Examining objects with the Game Object 3D Viewer
The Game Object 3D Viewer allows you to see how objects interact and move relative to one another in real time in their roles as emitters and/or listeners.
Each game object is displayed in the Game Object 3D viewer with an icon.
You can customize the view depending on the options you select in
the Viewer Settings. For example, you can add to the view any cone
or radius that has been applied to a game object. You can also
reduce the number of game objects in the view by creating Game
Object Filters.
| Note |
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Game objects are only updated constantly when actively in use. When a game object is still registered but is not currently used by any playing Event, Effect, or plug-in, the game object position might display the last known used position. |
Enabling Spatial Audio in the Game Object 3D Viewer
To enable Spatial Audio visuals to appear in the Game Object 3D Viewer, you need
to profile them.
Spatial Audio profiling data includes visuals for the Spatial Audio Geometry and
Portals, new icons for Spatial Audio Emitters, Listeners and Rooms, as well as sound
paths and virtual objects created by Diffraction, Sound Propagation, and the Reflect
Effect plug-in.
To specify the data to be profiled:
In the Advanced Profiler, click the Settings icon.
The Profiler Settings dialog opens.
Select the Spatial Audio.
Click Close.
The data will be displayed in the Game Object 3D Viewer.
| Note |
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Spatial Audio uses a lot of resources. It is possible that some information,
e.g. the Spatial Audio Geometry, is missing from the Game Object 3D Viewer. Make
sure to increase the uMonitorQueuePoolSize from the
AkInitSettings. |
Specifying the data to be displayed in the Game Object 3D
Viewer
By changing the settings of the Game Object 3D viewer, you can have as
much or as little data displayed as you choose. Naturally, the
more data types you select, the more complex the view will
be.
To specify the data to be displayed in the Game Object 3D
Viewer:
In the Game Object 3D Viewer, click .
The Game Object 3D Viewer Options view opens.
Select the options that you want to appear in the Game Object 3D
Viewer.
The data is displayed in the Game Object 3D Viewer according to the
criteria you selected.
| Note |
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For a description of each of the options click the Help icon in the
Game Object 3D Viewer Options view. |
Close the view, or if you plan to use it often, you can dock it in the layout. Refer to
Docking/undocking views and Object Tabs
You can explore the 3D viewer in all three dimensions by controlling and moving the camera
with the mouse. In this way, you can observe game objects as they interact with one another
in their roles as emitters and/or listeners.
Using the Game Object Filter
By creating Game Object Filters, you can reduce the number of
game objects displayed in the Game Object List and 3D Viewer.
Filters can be enabled or disabled, and individual game objects
can be pinned to the Game Object List, allowing them to override
the filters.
To create a Game Object Filter:
In the Game Object Filter pane of the Game Object 3D
Viewer, click the Selector [>>] button.
Select the Name or ID
option.
Enter the game object name or ID you would like to
retain in the Game Object List and 3D Viewer.
Game objects that do not have a name or ID matching
the filter are removed from the Game Object List and 3D
Viewer.
| Note |
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An asterisk can be used as a wildcard in the
filter string. |
| Tip |
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Alternatively, you can select one or many items in
the Game Object List and then select Add to Game Object
Filters in the shortcut menu. This
automatically creates a filter for each of the
selected game objects. |
To delete a Game Object Filter:
In the Game Object Filter pane of the Game Object 3D
Viewer, click the Selector [>>] button to the left of
the filter you would like to delete.
Select the Remove
option.
The filter is deleted.
To disable a Game Object Filter:
In the Game Object Filter pane of the Game Object 3D
Viewer, click the button located to the left of the
filter you would like to disable.
The button turns gray and all objects that were
removed by the filter reappear in both the Game Object
List and 3D Viewer.
To disable all Game Object Filters:
In the Game Object 3D Viewer, click the button.
The button turns gray and all objects that were removed by any of the Game
Object Filters reappear in both the Game Object List and 3D Viewer.
To pin a game object:
In the Game Object List pane of the Game Object 3D
Viewer, click the button located to the left of the
game object you would like to pin.
The pin button turns orange and the game object
remains in the Game Object List and 3D Viewer,
regardless of the Game Object Filters.
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