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Audio node not found in call.

The audio node referred to by a parameter of the specified function was not found in any of the loaded SoundBanks at the time.

Probable causes:

  • The SoundBank containing this audio node is not loaded yet or has been unloaded before the call.

  • The audio node is not part of any SoundBanks in the project.

  • There is a typo in the ID passed in the function parameters.

  • The SoundBank was not regenerated or redeployed after adding the audio node to the project.

Recommended resolution steps:

  • Connect the Wwise Profiler to verify if the SoundBank containing the object is loaded prior to this error.

  • Enable API Calls in the Profiler Settings (Alt-G). Connect the Wwise Profiler and validate the parameter passed to the function triggering this error. Alternatively, put a breakpoint in your game code on the specified function call.

  • Regenerate and redeploy your banks on the test console.


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