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00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 // AkSimd.h 00029 00030 /// \file 00031 /// AkSimd - Linux implementation 00032 00033 #pragma once 00034 00035 #include <AK/SoundEngine/Common/AkTypes.h> 00036 00037 #if defined AK_CPU_ARM_NEON 00038 00039 #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) ((float*)&(__vName))[(__num__)] ///< Retrieve scalar element from vector. 00040 #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) ((float*)&(__vName))[(__num__)] ///< Retrieve scalar element from vector. 00041 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) ((int*)&(__vName))[(__num__)] ///< Retrieve scalar element from vector. 00042 00043 00044 #include <AK/SoundEngine/Platforms/arm_neon/AkSimd.h> 00045 00046 #elif defined AK_CPU_X86 || defined AK_CPU_X86_64 00047 00048 #include <AK/SoundEngine/Platforms/SSE/AkSimd.h> 00049 00050 #else 00051 00052 #include <AK/SoundEngine/Platforms/Generic/AkSimd.h> 00053 00054 #endif 00055 00056 #ifndef AKSIMD_GETELEMENT_V4F32 00057 /// Get the element at index __num__ in vector __vName 00058 #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) ((float*)&(__vName))[(__num__)] ///< Retrieve scalar element from vector. 00059 #endif 00060 00061 #ifndef AKSIMD_GETELEMENT_V2F32 00062 #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) ((float*)&(__vName))[(__num__)] ///< Retrieve scalar element from vector. 00063 #endif 00064 00065 #ifndef AKSIMD_GETELEMENT_V4I32 00066 /// Get the element at index __num__ in vector __vName 00067 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) ((int*)&(__vName))[(__num__)] ///< Retrieve scalar element from vector. 00068 #endif
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