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include/AK/SoundEngine/Platforms/Linux/AkSimd.h

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00001 /*******************************************************************************
00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
00003 released in source code form as part of the SDK installer package.
00004 
00005 Commercial License Usage
00006 
00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
00008 may use this file in accordance with the end user license agreement provided 
00009 with the software or, alternatively, in accordance with the terms contained in a
00010 written agreement between you and Audiokinetic Inc.
00011 
00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
00016 Apache License. You may obtain a copy of the Apache License at 
00017 http://www.apache.org/licenses/LICENSE-2.0.
00018 
00019 Unless required by applicable law or agreed to in writing, software distributed
00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
00022 the specific language governing permissions and limitations under the License.
00023 
00024   Version: <VERSION>  Build: <BUILDNUMBER>
00025   Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
00026 *******************************************************************************/
00027 
00028 // AkSimd.h
00029 
00030 /// \file 
00031 /// AkSimd - Linux implementation
00032 
00033 #pragma once
00034 
00035 #include <AK/SoundEngine/Common/AkTypes.h>
00036 
00037 #if defined AK_CPU_ARM_NEON
00038 
00039 #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ )         ((float*)&(__vName))[(__num__)]                         ///< Retrieve scalar element from vector.
00040 #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ )         ((float*)&(__vName))[(__num__)]                         ///< Retrieve scalar element from vector.
00041 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ )         ((int*)&(__vName))[(__num__)]                           ///< Retrieve scalar element from vector.
00042 
00043 
00044     #include <AK/SoundEngine/Platforms/arm_neon/AkSimd.h>
00045 
00046 #elif defined AK_CPU_X86 || defined AK_CPU_X86_64
00047     
00048     #include <AK/SoundEngine/Platforms/SSE/AkSimd.h>
00049 
00050 #else
00051 
00052     #include <AK/SoundEngine/Platforms/Generic/AkSimd.h>
00053 
00054 #endif
00055 
00056 #ifndef AKSIMD_GETELEMENT_V4F32
00057     /// Get the element at index __num__ in vector __vName
00058     #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ )         ((float*)&(__vName))[(__num__)]                         ///< Retrieve scalar element from vector.
00059 #endif
00060 
00061 #ifndef AKSIMD_GETELEMENT_V2F32
00062     #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ )         ((float*)&(__vName))[(__num__)]                         ///< Retrieve scalar element from vector.
00063 #endif
00064 
00065 #ifndef AKSIMD_GETELEMENT_V4I32
00066 /// Get the element at index __num__ in vector __vName
00067 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ )         ((int*)&(__vName))[(__num__)]                           ///< Retrieve scalar element from vector.
00068 #endif

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