Version
00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 // AkTypes.h 00029 00030 /// \file 00031 /// Data type definitions. 00032 00033 #pragma once 00034 00035 #include <stdint.h> 00036 #include <limits.h> 00037 #include <stddef.h> 00038 #include <libdbg.h> 00039 #include <sceconst.h> 00040 #include <scetypes.h> 00041 #include <kernel\eventflag.h> 00042 #include <fios2.h> 00043 #include <kernel.h> 00044 00045 #define AK_PS4 ///< Compiling for PS4 00046 00047 #define AK_MOTION ///< Internal use 00048 #define AK_LFECENTER ///< Internal use 00049 #define AK_REARCHANNELS ///< Internal use 00050 #define AK_SUPPORT_WCHAR ///< Can support wchar 00051 #define AK_71FROM51MIXER ///< Internal use 00052 #define AK_71FROMSTEREOMIXER ///< Internal use 00053 #define AK_71AUDIO ///< Internal use 00054 //#define AK_OS_WCHAR 00055 00056 //#define AK_ENABLE_RAZOR_PROFILING 00057 00058 #ifndef AK_OPTIMIZED 00059 // Define AK_ENABLE_VITACODECENGINEPERFMONITORING to enable "DSP Usage" monitoring (must also be enabled on the app side for Vita) 00060 //#define AK_ENABLE_VITACODECENGINEPERFMONITORING 00061 #endif // AK_OPTIMIZED 00062 00063 #define AK_CPU_X86_64 00064 00065 #define AK_RESTRICT __restrict ///< Refers to the __restrict compilation flag available on some platforms 00066 #define AK_FINAL final ///< Refers to the C++11 final keyword 00067 #define AK_EXPECT_FALSE( _x ) ( _x ) 00068 #define AkRegister 00069 #define AkForceInline inline __attribute__((always_inline)) ///< Force inlining 00070 #define AkNoInline __attribute__((noinline)) 00071 00072 #define AK_SIMD_ALIGNMENT 16 ///< Platform-specific alignment requirement for SIMD data 00073 #define AK_ALIGN_SIMD( __Declaration__ ) __Declaration__ __attribute__((aligned(AK_SIMD_ALIGNMENT))) ///< Platform-specific alignment requirement for SIMD data 00074 #define AK_ALIGN_DMA ///< Platform-specific data alignment for DMA transfers 00075 #define AK_ALIGN_FASTDMA ///< Platform-specific data alignment for faster DMA transfers 00076 #define AK_ALIGN_SIZE_FOR_DMA( __Size__ ) (__Size__) ///< Used to align sizes to next 16 byte boundary on platfroms that require it 00077 #define AK_BUFFER_ALIGNMENT AK_SIMD_ALIGNMENT 00078 #define AKSIMD_V4F32_SUPPORTED 00079 00080 #define AK_DLLEXPORT __declspec(dllexport) 00081 #define AK_DLLIMPORT __declspec(dllimport) 00082 00083 typedef uint8_t AkUInt8; ///< Unsigned 8-bit integer 00084 typedef uint16_t AkUInt16; ///< Unsigned 16-bit integer 00085 typedef uint32_t AkUInt32; ///< Unsigned 32-bit integer 00086 typedef uint64_t AkUInt64; ///< Unsigned 64-bit integer 00087 00088 #ifdef AK_CPU_X86_64 00089 typedef int64_t AkIntPtr; 00090 typedef uint64_t AkUIntPtr; 00091 #else 00092 typedef int AkIntPtr; 00093 typedef unsigned int AkUIntPtr; 00094 #endif 00095 00096 typedef int8_t AkInt8; ///< Signed 8-bit integer 00097 typedef int16_t AkInt16; ///< Signed 16-bit integer 00098 typedef int32_t AkInt32; ///< Signed 32-bit integer 00099 typedef int64_t AkInt64; ///< Signed 64-bit integer 00100 00101 typedef char AkOSChar; ///< Generic character string 00102 00103 typedef float AkReal32; ///< 32-bit floating point 00104 typedef double AkReal64; ///< 64-bit floating point 00105 00106 typedef ScePthread AkThread; ///< Thread handle 00107 typedef ScePthread AkThreadID; ///< Thread ID 00108 typedef void* (*AkThreadRoutine)( void* lpThreadParameter ); ///< Thread routine 00109 typedef SceKernelEventFlag AkEvent; ///< Event handle 00110 00111 typedef SceFiosFH AkFileHandle; ///< File handle 00112 00113 typedef wchar_t AkUtf16; ///< Type for 2 byte chars. Used for communication 00114 ///< with the authoring tool. 00115 00116 #define AK_CAPTURE_TYPE_FLOAT ///< Capture type is float. 00117 typedef AkReal32 AkCaptureType; ///< Capture type is float. 00118 00119 #define AK_UINT_MAX UINT_MAX 00120 00121 // For strings. 00122 #define AK_MAX_PATH SCE_FIOS_PATH_MAX ///< Maximum path length (each file/dir name is max 255 char) 00123 00124 typedef AkUInt32 AkFourcc; ///< Riff chunk 00125 00126 /// Create Riff chunk 00127 #define AkmmioFOURCC( ch0, ch1, ch2, ch3 ) \ 00128 ( (AkFourcc)(AkUInt8)(ch0) | ( (AkFourcc)(AkUInt8)(ch1) << 8 ) | \ 00129 ( (AkFourcc)(AkUInt8)(ch2) << 16 ) | ( (AkFourcc)(AkUInt8)(ch3) << 24 ) ) 00130 00131 #define AK_BANK_PLATFORM_DATA_ALIGNMENT (256) ///< Required memory alignment for bank loading by memory address for ATRAC9 (see LoadBank()) 00132 #define AK_BANK_PLATFORM_DATA_NON_ATRAC9_ALIGNMENT (16) ///< Required memory alignment for bank loading by memory address for non-ATRAC9 formats (see LoadBank()) 00133 00134 #define AK_BANK_PLATFORM_ALLOC_TYPE AkMalloc 00135 00136 /// Macro that takes a string litteral and changes it to an AkOSChar string at compile time 00137 /// \remark This is similar to the TEXT() and _T() macros that can be used to turn string litterals into Unicode strings 00138 /// \remark Usage: AKTEXT( "Some Text" ) 00139 #define AKTEXT(x) x
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise