Version

menu_open

Audio thread suspended. Audio output will be silent.

This message appears at various points during the game life cycle, such as when the game is put in background by the OS or when a phone call occurs on mobile devices. It is not an indication of a problem. It is most often the direct result of a call to AK::SoundEngine::Suspend. It can also be triggered automatically by Wwise on certain OS notifications. The sound should resume when the life cycle event completes and Audio thread resumed, audio restarts. will be logged.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise