Using the game-defined auxiliary sends

Up to 4 game-defined auxiliary sends can be set in addition to the 4 user-defined auxiliary sends. Game-defined auxiliary sends are mostly controlled by the game using the following Wwise SDK functions:

However, to enable the game-defined auxiliary send functionality on an object, the option Use game-defined auxiliary sends must be activated.

To enable the game-defined auxiliary sends

  1. Inspect the object by double-clicking it in the Project Explorer.

  2. In the Property Editor, go to the General Settings tab.

  3. In the group Game-defined Auxiliary Sends:

    • Click the Override parent if possible.

    • Click Use game-defined auxiliary sends.

By enabling game-defined auxiliary sends for a specific object, you can control which object is affected by the game-defined sends. In a scenario where game-defined sends are used to control environments, you would be able to control which objects are affected by the environments, and which one are not affected.

When the game-defined auxiliary sends are active, you can make adjustments to the game sends volume values, directly in Wwise, by changing the game-defined volume, which is additive to the game values.

Using the game-defined auxiliary sends in combination with the attenuations

Game-defined auxiliary sends can be used in combination with the Attenuations, defined in the positioning properties of the object. The Attenuation settings allow to control the following game-defined properties from the distance separating the listener from the game object:

  • Game-defined send volume allows you to control how much wet signal is attenuated from the distance.

  • Output bus volume allows you to control how much dry signal is attenuated from the distance.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise