Wwise Help

Building the Structure of Output Busses

Version
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  •  Wwise SDK 2022.1.1
    •  Wwise Help
      •  Welcome to Wwise 2022.1.1
        •  Getting Started
          •  Setting Up Your Projects
            •  Working with Projects
              •  Managing Platforms
                •  Managing Languages
                  •  Managing Workgroups
                    •  Managing Media Files in Your Project
                      •  Building Your Actor-Mixer Hierarchy
                        •  Building the Structure of Output Busses
                          •  Overview
                            •  Defining the Properties of a Bus
                              •  Structuring a Bus Hierarchy - Example
                                •  Understanding Object-Based Audio
                              •  Using Sounds and Motion to Enhance Gameplay
                                •  Interacting with the Game
                                  •  Creating Interactive Music
                                    •  Finishing Your Projects
                                      •  Working with Wwise
                                        •  Reference Topics
                                          •  Wwise Plug-ins
                                            •  Wwise Tools
                                              •  Additional Resources
                                                •  Glossary
                                                •  Audiokinetic Launcher
                                                  •  Wwise Fundamentals
                                                    •  Cube Integration
                                                      •  Sample Project
                                                        •  Wwise Unity Integration
                                                          •  Wwise Unreal Integration

                                                            Other Documentation

                                                            • ReaWwise
                                                            • Strata
                                                            • Audiokinetic Launcher
                                                            • Wwise Audio Lab​
                                                            • Wwise Adventure Game
                                                            • Game Multimedia Engine (GME)

                                                            Building the Structure of Output Busses

                                                            Table of Contents

                                                            Overview
                                                            Defining the Properties of a Bus
                                                            Structuring a Bus Hierarchy - Example
                                                            Understanding Object-Based Audio