Version

menu_open
Wwise SDK 2021.1.14
ak.wwise.core.object.setReference

Sets an object's reference value. Refer to Wwise Objects Reference for more information on the references available on each object type.

Arguments

Name Type Description
object * any of: The ID (GUID), name, or path of the object which has the reference.
string The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.
platform any of: The ID (GUID) or unique name of the platform to link the reference. Set to null-guid for unlinked reference.
string The name of the object.
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
reference * string The name of the reference to set. Refer to Wwise Objects Reference for more information on the references available.
value * any of: The ID (GUID), name, or path of the object to be referred to.
string The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise