Wwise SDK 2023.1.5

Sets a listener's spatialization parameters. This lets you define listener-specific volume offsets for each audio channel. See AK::SoundEngine::SetListenerSpatialization.


Name Type Description
listener * integer Listener game object ID.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
spatialized * boolean Spatialization toggle (true: enable spatialization, false: disable spatialization).
channelConfig * integer Channel configuration associated with volumeOffsets. Use AK::AkChannelConfig::Serialize to serialize the value.
Unsigned Integer 32-bit. Range: [0,4294967295]
volumeOffsets * array Array of per-speaker volume offsets, in dB. See AkSpeakerVolumes.h for how to manipulate this array.
volumeOffsets [...] number Per-speaker volume offset.

(Required *)

Arguments Schema

See Also


Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.

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