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◆ SetScalingFactor()
Sets the scaling factor of a Game Object. Modify the attenuation computations on this Game Object to simulate sounds with a larger or smaller area of effect. - Returns
AK_Success when successful
AK_InvalidParameter if the scaling factor specified was 0 or negative.
AK_InvalidFloatValue if the value specified was NaN or Inf
- Parameters
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in_GameObjectID | Game object identifier |
in_fAttenuationScalingFactor | Scaling Factor, 1 means 100%, 0.5 means 50%, 2 means 200%, and so on. |
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