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MIDI Keymap Editor

The MIDI Keymap Editor is where you can define and modify the MIDI properties of an Actor-Mixer node and all its descendants. This can be very useful, for example, to edit the MIDI filters of all nodes of a MIDI synthesizer.

The MIDI Keymap Editor is available from the Views menu, or from the MIDI tab of an Actor-Mixer node Property Editor.

With the MIDI Keymap Editor you can choose which object properties to display, and edit them.

Working with search results

  • When the results of your search are displayed, you can select an entry to automatically load it into the Transport Control for immediate playback. If the corresponding view is not open, double-click the object.

  • You can also select one or more entries in the results list and then right-click to display the shortcut menu commands. Many of these, including Show in Multi Editor (Ctrl+M), Show in Schematic View (Ctl+Shift+S), and Convert (Shift+C), are common to a variety of objects. There are, however, a few specific to the search and query views:

    • Refresh All Sizes: Refreshes all Preview Sizes in the results list.

    • Refresh Size: Refreshes only the Preview Sizes of the selected objects.

    • Remove From View: Removes the selected objects from the current search's results list.

To choose which columns (properties) are displayed:

When different types of objects appear in the list, all of the columns possible for those objects are shown.

Both of the following methods open the Object Property Settings.

  • Right-click the list header and select Configure Columns.

  • Click View Settings (Ctrl+Alt+H) in the title bar.

To view and edit effects:

  1. Click View Settings (Ctrl+Alt+H) in the title bar.

  2. In the Object Property Settings list, navigate to Audio > Effects, and choose the effect properties to view and click OK.

  3. An Effects folder appears under any appropriate object. Expand it to view the effects in rows and their properties in columns. This displays the same properties as the Effects Tab: Actor-Mixer and Interactive Music Objects.

To edit properties of multiple items:

  • Modifying a property (slider, combo, or check box) sets the property to the same value for all selected objects.

  • Holding the Alt key and dragging a slider offsets the selected objects' values instead of setting them to an absolute value.

Interface Element

Description

Click the View Settings icon in the upper right corner of the view.

The Object Property Settings dialog opens. Select the individual properties for every possible Wwise object type that you want to display.

Click the Configure Columns shortcut (right-click) option from the column header band.

The Object Property Settings dialog opens. Select the individual properties for every possible Wwise object type that you want to display as a column.

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note]Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Common Columns: If the following properties are selected in the Object Property Settings, they are always present as columns in the results area. Other columns display according to which types of objects are listed in the Results area.

Name

The name of the object or project element that matches your search criteria.

Path

The location in the project hierarchy of the object or project element.

Notes

Defines the notes or comments specified for the object or project element.

Type

The type of object or project element included in your results. For example: sound, bus, SoundBank, Query, Effect, and so on.

Default value: All Objects

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip]Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note]Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

Size Previews: All the Size Preview values are calculated when opening the view. They will, however, auto-refresh when there are fundamental changes, such as changing the platform.

[Note]Note

Any fields marked as "-" are either incalculable or inapplicable to the object in question.

Total Size

The sum of the element's Media Size and Structure Size, which approximates the total size that they will take up in a SoundBank.

Media Size

An approximation of the total size that a Wwise object's media files, including converted source files, Events, and Effects, will take up within a SoundBank.

[Note]Note

For Effects requiring a license, their size value is not included unless the appropriate license is entered.

The parent object will only display the size of the normally smaller audio buffer files if its media files are set to stream with Zero latency. No size displays for the parent object if its media files stream without Zero latency.

[Caution]Caution

There are many situations where the media size of an object has changed but the view is not updated. To ensure that all sizes are up to date, use the Refresh All Sizes shortcut menu option. To update one or several specific items, select them and use the Refresh Size shortcut menu option.

Object Size

An approximation of the size Wwise objects, excluding the size of sound files on disk, will take up within a SoundBank.

[Note]Note

Actions do not have any size. And objects that are only in the Init bank, such as Game Syncs, are not included.

Structure Size

An approximation of the size an object (Object Size) and its structural descendants will take up within a SoundBank.

Other Columns: Apart from the columns listed above, many object-type-specific properties can be added as columns. These will display according to your results, when the query returns a configured column's property.


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