Version

menu_open
Wwise SDK 2023.1.2
ak.soundengine.setGameObjectAuxSendValues

Sets the Auxiliary Busses to route the specified game object. See AK::SoundEngine::SetGameObjectAuxSendValues.

Arguments

Name Type Description
gameObject * integer Associated game object ID.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
auxSendValues * array Array of AkAuxSendValue structures.
auxSendValues [...] object AkAuxSendValue structure.
auxSendValues[...].listener * integer Game object ID of the listener associated with this send.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
auxSendValues[...].auxBus * any of: Either the ID (GUID), name or Short ID of the auxiliary bus.
string The name of the object.
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
integer The Short ID of a Wwise Object.
Unsigned Integer 32-bit. Range: [0,4294967295]
auxSendValues[...].controlValue * number Value in the range [0.0f:1.0f], send level to auxiliary bus.

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise