Wwise SDK 2023.1.5

Sets the Auxiliary Busses to route the specified game object. See AK::SoundEngine::SetGameObjectAuxSendValues.


Name Type Description
gameObject * integer Associated game object ID.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
auxSendValues * array Array of AkAuxSendValue structures.
auxSendValues [...] object AkAuxSendValue structure.
auxSendValues[...].listener * integer Game object ID of the listener associated with this send.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
auxSendValues[...].auxBus * any of: Either the ID (GUID), name or Short ID of the auxiliary bus.
string The name of the object.
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
integer The Short ID of a Wwise Object.
Unsigned Integer 32-bit. Range: [0,4294967295]
auxSendValues[...].controlValue * number Value in the range [0.0f:1.0f], send level to auxiliary bus.

(Required *)

Arguments Schema

See Also


Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.

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