface to retrieve contextual information for a mixer.
00402     class IAkMixerPluginContext : public IAkPluginContextBase
00403     {
00404     protected:
00405         /// Virtual destructor on interface to avoid warnings.
00406         virtual ~IAkMixerPluginContext(){}
00407 
00408     public:
00409 
00410         /// Get ID of bus on which the plugin is inserted. It can be matched with the bus name converted to a unique ID using AK::SoundEngine::GetIDFromString().
00411         /// \return ID of bus.
00412         /// \sa AK::SoundEngine::GetIDFromString()
00413         virtual AkUniqueID GetBusID() = 0;
00414 
00415         /// Get the type of the bus on which the mixer plugin is instantiated.
00416         /// AkBusHierachyFlags is a bit field, indicating whether the bus is the master (top-level) bus or not,
00417         /// and whether it is in the primary or secondary mixing graph.
00418         /// \return The bus type.
00419         virtual AkBusHierarchyFlags GetBusType() = 0;
00420 
00421         /// Get speaker angles of the specified device.
00422         /// The speaker angles are expressed as an array of loudspeaker pairs, in degrees, relative to azimuth ]0,180].
00423         /// Supported loudspeaker setups are always symmetric; the center speaker is always in the middle and thus not specified by angles.
00424         /// Angles must be set in ascending order.
00425         /// You may call this function with io_pfSpeakerAngles set to NULL to get the expected number of angle values in io_uNumAngles,
00426         /// in order to allocate your array correctly. You may also obtain this number by calling
00427         /// AK::GetNumberOfAnglesForConfig( AK_SPEAKER_SETUP_DEFAULT_PLANE ).
00428         /// If io_pfSpeakerAngles is not NULL, the array is filled with up to io_uNumAngles.
00429         /// Typical usage:
00430         /// - AkUInt32 uNumAngles;
00431         /// - GetSpeakerAngles( NULL, uNumAngles );
00432         /// - AkReal32 * pfSpeakerAngles = AkAlloca( uNumAngles * sizeof(AkReal32) );
00433         /// - GetSpeakerAngles( pfSpeakerAngles, uNumAngles );
00434         /// \warning Call this function only after the sound engine has been properly initialized.
00435         /// \return AK_Success if the end point device is properly initialized, AK_Fail otherwise.
00436         /// \sa AK::SoundEngine::GetSpeakerAngles()
00437         virtual AKRESULT GetSpeakerAngles(
00438             AkReal32 *          io_pfSpeakerAngles,         ///< Returned array of loudspeaker pair angles, in degrees relative to azimuth [0,180]. Pass NULL to get the required size of the array.
00439             AkUInt32 &          io_uNumAngles,              ///< Returned number of angles in io_pfSpeakerAngles, which is the minimum between the value that you pass in, and the number of angles corresponding to the output configuration, or just the latter if io_pfSpeakerAngles is NULL.
00440             AkReal32 &          out_fHeightAngle            ///< Elevation of the height layer, in degrees relative to the plane.
00441             ) = 0;
00442 
00443         /// \name Services.
00444         //@{
00445 
00446         /// Compute a direct speaker assignment volume matrix with proper downmixing rules between two channel configurations.
00447         virtual AKRESULT ComputeSpeakerVolumesDirect(
00448             AkChannelConfig     in_inputConfig,             ///< Channel configuration of the input.
00449             AkChannelConfig     in_outputConfig,            ///< Channel configuration of the mixer output.
00450             AkReal32            in_fCenterPerc,             ///< Center percentage. Only applies to mono inputs with standard output configurations that have a center channel.
00451             AK::SpeakerVolumes::MatrixPtr out_mxVolumes     ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
00452             ) = 0;
00453 
00454         /// Compute a volume matrix given the position of the panner (Wwise 2D panner).
00455         virtual AKRESULT ComputeSpeakerVolumesPanner(
00456             const AkVector &    in_position,                ///< x,y,z panner position [-1,1]. Note that z has no effect at the moment.
00457             AkReal32            in_fCenterPct,              ///< Center percentage.
00458             AkChannelConfig     in_inputConfig,             ///< Channel configuration of the input.
00459             AkChannelConfig     in_outputConfig,            ///< Channel configuration of the mixer output.
00460             AK::SpeakerVolumes::MatrixPtr out_mxVolumes     ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
00461             ) = 0;
00462 
00463         /// Compute panning gains on the plane given an incidence angle and channel configuration.
00464         /// \return AK_Success if successful, AK_Fail otherwise.
00465         virtual AKRESULT ComputePlanarVBAPGains(
00466             AkReal32            in_fAngle,                  ///< Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise)
00467             AkChannelConfig     in_outputConfig,            ///< Desired output configuration.
00468             AkReal32            in_fCenterPerc,             ///< Center percentage. Only applies to mono inputs to outputs that have no center.
00469             AK::SpeakerVolumes::VectorPtr out_vVolumes      ///< Returned volumes (see AK::SpeakerVolumes::Vector services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Vector::GetRequiredSize() for the desired configuration.
00470             ) = 0;
00471 
00472         /// Initialize spherical VBAP
00473         /// \return AK_Success if successful, AK_Fail otherwise.
00474         virtual AKRESULT InitSphericalVBAP(
00475             AK::IAkPluginMemAlloc* in_pAllocator,           ///< Memory allocator
00476             const AkSphericalCoord* in_SphericalPositions,  ///< Array of points in spherical coordinate, representign the virtual position of each channels.
00477             const AkUInt32 in_NbPoints,                     ///< Number of points in the position array
00478             void *& out_pPannerData                         ///< Contains data relevant to the 3D panner that shoud be re-used accross plugin instances.
00479             ) = 0;
00480 
00481         /// Compute panning gains on the plane given an incidence angle and channel configuration.
00482         /// \return AK_Success if successful, AK_Fail otherwise.
00483         virtual AKRESULT ComputeSphericalVBAPGains(
00484             void*               in_pPannerData,             ///< Contains data relevant to the 3D panner that shoud be re-used accross plugin instances.
00485             AkReal32            in_fAzimuth,                ///< Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise)
00486             AkReal32            in_fElevation,              ///< Incident angle, in radians [0,pi], where 0 is the elevation (positive values are clockwise)
00487             AkUInt32            in_uNumChannels,            ///< Number of output channels.
00488             AK::SpeakerVolumes::VectorPtr out_vVolumes      ///< Returned volumes (see AK::SpeakerVolumes::Vector services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Vector::GetRequiredSize() for the desired configuration.
00489             ) = 0;
00490 
00491         /// Clear panner data obtained from InitSphericalVBAP().
00492         /// \return AK_Success if successful, AK_Fail otherwise.
00493         virtual AKRESULT TermSphericalVBAP(
00494             AK::IAkPluginMemAlloc*  in_pAllocator,          ///< Memory allocator
00495             void*                   in_pPannerData          ///< Contains data relevant to the 3D panner that shoud be re-used accross plugin instances.
00496             ) = 0;
00497 
00498         /// Compute standard 3D positioning.
00499         /// \return AK_Success if successful.
00500         /// \aknote The cartesian counterpart of Compute3DPositioning, that uses emitter and listener transforms, should be used instead of this function.
00501         /// It is more complete and more efficient. \endaknote
00502         virtual AKRESULT Compute3DPositioning(
00503             AkReal32            in_fAngle,                  ///< Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise).
00504             AkReal32            in_fElevation,              ///< Incident elevation angle, in radians [-pi/2,pi/2], where 0 is the horizon (positive values are above the horizon).
00505             AkReal32            in_fSpread,                 ///< Spread ([0,100]).
00506             AkReal32            in_fFocus,                  ///< Focus ([0,100]).
00507             AkChannelConfig     in_inputConfig,             ///< Channel configuration of the input.
00508             AkChannelMask       in_uInputChanSel,           ///< Mask of input channels selected for panning (excluded input channels don't contribute to the output).
00509             AkChannelConfig     in_outputConfig,            ///< Desired output configuration.
00510             AkReal32            in_fCenterPerc,             ///< Center percentage. Only applies to mono inputs to outputs that have a center.
00511             AK::SpeakerVolumes::MatrixPtr out_mxVolumes     ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
00512             ) = 0;
00513 
00514         /// Compute standard 3D positioning.
00515         /// \return AK_Success if successful.
00516         /// \aknote This function is more complete and more efficient than the Compute3DPositioning service that uses spherical coordinates, and should be favored.\endaknote
00517         virtual AKRESULT Compute3DPositioning(
00518             const AkTransform & in_emitter,                 ///< Emitter transform.
00519             const AkTransform & in_listener,                ///< Listener transform.
00520             AkReal32            in_fCenterPerc,             ///< Center percentage. Only applies to mono inputs to outputs that have a center.
00521             AkReal32            in_fSpread,                 ///< Spread.
00522             AkReal32            in_fFocus,                  ///< Focus.
00523             AkChannelConfig     in_inputConfig,             ///< Channel configuration of the input.
00524             AkChannelMask       in_uInputChanSel,           ///< Mask of input channels selected for panning (excluded input channels don't contribute to the output).
00525             AkChannelConfig     in_outputConfig,            ///< Desired output configuration.
00526             AK::SpeakerVolumes::MatrixPtr out_mxVolumes     ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
00527             ) = 0;
00528 
00529         //@}
00530 
00531         /// \name Metering.
00532         //@{
00533 
00534         /// Set flags for controlling computation of metering values on the mix buffer.
00535         /// Pass AK_NoMetering to disable metering.
00536         /// \sa
00537         /// - AK::IAkMetering
00538         virtual void EnableMetering( AkMeteringFlags in_eFlags ) = 0;
00539 
00540         //@}
00541     };
00542 
00543     /// Parameter node interface, managing access to an enclosed parameter structure.
00544     /// \aknote The implementer of this interface should also expose a static creation function
00545     /// that will return a new parameter node instance when required (see \ref se_plugins_overview). \endaknote
00546     /// \sa
00547     /// - \ref shared_parameter_interface
00548     class IAkPluginParam : public IAkRTPCSubscriber
00549     {
00550     protected:
00551         /// Virtual destructor on interface to avoid warnings.
00552         virtual ~IAkPluginParam(){}
00553 
00554     public:
00555         /// Create a duplicate of the parameter node instance in its current state.
00556         /// \aknote The allocation of the new parameter node should be done through the AK_PLUGIN_NEW() macro. \endaknote
00557         /// \return Pointer to a duplicated plug-in parameter node interface
00558         /// \sa
00559         /// - \ref iakeffectparam_clone
00560         virtual IAkPluginParam * Clone(
00561             IAkPluginMemAlloc * in_pAllocator   ///< Interface to memory allocator to be used
00562             ) = 0;
00563 
00564         /// Initialize the plug-in parameter node interface.
00565         /// Initializes the internal parameter structure to default values or with the provided parameter
00566         /// block if it is valid. \endaknote
00567         /// \aknote If the provided parameter block is valid, use SetParamsBlock() to set all parameters at once. \endaknote
00568         /// \return Possible return values are: AK_Success, AK_Fail, AK_InvalidParameter
00569         /// \sa
00570         /// - \ref iakeffectparam_init
00571         virtual AKRESULT Init(
00572             IAkPluginMemAlloc * in_pAllocator,      ///< Interface to the memory allocator to be used
00573             const void *        in_pParamsBlock,    ///< Pointer to a parameter structure block
00574             AkUInt32            in_uBlockSize       ///< Size of the parameter structure block
00575             ) = 0;
00576 
00577         /// Called by the sound engine when a parameter node is terminated.
00578         /// \aknote The self-destruction of the parameter node must be done using the AK_PLUGIN_DELETE() macro. \endaknote
00579         /// \return AK_Success if successful, AK_Fail otherwise
00580         /// \sa
00581         /// - \ref iakeffectparam_term
00582         virtual AKRESULT Term(
00583             IAkPluginMemAlloc * in_pAllocator       ///< Interface to memory allocator to be used
00584             ) = 0;
00585 
00586         /// Set all plug-in parameters at once using a parameter block.
00587         /// \return AK_Success if successful, AK_InvalidParameter otherwise
00588         /// \sa
00589         /// - \ref iakeffectparam_setparamsblock
00590         virtual AKRESULT SetParamsBlock(
00591             const void *in_pParamsBlock,    ///< Pointer to a parameter structure block
00592             AkUInt32    in_uBlockSize       ///< Size of the parameter structure block
00593             ) = 0;
00594 
00595         /// Update a single parameter at a time and perform the necessary actions on the parameter changes.
00596         /// \aknote The parameter ID corresponds to the AudioEnginePropertyID in the plug-in XML description file. \endaknote
00597         /// \return AK_Success if successful, AK_InvalidParameter otherwise
00598         /// \sa
00599         /// - \ref iakeffectparam_setparam
00600         virtual AKRESULT SetParam(
00601             AkPluginParamID in_paramID,     ///< ID number of the parameter to set
00602             const void *    in_pValue,      ///< Pointer to the value of the parameter to set
00603             AkUInt32        in_uParamSize   ///< Size of the value of the parameter to set
00604             ) = 0;
00605 
00606         /// Use this constant with AK::Wwise::IPluginPropertySet::NotifyInternalDataChanged,
00607         /// AK::Wwise::IAudioPlugin::GetPluginData and IAkPluginParam::SetParam. This tells
00608         /// that the whole plugin data needs to be saved/transferred.
00609         ///\sa
00610         /// - AK::Wwise::IPluginPropertySet::NotifyInternalDataChanged
00611         /// - AK::Wwise::IAudioPlugin::GetPluginData
00612         /// - AK::IAkPluginParam::SetParam
00613         static const AkPluginParamID ALL_PLUGIN_DATA_ID = 0x7FFF;
00614     };
00615 
00616     /// Wwise sound engine plug-in interface. Shared functionality across different plug-in types.
00617     /// \aknote The implementer of this interface should also expose a static creation function
00618     /// that will return a new plug-in instance when required (see \ref soundengine_plugins). \endaknote
00619     class IAkPlugin
00620     {
00621     protected:
00622         /// Virtual destructor on interface to avoid warnings.
00623         virtual ~IAkPlugin(){}
00624 
00625     public:
00626         /// Release the resources upon termination of the plug-in.
00627         /// \return AK_Success if successful, AK_Fail otherwise
00628         /// \aknote The self-destruction of the plug-in must be done using AK_PLUGIN_DELETE() macro. \endaknote
00629         /// \sa
00630         /// - \ref iakeffect_term
00631         virtual AKRESULT Term(
00632             IAkPluginMemAlloc * in_pAllocator   ///< Interface to memory allocator to be used by the plug-in
00633             ) = 0;
00634 
00635         /// The reset action should perform any actions required to reinitialize the state of the plug-in
00636         /// to its original state (e.g. after Init() or on effect bypass).
00637         /// \return AK_Success if successful, AK_Fail otherwise.
00638         /// \sa
00639         /// - \ref iakeffect_reset
00640         virtual AKRESULT Reset() = 0;
00641 
00642         /// Plug-in information query mechanism used when the sound engine requires information
00643         /// about the plug-in to determine its behavior
00644         /// \return AK_Success if successful.
00645         /// \sa
00646         /// - \ref iakeffect_geteffectinfo
00647         virtual AKRESULT GetPluginInfo(
00648             AkPluginInfo & out_rPluginInfo  ///< Reference to the plug-in information structure to be retrieved
00649             ) = 0;
00650 
00651         /// Some plug-ins are accessing Media from the Wwise sound bank system.
00652         /// If the IAkPlugin object is not using media, this function will not be used and should simply return false.
00653         /// If the IAkPlugin object is using media, the RelocateMedia feature can be optionally implemented.
00654         /// To implement correctly the feature, the plugin must be able to "Hot swap" from a memory location to another one in a single blocking call (AK::IAkPlugin::RelocateMedia)
00655         ///
00656         /// \sa
00657         /// - AK::IAkPlugin::RelocateMedia
00658         virtual bool SupportMediaRelocation() const
00659         {
00660             return false;
00661         }
00662 
00663         /// Some plug-ins are accessing Media from the Wwise sound bank system.
00664         /// If the IAkPlugin object is not using media, this function will not be used.
00665         /// If the IAkPlugin object is using media, the RelocateMedia feature can be optionally implemented.
00666         /// When this function is being called, the IAkPlugin object must make the required changes to remove all
00667         /// referenced from the old memory pointer (previously obtained by GetPluginMedia() (and offsets to) to not access anymore the content of the old memory data and start using the newly provided pointer instead.
00668         /// The change must be done within the function RelocateMedia().
00669         /// After this call, the memory space in in_pOldInMemoryData will be invalidated and cannot be used safely anymore.
00670         ///
00671         /// This function will not be called if SupportMediaRelocation returned false.
00672         ///
00673         /// \sa
00674         /// - AK::IAkPlugin::SupportMediaRelocation
00675         virtual AKRESULT RelocateMedia(
00676             AkUInt8* /*in_pNewMedia*/,
00677             AkUInt8* /*in_pOldMedia*/
00678             )
00679         {
00680             return AK_NotImplemented;
00681         }
00682 
00683     };
00684 
00685     /// Software effect plug-in interface (see \ref soundengine_plugins_effects).
00686     class IAkEffectPlugin : public IAkPlugin
00687     {
00688     protected:
00689         /// Virtual destructor on interface to avoid warnings.
00690         virtual ~IAkEffectPlugin(){}
00691 
00692     public:
00693         /// Software effect plug-in initialization. Prepares the effect for data processing, allocates memory and sets up the initial conditions.
00694         /// \aknote Memory allocation should be done through appropriate macros (see \ref fx_memory_alloc). \endaknote
00695         /// \sa
00696         /// - \ref iakmonadiceffect_init
00697         virtual AKRESULT Init(
00698             IAkPluginMemAlloc *         in_pAllocator,              ///< Interface to memory allocator to be used by the effect
00699             IAkEffectPluginContext *    in_pEffectPluginContext,    ///< Interface to effect plug-in's context
00700             IAkPluginParam *            in_pParams,                 ///< Interface to plug-in parameters
00701             AkAudioFormat &             io_rFormat                  ///< Audio data format of the input/output signal. Only an out-of-place plugin is allowed to change the channel configuration.
00702             ) = 0;
00703 
00704 #ifdef AK_VITA_HW
00705         virtual const SceNgsVoiceDefinition * GetVoiceDefinition(){ AKASSERT( false && "Non hardware plugin called on Vita HW" ); return NULL; }
00706         virtual AKRESULT AttachVoice( SceNgsHVoice in_hVoice){ AKASSERT( false && "Non hardware plugin called on Vita HW" ); return AK_Fail; }
00707         virtual AkReal32 GetTailTime() const { AKASSERT( false && "Non hardware plugin called on Vita HW" ); return 0; }
00708         virtual AKRESULT SetBypass( SceUInt32 in_uBypassFlag ) { AKASSERT( false && "Non hardware plugin called on Vita HW" ); return AK_Fail; }
00709 #endif
00710     };
00711 
00712     /// Software effect plug-in interface for in-place processing (see \ref soundengine_plugins_effects).
00713     class IAkInPlaceEffectPlugin : public IAkEffectPlugin
00714     {
00715     public:
00716         /// Software effect plug-in DSP execution for in-place processing.
00717         /// \aknote The effect should process all the input data (uValidFrames) as long as AK_DataReady is passed in the eState field.
00718         /// When the input is finished (AK_NoMoreData), the effect can output more sample than uValidFrames up to MaxFrames() if desired.
00719         /// All sample frames beyond uValidFrames are not initialized and it is the responsibility of the effect to do so when outputting an effect tail.
00720         /// The effect must notify the pipeline by updating uValidFrames if more frames are produced during the effect tail.
00721         /// \aknote The effect will stop being called by the pipeline when AK_NoMoreData is returned in the the eState field of the AkAudioBuffer structure.
00722         /// See \ref iakmonadiceffect_execute_general.
00723         virtual void Execute(
00724                 AkAudioBuffer *                         io_pBuffer      ///< In/Out audio buffer data structure (in-place processing)
00725                 ) = 0;
00726 
00727         /// Skips execution of some frames, when the voice is virtual playing from elapsed time.
00728         /// This can be used to simulate processing that would have taken place (e.g. update internal state).
00729         /// Return AK_DataReady or AK_NoMoreData, depending if there would be audio output or not at that point.
00730         virtual AKRESULT TimeSkip(
00731             AkUInt32 in_uFrames ///< Number of frames the audio processing should advance.
00732             ) = 0;
00733     };
00734 
00735 
00736     /// Software effect plug-in interface for out-of-place processing (see \ref soundengine_plugins_effects).
00737     class IAkOutOfPlaceEffectPlugin : public IAkEffectPlugin
00738     {
00739     public:
00740         /// Software effect plug-in for out-of-place processing.
00741         /// \aknote An input buffer is provided and will be passed back to Execute() (with an advancing offset based on uValidFrames consumption by the plug-in).
00742         /// The output buffer should be filled entirely by the effect (at which point it can report AK_DataReady) except on last execution where AK_NoMoreData should be used.
00743         /// AK_DataNeeded should be used when more input data is necessary to continue processing.
00744         /// \aknote Only the output buffer eState field is looked at by the pipeline to determine the effect state.
00745         /// See \ref iakmonadiceffect_execute_outofplace.
00746         virtual void Execute(
00747                 AkAudioBuffer *                         in_pBuffer,     ///< Input audio buffer data structure
00748                 AkUInt32                                in_uInOffset,   ///< Offset position into input buffer data
00749                 AkAudioBuffer *                         out_pBuffer     ///< Output audio buffer data structure
00750                 ) = 0;
00751 
00752         /// Skips execution of some frames, when the voice is virtual playing from elapsed time.
00753         /// This can be used to simulate processing that would have taken place (e.g. update internal state).
00754         /// Return AK_DataReady or AK_NoMoreData, depending if there would be audio output or not at that point.
00755         virtual AKRESULT TimeSkip(
00756             AkUInt32 &io_uFrames    ///< Number of frames the audio processing should advance.  The output value should be the number of frames that would be consumed to output the number of frames this parameter has at the input of the function.
00757             ) = 0;
00758     };
00759 
00760     /// Interface to retrieve information about an input of a mixer.
00761     class IAkMixerInputContext
00762     {
00763     protected:
00764         /// Virtual destructor on interface to avoid warnings.
00765         virtual ~IAkMixerInputContext(){}
00766 
00767     public:
00768 
00769         /// Obtain the parameter blob for the mixer plugin that were attached to this input.
00770         /// \return The parameter blob, which can be safely cast into the plugin's implementation.
00771         /// If all parameters are default value, NULL is returned. It is up to the plugin's implementation to know
00772         /// what the default values are.
00773         virtual IAkPluginParam * GetInputParam() = 0;
00774 
00775         /// Obtain the interface to access the voice info of this input.
00776         /// \return The interface to voice info. NULL when the input is not a voice but the output of another bus instead.
00777         virtual IAkVoicePluginInfo * GetVoiceInfo() = 0;
00778 
00779         /// Query the nature of the connection between this input and the mixer.
00780         /// \return The connection type (direct/dry, user-defined auxiliary send, game-defined auxiliary send). Bus inputs are always "direct".
00781         virtual AkConnectionType GetConnectionType() = 0;
00782 
00783         /// Get internal ID of sound associated to this input.
00784         /// In the case of a voice, the ID is internal but corresponds to what you would get from the duration
00785         /// callback (see AkDurationCallbackInfo::audioNodeID). In the case of a bus, it can be matched with the bus name converted
00786         /// to a unique ID using AK::SoundEngine::GetIDFromString().
00787         /// \return ID of input.
00788         /// \sa
00789         /// - AkDurationCallbackInfo
00790         /// - AK::SoundEngine::PostEvent()
00791         /// - AK::SoundEngine::GetIDFromString()
00792         virtual AkUniqueID GetAudioNodeID() = 0;
00793 
00794         /// Use this method to retrieve user data to this context. It is always initialized to NULL until you decide to set it otherwise.
00795         /// \return Attached user data.
00796         /// \sa SetUserData()
00797         virtual void * GetUserData() = 0;
00798 
00799         /// Use this method to attach user data to this context. It is always initialized to NULL until you decide to set it otherwise.
00800         /// \return Attached user data.
00801         /// \sa GetUserData()
00802         virtual void SetUserData( void * in_pUserData ) = 0;
00803 
00804         /// \name Default positioning information.
00805         /// \warning The methods of this group are deprecated.
00806         //@{
00807 
00808         /// Query whether the object corresponding to this input is spatialized or is instead assigned
00809         /// directly to output channels. When the object's panner type is "2D", IsSpatializationEnabled returns true if the panner is enabled.
00810         /// When the object's panner type is "3D", IsSpatializationEnabled returns true if option "Enable Spatialization" is ticked.
00811         /// \return True if spatialization is enabled, false otherwise.
00812         /// \sa GetPannerType()
00813         virtual bool IsSpatializationEnabled() = 0;
00814 
00815         /// Retrieve center percentage of this input.
00816         /// Note that the returned value is always 1 unless positioning is enabled.
00817         /// \return Center percentage, between 0 and 1.
00818         /// \sa
00819         /// - IsSpatializationEnabled()
00820         virtual AkReal32 GetCenterPerc() = 0;
00821 
00822         /// Retrieve the panner type of this input ("2D" versus "3D").
00823         /// Note that the returned value is only relevant if positioning is enabled.
00824         /// \sa
00825         /// - IsSpatializationEnabled()
00826         virtual AkPannerType GetPannerType() = 0;
00827 
00828         /// Get whether positioning is driven by the game (when positioning type is 3D game defined) or by the
00829         /// user through the use of an automatable panner (such as 2D or 3D user defined).
00830         /// \sa
00831         /// - GetPannerType()
00832         virtual AkPositionSourceType GetPositionSourceType() = 0;
00833 
00834         /// Default 2D positioning:
00835         /// Retrieve the 2D panner position (each vector component is between -1 and 1) of this input.
00836         /// Note that the returned value is only relevant if positioning is enabled, and panner type is "2D".
00837         /// \sa
00838         /// - IsSpatializationEnabled()
00839         /// - GetPannerType()
00840         virtual void GetPannerPosition(
00841             AkVector & out_position         ///< Returned sound position.
00842             ) = 0;
00843 
00844         /// Default 3D positioning:
00845         /// Retrieve the number of emitter-listener pairs (rays) of this input.
00846         /// Note that the returned value is always 0 unless the input is in 3D panner mode.
00847         virtual AkUInt32 GetNum3DPositions() = 0;
00848 
00849         /// Default 3D positioning:
00850         /// Retrieve the spherical coordinates of the desired emitter-listener pair (ray) corresponding to this
00851         /// input, as automated by the engine. When in 3D game-defined positioning mode, the returned position
00852         /// corresponds to the game object position (also obtainable via the AK::IAkGameObjectPluginInfo interface).
00853         /// In 3D user-defined positioning mode, returned rays are those that result from engine automation.
00854         /// \return AK_Success if the pair index is valid, AK_Fail otherwise.
00855         /// \sa
00856         /// - GetNum3DPositions()
00857         virtual AKRESULT Get3DPosition(
00858             AkUInt32 in_uIndex,                         ///< Index of the pair, [0, GetNum3DPositions()[
00859             AkEmitterListenerPair & out_soundPosition   ///< Returned sound position, in spherical coordinates.
00860             ) = 0;
00861 
00862         /// Default 3D positioning:
00863         /// Evaluate spread value at the distance of the desired emitter-listener pair for this input.
00864         /// \return The spread value, between 0 and 100. 0 if the pair index is invalid.
00865         /// \sa
00866         /// - GetNum3DPositions()
00867         /// - Get3DPosition()
00868         virtual AkReal32 GetSpread(
00869             AkUInt32 in_uIndex              ///< Index of the pair, [0, GetNum3DPositions()[
00870             ) = 0;
00871 
00872         /// Default 3D positioning:
00873         /// Evaluate focus value at the distance of the desired emitter-listener pair for this input.
00874         /// \return The focus value, between 0 and 100. 0 if the pair index is invalid.
00875         /// \sa
00876         /// - GetNum3DPositions()
00877         /// - Get3DPosition()
00878         virtual AkReal32 GetFocus(
00879             AkUInt32 in_uIndex              ///< Index of the pair, [0, GetNum3DPositions()[
00880             ) = 0;
00881 
00882         /// Get the max distance as defined in the attenuation editor.
00883         /// \return True if this input has attenuation, false otherwise.
00884         virtual bool GetMaxAttenuationDistance(
00885             AkReal32 & out_fMaxAttenuationDistance  ///< Returned max distance.
00886             ) = 0;
00887 
00888         /// Get next volumes as computed by the sound engine for this input.
00889         virtual void GetSpatializedVolumes(
00890             AK::SpeakerVolumes::MatrixPtr out_mxPrevVolumes,    ///< Returned in/out channel volume distribution corresponding to the beginning of the buffer. Must be preallocated (see AK::SpeakerVolumes::Matrix services).
00891             AK::SpeakerVolumes::MatrixPtr out_mxNextVolumes     ///< Returned in/out channel volume distribution corresponding to the end of the buffer. Must be preallocated (see AK::SpeakerVolumes::Matrix services).
00892             ) = 0;
00893 
00894         //@}
00895     };
00896 
00897     /// Interface to retrieve contextual information for a sink plugin.
00898     /// \sa
00899     /// - AK::IAkSinkPlugin
00900     class IAkSinkPluginContext : public IAkPluginContextBase
00901     {
00902     protected:
00903         /// Virtual destructor on interface to avoid warnings.
00904         virtual ~IAkSinkPluginContext(){}
00905 
00906     public:
00907 
00908         /// Query if the sink plugin is instantiated on the main output device (primary tree).
00909         /// \return True if the sink plugin is instantiated on the main output device (primary tree), false otherwise.
00910         /// \sa
00911         /// - AK::IAkSinkPlugin::IsDataNeeded()
00912         /// - AK::IAkSinkPlugin::Consume()
00913         virtual bool IsPrimary() = 0;
00914 
00915         /// Sink plugins may need to call this function to notify the audio thread that it should wake up
00916         /// in order to potentially process an audio frame. Note that the audio thread may wake up for other
00917         /// reasons, for example following calls to AK::SoundEngine::RenderAudio().
00918         /// Once the audio thread is awaken, it will ask the sink plugin how many audio frames need to be
00919         /// processed and presented to the plugin. This is done through AK::IAkSinkPlugin::IsDataNeeded()
00920         /// and AK::IAkSinkPlugin::Consume() respectively.
00921         /// Note that only the sink plugin that is instantiated on the main output device (primary tree) may control
00922         /// the audio thread synchronization.
00923         /// \return AK_Success if the calling plugin is instantiated on the main output device (primary tree),
00924         /// AK_Fail otherwise.
00925         /// \sa
00926         /// - AK::IAkSinkPluginContext::IsPrimary()
00927         /// - AK::IAkSinkPlugin::IsDataNeeded()
00928         /// - AK::IAkSinkPlugin::Consume()
00929         virtual AKRESULT SignalAudioThread() = 0;
00930 
00931         /// Query engine's user-defined sink queue depth (AkPlatformInitSettings::uNumRefillsInVoice).
00932         /// \return The engine's AkPlatformInitSettings::uNumRefillsInVoice value on platforms for which it exists, 0 otherwise.
00933         virtual AkUInt16 GetNumRefillsInVoice() = 0;
00934     };
00935 
00936     /// Software effect plug-in interface for sink (audio end point) plugins.
00937     class IAkSinkPlugin : public IAkPlugin
00938     {
00939     protected:
00940         /// Virtual destructor on interface to avoid warnings.
00941         virtual ~IAkSinkPlugin(){}
00942 
00943     public:
00944 
00945         /// Initialization of the sink plugin.
00946         ///
00947         /// This method prepares the audio device plug-in for data processing, allocates memory, and sets up initial conditions.
00948         /// The plug-in is passed in a pointer to a memory allocator interface (AK::IAkPluginMemAlloc).You should perform all dynamic memory allocation through this interface using the provided memory allocation macros(refer to \ref fx_memory_alloc).For the most common memory allocation needs, namely allocation at initialization and release at termination, the plug-in does not need to retain a pointer to the allocator.It will also be provided to the plug-in on termination.
00949         /// The AK::IAkSinkPluginContext interface allows to retrieve information related to the context in which the audio device plug-in is operated.
00950         /// The plug-in also receives a pointer to its associated parameter node interface (AK::IAkPluginParam).Most plug-ins will want to keep a reference to the associated parameter node to be able to retrieve parameters at runtime. Refer to \ref iakeffectparam_communication for more details.
00951         /// All of these interfaces will remain valid throughout the plug-in's lifespan so it is safe to keep an internal reference to them when necessary.
00952         /// Plug-ins also receive the output audio format(which stays the same during the lifespan of the plug-in) to be able to allocate memory and setup processing for a given channel configuration.
00953         /// Note that the channel configuration is suggestive and may even be specified as !AkChannelConfig::IsValid().The plugin is free to determine the true channel configuration(this is an io parameter).
00954         ///
00955         /// \return AK_Success if successful.
00956         /// \return AK_NotCompatible if the system doesn't support this sink type.  Return this if you want to fall back to the default sinks.  This sink will never be requested again.  Do not return this code if the device is simply unplugged.
00957         /// All other return codes will be treated as temporary failures conditions and the sink will be requested again later.
00958 
00959         virtual AKRESULT Init(
00960             IAkPluginMemAlloc *     in_pAllocator,          ///< Interface to memory allocator to be used by the effect.
00961             IAkSinkPluginContext *  in_pSinkPluginContext,  ///< Interface to sink plug-in's context.
00962             IAkPluginParam *        in_pParams,             ///< Interface to plug-in parameters.
00963             AkAudioFormat &         io_rFormat              ///< Audio data format of the input signal. Note that the channel configuration is suggestive and may even be specified as !AkChannelConfig::IsValid(). The plugin is free to determine the true channel configuration.
00964             ) = 0;
00965 
00966         /// Obtain the number of audio frames that should be processed by the sound engine and presented
00967         /// to this plugin via AK::IAkSinkPlugin::Consume(). The size of a frame is determined by the sound engine and
00968         /// obtainable via AK::IAkPluginContextBase::GetMaxBufferLength().
00969         /// \return AK_Success if successful, AK_Fail if there was a critical error.
00970         /// \sa
00971         /// - AK::IAkSinkPlugin::Consume()
00972         /// - AK::IAkSinkPluginContext::SignalAudioThread()
00973         virtual AKRESULT IsDataNeeded(
00974             AkUInt32 &              out_uNumFramesNeeded    ///< Returned number of audio frames needed.
00975             ) = 0;
00976 
00977         /// Present an audio buffer to the sink. The audio buffer is in the native format of the sound engine
00978         /// (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the
00979         /// plugin to transform it into a format that is compatible with its output.
00980         /// Note that Consume() is not called if the output for this frame consists of silence. Plugins should
00981         /// detect this in OnFrameEnd().
00982         /// \sa
00983         /// - AK::IAkSinkPlugin::IsDataNeeded()
00984         /// - AK::IAkSinkPlugin::OnFrameEnd()
00985         virtual void Consume(
00986             AkAudioBuffer *         in_pInputBuffer,        ///< Input audio buffer data structure. Plugins should avoid processing data in-place.
00987             AkRamp                  in_gain                 ///< Volume gain to apply to this input (prev corresponds to the beginning, next corresponds to the end of the buffer).
00988             ) = 0;
00989 
00990         /// Called at the end of the audio frame. Plugins do whatever bookkeeping needed.
00991         /// \sa
00992         /// - AK::IAkSinkPlugin::Consume()
00993         virtual void OnFrameEnd() = 0;
00994 
00995         /// Ask the plugin whether starvation occurred.
00996         /// \return True if starvation occurred, false otherwise.
00997         virtual bool IsStarved() = 0;
00998 
00999         /// Reset the "starvation" flag after IsStarved() returned true.
01000         virtual void ResetStarved() = 0;
01001     };
01002 
01003     /// Wwise sound engine source plug-in interface (see \ref soundengine_plugins_source).
01004     class IAkSourcePlugin : public IAkPlugin
01005     {
01006     protected:
01007         /// Virtual destructor on interface to avoid warnings.
01008         virtual ~IAkSourcePlugin(){}
01009 
01010     public:
01011         /// Source plug-in initialization. Gets the plug-in ready for data processing, allocates memory and sets up the initial conditions.
01012         /// \aknote Memory allocation should be done through the appropriate macros (see \ref fx_memory_alloc). \endaknote
01013         /// \sa
01014         /// - \ref iaksourceeffect_init
01015         virtual AKRESULT Init(
01016             IAkPluginMemAlloc *         in_pAllocator,                  ///< Interface to the memory allocator to be used by the plug-in
01017             IAkSourcePluginContext *    in_pSourcePluginContext,        ///< Interface to the source plug-in's context
01018             IAkPluginParam *            in_pParams,                     ///< Interface to the plug-in parameters
01019             AkAudioFormat &             io_rFormat                      ///< Audio format of the output data to be produced by the plug-in (mono native by default)
01020             ) = 0;
01021 
01022         /// This method is called to determine the approximate duration of the source.
01023         /// \return The duration of the source, in milliseconds.
01024         /// \sa
01025         /// - \ref iaksourceeffect_getduration
01026         virtual AkReal32 GetDuration() const = 0;
01027 
01028         /// This method is called to determine the estimated envelope of the source.
01029         /// \return The estimated envelope of the data that will be generated in the next call to
01030         /// Execute(). The envelope value should be normalized to the highest peak of the entire
01031         /// duration of the source. Expected range is [0,1]. If envelope and peak value cannot be
01032         /// predicted, the source should return 1 (no envelope).
01033         /// \sa
01034         /// - \ref iaksourceeffect_getenvelope
01035         virtual AkReal32 GetEnvelope() const
01036         {
01037             return 1.f;
01038         }
01039 
01040         /// This method is called to tell the source to stop looping.
01041         /// This will typically be called when an action of type "break" will be triggered on the playing source.
01042         /// Break (or StopLooping) means: terminate gracefully... if possible. In most situations it finishes the current loop and plays the sound release if there is one.
01043         ///
01044         /// \return
01045         /// - AK_Success if the source ignores the break command and plays normally till the end or if the source support to stop looping and terminates gracefully.
01046         /// - AK_Fail if the source cannot simply stop looping, in this situation, the break command will end up stopping this source.
01047         /// \sa
01048         /// - \ref iaksourceeffect_stoplooping
01049         virtual AKRESULT StopLooping(){ return AK_Success; }
01050 
01051         /// This method is called to tell the source to seek to an arbitrary sample.
01052         /// This will typically be called when the game calls AK::SoundEngine::SeekOnEvent() where the event plays
01053         /// a sound that wraps this source plug-in.
01054         /// If the plug-in does not handle seeks, it should return AK_Success. If it returns AK_Fail, it will
01055         /// be terminated by the sound engine.
01056         ///
01057         /// \return
01058         /// - AK_Success if the source handles or ignores seek command.
01059         /// - AK_Fail if the source considers that seeking requests should provoke termination, for example, if
01060         ///     the desired position is greater than the prescribed source duration.
01061         /// \sa
01062         /// - AK::SoundEngine::SeekOnEvent()
01063         virtual AKRESULT Seek(
01064             AkUInt32 /* in_uPosition */ ///< Position to seek to, in samples, at the rate specified in AkAudioFormat (see AK::IAkSourcePlugin::Init()).
01065             ) { return AK_Success; }
01066 
01067         /// Skips execution when the voice is virtual playing from elapsed time to simulate processing that would have taken place (e.g. update internal state) while
01068         /// avoiding most of the CPU hit of plug-in execution.
01069         /// Given the number of frames requested adjust the number of frames that would have been produced by a call to Execute() in the io_uFrames parameter and return and
01070         /// return AK_DataReady or AK_NoMoreData, depending if there would be audio output or not at that point.
01071         /// Returning AK_NotImplemented will trigger a normal execution of the voice (as if it was not virtual) thus not enabling the CPU savings of a proper from elapsed time behavior.
01072         /// Note that returning AK_NotImplemeted for a source plug-ins that support asynchronous processing will produce a 'resume' virtual voice behavior instead.
01073         virtual AKRESULT TimeSkip(
01074             AkUInt32 & /*io_uFrames */ ///< (Input) Number of frames that the audio buffer processing can advance (equivalent to MaxFrames()). The output value should be the number of frames that would be produced this execution.
01075             ) { return AK_NotImplemented; }
01076 
01077         /// Software effect plug-in DSP execution.
01078         /// \aknote The effect can output as much as wanted up to MaxFrames(). All sample frames passed uValidFrames at input time are
01079         /// not initialized and it is the responsibility of the effect to do so. When modifying the number of valid frames within execution
01080         /// (e.g. to flush delay lines) the effect should notify the pipeline by updating uValidFrames accordingly.
01081         /// \aknote The effect will stop being called by the pipeline when AK_NoMoreData is returned in the the eState field of the AkAudioBuffer structure.
01082         virtual void Execute(
01083                 AkAudioBuffer *                         io_pBuffer      ///< In/Out audio buffer data structure (in-place processing)
01084                 ) = 0;
01085     };
01086 
01087 
01088     /// This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples.
01089     #define AK_FLOAT_TO_SAMPLETYPE( __in__ ) (__in__)
01090     /// This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples when the input is not not to exceed (-1,1) range.
01091     #define AK_FLOAT_TO_SAMPLETYPE_NOCLIP( __in__ ) (__in__)
01092     /// This function can be useful to convert from HW-pipeline format samples to normalized floating point audio samples.
01093     #define AK_SAMPLETYPE_TO_FLOAT( __in__ ) (__in__)
01094 
01095     #define AK_DBTOLIN( __db__ ) (powf(10.f,(__db__) * 0.05f))
01096 }
01097 
01098 /// Registered plugin creation function prototype.
01099 AK_CALLBACK( AK::IAkPlugin*, AkCreatePluginCallback )( AK::IAkPluginMemAlloc * in_pAllocator );
01100 /// Registered plugin parameter node creation function prototype.
01101 AK_CALLBACK( AK::IAkPluginParam*, AkCreateParamCallback )( AK::IAkPluginMemAlloc * in_pAllocator );
01102 
01103 namespace AK
01104 {
01105     /// Global plugin context used for plugin registration/initialization. Games query this interface from the sound engine.
01106     class IAkGlobalPluginContext
01107     {
01108     protected:
01109         /// Virtual destructor on interface to avoid warnings.
01110         virtual ~IAkGlobalPluginContext(){}
01111 
01112     public:
01113 
01114         /// Retrieve the streaming manager access interface.
01115         virtual IAkStreamMgr * GetStreamMgr() const = 0;
01116 
01117         /// Retrieve the maximum number of frames that Execute() will be called with for this effect.
01118         /// Can be used by the effect to make memory allocation at initialization based on this worst case scenario.
01119         /// \return Maximum number of frames.
01120         virtual AkUInt16 GetMaxBufferLength() const = 0;
01121 
01122         /// Query whether sound engine is in real-time or offline (faster than real-time) mode.
01123         /// \return true when sound engine is in offline mode, false otherwise.
01124         virtual bool IsRenderingOffline() const = 0;
01125 
01126         /// Retrieve the core sample rate of the engine. This sample rate applies to all effects except source plugins, which declare their own sample rate.
01127         /// \return Core sample rate.
01128         virtual AkUInt32 GetSampleRate() const = 0;
01129 
01130         /// Post a monitoring message or error string. This will be displayed in the Wwise capture
01131         /// log.
01132         /// \return AK_Success if successful, AK_Fail if there was a problem posting the message.
01133         ///         In optimized mode, this function returns AK_NotCompatible.
01134         /// \remark This function is provided as a tracking tool only. It does nothing if it is
01135         ///         called in the optimized/release configuration and return AK_NotCompatible.
01136         virtual AKRESULT PostMonitorMessage(
01137             const char* in_pszError,                ///< Message or error string to be displayed
01138             AK::Monitor::ErrorLevel in_eErrorLevel  ///< Specifies whether it should be displayed as a message or an error
01139             ) = 0;
01140 
01141         /// Register a plug-in with the sound engine and set the callback functions to create the
01142         /// plug-in and its parameter node.
01143         /// \sa
01144         /// - \ref register_effects
01145         /// - \ref plugin_xml
01146         /// \return AK_Success if successful, AK_InvalidParameter if invalid parameters were provided or Ak_Fail otherwise. Possible reasons for an AK_Fail result are:
01147         /// - Insufficient memory to register the plug-in
01148         /// - Plug-in ID already registered
01149         /// \remarks
01150         /// Codecs and plug-ins must be registered before loading banks that use them.\n
01151         /// Loading a bank referencing an unregistered plug-in or codec will result in a load bank success,
01152         /// but the plug-ins will not be used. More specifically, playing a sound that uses an unregistered effect plug-in
01153         /// will result in audio playback without applying the said effect. If an unregistered source plug-in is used by an event's audio objects,
01154         /// posting the event will fail.
01155         virtual AKRESULT RegisterPlugin(
01156             AkPluginType in_eType,                      ///< Plug-in type (for example, source or effect)
01157             AkUInt32 in_ulCompanyID,                    ///< Company identifier (as declared in the plug-in description XML file)
01158             AkUInt32 in_ulPluginID,                     ///< Plug-in identifier (as declared in the plug-in description XML file)
01159             AkCreatePluginCallback in_pCreateFunc,      ///< Pointer to the plug-in's creation function
01160             AkCreateParamCallback in_pCreateParamFunc   ///< Pointer to the plug-in's parameter node creation function
01161             ) = 0;
01162 
01163         /// Register a codec type with the sound engine and set the callback functions to create the
01164         /// codec's file source and bank source nodes.
01165         /// \sa
01166         /// - \ref register_effects
01167         /// \return AK_Success if successful, AK_InvalidParameter if invalid parameters were provided, or Ak_Fail otherwise. Possible reasons for an AK_Fail result are:
01168         /// - Insufficient memory to register the codec
01169         /// - Codec ID already registered
01170         /// \remarks
01171         /// Codecs and plug-ins must be registered before loading banks that use them.\n
01172         /// Loading a bank referencing an unregistered plug-in or codec will result in a load bank success,
01173         /// but the plug-ins will not be used. More specifically, playing a sound that uses an unregistered effect plug-in
01174         /// will result in audio playback without applying the said effect. If an unregistered source plug-in is used by an event's audio objects,
01175         /// posting the event will fail.
01176         virtual AKRESULT RegisterCodec(
01177             AkUInt32 in_ulCompanyID,                        ///< Company identifier (as declared in XML)
01178             AkUInt32 in_ulPluginID,                         ///< Plugin identifier (as declared in XML)
01179             AkCreateFileSourceCallback in_pFileCreateFunc,  ///< Factory for streaming sources.
01180             AkCreateBankSourceCallback in_pBankCreateFunc   ///< Factory for in-memory sources.
01181             ) = 0;
01182 
01183         /// Register a global callback function. This function will be called from the audio rendering thread, at the
01184         /// location specified by in_eLocation. This function will also be called from the thread calling
01185         /// AK::SoundEngine::Term with in_eLocation set to AkGlobalCallbackLocation_Term.
01186         /// For example, in order to be called at every audio rendering pass, and once during teardown for releasing resources, you would call
01187         /// RegisterGlobalCallback(myCallback, AkGlobalCallbackLocation_BeginRender | AkGlobalCallbackLocation_Term, myCookie);
01188         /// \remarks
01189         /// It is illegal to call this function while already inside of a global callback.
01190         /// This function might stall for several milliseconds before returning.
01191         /// \sa
01192         /// - AK::IAkGlobalPluginContext::UnregisterGlobalCallback()
01193         /// - AkGlobalCallbackFunc
01194         /// - AkGlobalCallbackLocation
01195         virtual AKRESULT RegisterGlobalCallback(
01196             AkGlobalCallbackFunc in_pCallback,              ///< Function to register as a global callback.
01197             AkUInt32 in_eLocation = AkGlobalCallbackLocation_BeginRender, ///< Callback location defined in AkGlobalCallbackLocation. Bitwise OR multiple locations if needed.
01198             void * in_pCookie = NULL                        ///< User cookie.
01199             ) = 0;
01200 
01201         /// Unregister a global callback function, previously registered using RegisterGlobalCallback.
01202         /// \remarks
01203         /// It is legal to call this function while already inside of a global callback, If it is unregistering itself and not
01204         /// another callback.
01205         /// This function might stall for several milliseconds before returning.
01206         /// \sa
01207         /// - AK::IAkGlobalPluginContext::RegisterGlobalCallback()
01208         /// - AkGlobalCallbackFunc
01209         /// - AkGlobalCallbackLocation
01210         virtual AKRESULT UnregisterGlobalCallback(
01211             AkGlobalCallbackFunc in_pCallback,              ///< Function to unregister as a global callback.
01212             AkUInt32 in_eLocation = AkGlobalCallbackLocation_BeginRender ///< Must match in_eLocation as passed to RegisterGlobalCallback for this callback.
01213             ) = 0;
01214 
01215         /// Get the default allocator for plugins. This is useful for performing global initialization tasks shared across multiple plugin instances.
01216         virtual AK::IAkPluginMemAlloc * GetAllocator() = 0;
01217 
01218         /// \sa SetRTPCValue
01219         virtual AKRESULT SetRTPCValue(
01220             AkRtpcID in_rtpcID,                                     ///< ID of the game parameter
01221             AkRtpcValue in_value,                                   ///< Value to set
01222             AkGameObjectID in_gameObjectID = AK_INVALID_GAME_OBJECT,///< Associated game object ID
01223             AkTimeMs in_uValueChangeDuration = 0,                   ///< Duration during which the game parameter is interpolated towards in_value
01224             AkCurveInterpolation in_eFadeCurve = AkCurveInterpolation_Linear,   ///< Curve type to be used for the game parameter interpolation
01225             bool in_bBypassInternalValueInterpolation = false       ///< True if you want to bypass the internal "slew rate" or "over time filtering" specified by the sound designer. This is meant to be used when for example loading a level and you dont want the values to interpolate.
01226             ) = 0;
01227 
01228         /// Send custom game data to a plugin that resides on a bus (insert effect or mixer plugin).
01229         /// Data will be copied and stored into a separate list.
01230         /// Previous entry is deleted when a new one is sent.
01231         /// Set the data pointer to NULL to clear item from the list.
01232         /// This means that you cannot send different data to various instances of the plugin on a same bus.\endaknote
01233         /// \return AK_Success if data was sent successfully.
01234         virtual AKRESULT SendPluginCustomGameData(
01235             AkUniqueID in_busID,            ///< Bus ID
01236             AkGameObjectID in_busObjectID,  ///< Bus Object ID
01237             AkPluginType in_eType,          ///< Plug-in type (for example, source or effect)
01238             AkUInt32 in_uCompanyID,     ///< Company identifier (as declared in the plug-in description XML file)
01239             AkUInt32 in_uPluginID,          ///< Plug-in identifier (as declared in the plug-in description XML file)
01240             const void* in_pData,           ///< The data blob
01241             AkUInt32 in_uSizeInBytes        ///< Size of data
01242             ) = 0;
01243 
01244         /// N to N channels mix
01245         virtual void MixNinNChannels(
01246             AkAudioBuffer * in_pInputBuffer,                ///< Input multichannel buffer.
01247             AkAudioBuffer * in_pMixBuffer,                  ///< Multichannel buffer with which the input buffer is mixed.
01248             AkReal32        in_fPrevGain,                   ///< Gain, corresponding to the beginning of the buffer, to apply uniformly to each mixed channel.
01249             AkReal32        in_fNextGain,                   ///< Gain, corresponding to the end of the buffer, to apply uniformly to each mixed channel.
01250             AK::SpeakerVolumes::ConstMatrixPtr in_mxPrevVolumes,///< In/out channel volume distribution corresponding to the beginning of the buffer (see AK::SpeakerVolumes::Matrix services).
01251             AK::SpeakerVolumes::ConstMatrixPtr in_mxNextVolumes ///< In/out channel volume distribution corresponding to the end of the buffer (see AK::SpeakerVolumes::Matrix services).
01252             ) = 0;
01253 
01254         /// 1 to N channels mix
01255         virtual void Mix1inNChannels(
01256             AkReal32 * AK_RESTRICT in_pInChannel,           ///< Input channel buffer.
01257             AkAudioBuffer * in_pMixBuffer,                  ///< Multichannel buffer with which the input buffer is mixed.
01258             AkReal32        in_fPrevGain,                   ///< Gain, corresponding to the beginning of the input channel.
01259             AkReal32        in_fNextGain,                   ///< Gain, corresponding to the end of the input channel.
01260             AK::SpeakerVolumes::ConstVectorPtr in_vPrevVolumes, ///< Output channel volume distribution corresponding to the beginning of the buffer (see AK::SpeakerVolumes::Vector services).
01261             AK::SpeakerVolumes::ConstVectorPtr in_vNextVolumes  ///< Output channel volume distribution corresponding to the end of the buffer (see AK::SpeakerVolumes::Vector services).
01262             ) = 0;
01263 
01264         /// Single channel mix
01265         virtual void MixChannel(
01266             AkReal32 * AK_RESTRICT in_pInBuffer,            ///< Input channel buffer.
01267             AkReal32 * AK_RESTRICT in_pOutBuffer,           ///< Output channel buffer.
01268             AkReal32        in_fPrevGain,                   ///< Gain, corresponding to the beginning of the input channel.
01269             AkReal32        in_fNextGain,                   ///< Gain, corresponding to the end of the input channel.
01270             AkUInt16        in_uNumFrames                   ///< Number of frames to mix.
01271             ) = 0;
01272 
01273         /// Computes gain vector for encoding a source with angles in_fAzimuth and in_fElevation to full-sphere ambisonics with order in_uOrder.
01274         /// Ambisonic channels are ordered by ACN and use the SN3D convention.
01275         virtual void ComputeAmbisonicsEncoding(
01276             AkReal32            in_fAzimuth,                ///< Incident angle, in radians [-pi,pi], where 0 is the front (positive values are clockwise).
01277             AkReal32            in_fElevation,              ///< Incident angle, in radians [-pi/2,pi/2], where 0 is the azimuthal plane.
01278             AkChannelConfig     in_cfgAmbisonics,           ///< Determines number of gains in vector out_vVolumes.
01279             AK::SpeakerVolumes::VectorPtr out_vVolumes      ///< Returned volumes (see AK::SpeakerVolumes::Vector services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Vector::GetRequiredSize() for the desired number of channels. You may obtain the number of channels from the order using the helper AK::AmbisonicOrderToNumChannels().
01280             ) = 0;
01281 
01282         /// Computes gain matrix for decoding an SN3D-normalized ACN-ordered ambisonic signal of order sqrt(in_cfgAmbisonics.uNumChannels)-1, with max-RE weighting function, on a (regularly) sampled sphere whose samples in_samples are 
01283         /// expressed in left-handed cartesian coordinates, with unitary norm.
01284         /// This decoding technique is optimal for regular sampling.
01285         /// The returned matrix has in_cfgAmbisonics.uNumChannels inputs (rows) and in_uNumSamples outputs (columns), and is normalized by the number of samples. 
01286         /// Supported ambisonic configurations are full-sphere 1st, 2nd and 3rd order.
01287         /// \return AK_Fail when ambisonic configuration. AK_Success otherwise.
01288         virtual AKRESULT ComputeWeightedAmbisonicsDecodingFromSampledSphere(
01289             const AkVector      in_samples[],               ///< Array of vector samples expressed in left-handed cartesian coordinates, where (1,0,0) points towards the right and (0,1,0) points towards the top. Vectors must be normalized.
01290             AkUInt32            in_uNumSamples,             ///< Number of points in in_samples.
01291             AkChannelConfig     in_cfgAmbisonics,           ///< Ambisonic configuration. Supported configurations are 1-1, 2-2 and 3-3. Determines number of rows (input channels) in matrix out_mxVolume.
01292             AK::SpeakerVolumes::MatrixPtr out_mxVolume      ///< Returned volume matrix (see AK::SpeakerVolumes::Matrix services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Matrix::GetRequiredSize() for the desired number of channels. You may obtain the number of channels from the order using the helper AK::AmbisonicOrderToNumChannels().
01293             ) = 0;
01294 
01295         /// Return an acoustic texture.
01296         /// \return The pointer to an acoustic texture if successful, NULL otherwise.
01297         virtual const AkAcousticTexture* GetAcousticTexture(
01298             AkAcousticTextureID in_AcousticTextureID        ///< Acoustic Texture's ID
01299             ) = 0;
01300 
01301         /// Given an emitter-listener pair, compute the azimuth and elevation angles of the emitter relative to the listener.
01302         /// \return AK_Success if the listener referenced in the emitter-listener pair was found; azimuth and elevation.
01303         virtual AKRESULT ComputeSphericalCoordinates(
01304             const AkEmitterListenerPair & in_pair,          ///< Emitter-listener pair for which to compute azimuth and elevation angles.
01305             AkReal32 & out_fAzimuth,                        ///< Returned azimuthal angle, in radians.
01306             AkReal32 & out_fElevation                       ///< Returned elevation angle, in radians.
01307             ) const = 0;
01308     };
01309 
01310     /// This class takes care of the registration of plug-ins in the Wwise engine.  Plug-in developers must provide one instance of this class for each plug-in.
01311     /// \sa \ref soundengine_plugins
01312     class PluginRegistration
01313     {
01314     public:
01315         PluginRegistration(
01316             AkPluginType in_eType,                          ///< Plugin type.
01317             AkUInt32 in_ulCompanyID,                        ///< Plugin company ID.
01318             AkUInt32 in_ulPluginID,                         ///< Plugin ID.
01319             AkCreatePluginCallback in_pCreateFunc,          ///< Plugin object factory.
01320             AkCreateParamCallback in_pCreateParamFunc,      ///< Plugin parameter object factory.
01321             AkGlobalCallbackFunc in_pRegisterCallback = NULL,   ///< Optional callback function called after successful plugin registration, with argument AkGlobalCallbackLocation_Register.
01322             void * in_pRegisterCallbackCookie = NULL            ///< Optional cookie passed to register callback function above.
01323             )
01324             : pNext(g_pAKPluginList)
01325             , m_eType(in_eType)
01326             , m_ulCompanyID(in_ulCompanyID)
01327             , m_ulPluginID(in_ulPluginID)
01328             , m_pCreateFunc(in_pCreateFunc)
01329             , m_pCreateParamFunc(in_pCreateParamFunc)
01330             , m_pFileCreateFunc(NULL)
01331             , m_pBankCreateFunc(NULL)
01332             , m_pRegisterCallback(in_pRegisterCallback)
01333             , m_pRegisterCallbackCookie(in_pRegisterCallbackCookie)
01334         {
01335             g_pAKPluginList = this;
01336         }
01337 
01338         PluginRegistration(
01339             AkUInt32 in_ulCompanyID,                        ///< Plugin company ID.
01340             AkUInt32 in_ulPluginID,                         ///< Plugin ID.
01341             AkCreateFileSourceCallback in_pCreateFile,      ///< Streamed source factory.
01342             AkCreateBankSourceCallback in_pCreateBank)      ///< In-memory source factory.
01343             : pNext(g_pAKPluginList)
01344             , m_eType(AkPluginTypeCodec)
01345             , m_ulCompanyID(in_ulCompanyID)
01346             , m_ulPluginID(in_ulPluginID)
01347             , m_pCreateFunc(NULL)
01348             , m_pCreateParamFunc(NULL)
01349             , m_pFileCreateFunc(in_pCreateFile)
01350             , m_pBankCreateFunc(in_pCreateBank)
01351             , m_pRegisterCallback(NULL)
01352             , m_pRegisterCallbackCookie(NULL)
01353         {
01354             g_pAKPluginList = this;
01355         }
01356 
01357         PluginRegistration *pNext;
01358         AkPluginType m_eType;
01359         AkUInt32 m_ulCompanyID;
01360         AkUInt32 m_ulPluginID;
01361         AkCreatePluginCallback m_pCreateFunc;
01362         AkCreateParamCallback m_pCreateParamFunc;
01363         AkCreateFileSourceCallback m_pFileCreateFunc;
01364         AkCreateBankSourceCallback m_pBankCreateFunc;
01365         AkGlobalCallbackFunc m_pRegisterCallback;
01366         void * m_pRegisterCallbackCookie;
01367     };
01368 }
01369 
01370 #define AK_IMPLEMENT_PLUGIN_FACTORY(_pluginName_, _plugintype_, _companyid_, _pluginid_) \
01371     AK::IAkPlugin* Create##_pluginName_(AK::IAkPluginMemAlloc * in_pAllocator); \
01372     AK::IAkPluginParam * Create##_pluginName_##Params(AK::IAkPluginMemAlloc * in_pAllocator); \
01373     AK::PluginRegistration _pluginName_##Registration(_plugintype_, _companyid_, _pluginid_, Create##_pluginName_, Create##_pluginName_##Params);
01374 
01375 #define AK_STATIC_LINK_PLUGIN(_pluginName_) \
01376     extern AK::PluginRegistration _pluginName_##Registration; \
01377     void *_pluginName_##_linkonceonly = (void*)&_pluginName_##Registration;
01378 
01379 #define DEFINE_PLUGIN_REGISTER_HOOK AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList = NULL;
01380 
01381 #endif // _IAK_PLUGIN_H_

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