Audio Object 3D Viewer

The Audio Object 3D Viewer provides detailed information about the positions of Audio Objects relative to their listener position and orientation. It also shows the amount of spread, represented by a sphere surrounding the listener. The information shown in this view is based on the current profiler cursor time.

The Audio Object 3D Viewer works in conjunction with the Audio Object List. In order to have content shown in the Audio Object 3D Viewer, an Audio Object context needs to be selected in the Audio Object List. An Audio Object context consists of a bus, a game object, and an Effect stage. The Audio Object contexts are represented by the Visibility icons in the Audio Object List. Clicking Audio Objects in the Audio Object List automatically selects a context in the Audio Object 3D Viewer.

The following controls are used to navigate in the 3D view:

  • To orbit the camera position around the center, click, hold and drag the left mouse button. (This is only possible in the Perspective camera mode.)

  • To zoom: use the mouse wheel for incremental steps, or click, hold and drag the right mouse button.

  • To change camera presets: Use the camera menu button on the toolbar.


To have information in this view, you must enable Audio Object Data in the Profiler Settings prior to capturing data, and you must select a point in time from the capture.

Filtering Toolbar

This view includes the filtering toolbar, which allows you to reduce the amount of information displayed in the view so you can focus on specific elements. Refer to Filtering in the profiling views for further details.

Unlink Filter: Allows you to disable synchronization between multiple filter views.

Text Filter: Allows you to filter content by specifying the text. The specified words are matched with the beginning of names or strings found in content. Each additional word refines the results. This match is not case sensitive. For advanced usage, refer to Using profiler filter expressions.

Object Filter: Allows you to filter content by specifying the Wwise object. The specified Wwise objects, from the project, are used to match content from the view. Additionally, object relations, such as parent-children relations and output bus relations, are also used to match content.

Browse Object Filter: Shows a project explorer browser to select an object to filter.

Mute/Solo Filtering: When enabled, the objects with Mute activated are removed from the results, and the objects with Solo activated are exclusively displayed.

Options: Displays additional actions.

Interface Element


Click the View Settings icon in the upper right corner of the view to open the Profiler Settings dialog, where you can specify the type of data to capture.

Indicates the camera option currently being used. You can choose any of the following options:

  • Perspective to move freely around the center point.

  • Top to position the camera above the listener.

  • Front to position the camera in front of the listener.

  • Back to position the camera behind the listener.

Resets the zoom level to its default setting. When the Perspective camera option is selected, this button also returns the camera to its default position.

Opens the Audio Object 3D Viewer Options dialog in which you can select the options that you want to appear in the Audio Object 3D Viewer.


The bus associated with the focused stage in the Audio Object List.

Game Object

The game object associated with the focused stage in Audio Object List.


The index of the focused stage from the Audio Object List that has been selected to show its Audio Objects in the 3D viewer.

3D Viewer

A graphical representation of the relative locations of Audio Objects in a three-dimensional space.

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