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Wwise SDK 2023.1.3
AkMacSoundEngine.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Copyright (c) 2024 Audiokinetic Inc.
25 *******************************************************************************/
26 
27 // AkMacSoundEngine.h
28 
29 /// \file
30 /// Main Sound Engine interface, specific Mac.
31 
32 #ifndef _AK_MAC_SOUND_ENGINE_H_
33 #define _AK_MAC_SOUND_ENGINE_H_
34 
37 
38 ///< API used for audio output
39 ///< Use with AkPlatformInitSettings to select the API used for audio output. The selected API may be ignored if the device does not support it.
40 ///< Use AkAPI_Default, it will select the more appropriate API depending on the device's capabilities. Other values should be used for testing purposes.
41 ///< \sa AK::SoundEngine::Init
42 typedef enum AkAudioAPIMac
43 {
44  AkAudioAPI_AVAudioEngine = 1 << 0, ///< Use AVFoundation framework (modern, has more capabilities, available only for macOS 10.15 or above)
45  AkAudioAPI_AudioUnit = 1 << 1, ///< Use AudioUnit framework (basic functionality, compatible with all macOS devices)
46  AkAudioAPI_Default = AkAudioAPI_AVAudioEngine | AkAudioAPI_AudioUnit, ///< Default value, will select the more appropriate API (AVAudioEngine for compatible devices, AudioUnit for others)
47 } AkAudioAPI;
48 
49 /// Platform specific initialization settings
50 /// \sa AK::SoundEngine::Init
51 /// \sa AK::SoundEngine::GetDefaultPlatformInitSettings
53 {
54  // Threading model.
55  AkThreadProperties threadLEngine; ///< Lower engine threading properties
56  AkThreadProperties threadOutputMgr; ///< Ouput thread threading properties
57  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)
58  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build.
59 
60  AkUInt32 uSampleRate; ///< Sampling Rate. Default 48000 Hz
61  // Voices.
62  AkUInt16 uNumRefillsInVoice; ///< Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4.
63 
64  AkAudioAPI eAudioAPI; ///< Main audio API to use. Leave to AkAPI_Default for the default sink (default value).
65  ///< \ref AkAudioAPI
66 
67  AkUInt32 uNumSpatialAudioPointSources; ///< Number of Apple Spatial Audio point sources to allocate for 3D audio use (each point source is a system audio object). Default: 128
68 
69  bool bVerboseSystemOutput; ///< Print detailed system output information to the console log
70 };
71 
72 namespace AK
73 {
74  namespace SoundEngine
75  {
76  /// Get the motion device ID corresponding to a GCController player index. This device ID can be used to add/remove motion output for that gamepad.
77  /// The player index is 0-based, and corresponds to a value of type GCControllerPlayerIndex in the Core.Haptics framework.
78  /// \note The ID returned is unique to Wwise and does not correspond to any sensible value outside of Wwise.
79  /// \return Unique device ID
81  }
82 }
83 
84 #endif //_AK_MAC_SOUND_ENGINE_H_
uint16_t AkUInt16
Unsigned 16-bit integer.
Audiokinetic namespace.
@ AkAudioAPI_Default
Default value, will select the more appropriate API (AVAudioEngine for compatible devices,...
#define AK_EXTERNAPIFUNC(_type, _name)
AkUInt32 AkDeviceID
I/O device ID.
Definition: AkTypes.h:160
AkThreadProperties threadMonitor
Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL)....
AkThreadProperties threadLEngine
Lower engine threading properties.
AkUInt16 uNumRefillsInVoice
Number of refill buffers in voice buffer. Defaults to 4.
@ AkAudioAPI_AVAudioEngine
Use AVFoundation framework (modern, has more capabilities, available only for macOS 10....
AkUInt32 uNumSpatialAudioPointSources
Number of Apple Spatial Audio point sources to allocate for 3D audio use (each point source is a syst...
AkThreadProperties threadOutputMgr
Ouput thread threading properties.
bool bVerboseSystemOutput
Print additional debugging information specific to iOS to the system output log.
@ AkAudioAPI_AudioUnit
Use AudioUnit framework (basic functionality, compatible with all macOS devices)
uint32_t AkUInt32
Unsigned 32-bit integer.
AkUInt32 uSampleRate
Sampling Rate. Set to 0 to get the native sample rate. Default value is 0.
AKSOUNDENGINE_API AkDeviceID GetDeviceIDFromPlayerIndex(int playerIndex)
AkThreadProperties threadBankManager
Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)
AkAudioAPI

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