Wwise SDK 2024.1.0
|
Sets the Auxiliary Busses to route the specified game object. See AK::SoundEngine::SetGameObjectAuxSendValues
.
Name | Type | Description |
---|---|---|
gameObject * | integer | Associated game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
auxSendValues * | array | Array of AkAuxSendValue structures. |
auxSendValues [...] | object | AkAuxSendValue structure. |
auxSendValues[...].listener * | integer | Game object ID of the listener associated with this send. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
auxSendValues[...].auxBus * | any of: | Either the ID (GUID), name or Short ID of the auxiliary bus. |
string | The name of the object. | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
integer | The Short ID of a Wwise Object. Unsigned Integer 32-bit. Range: [0,4294967295] | |
auxSendValues[...].controlValue * | number | Value in the range [0.0f:1.0f], send level to auxiliary bus. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise